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wesp5

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wesp5 last won the day on June 9

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  1. That's why I replaced it with the easier to use flint in the Unofficial Patch ! Which also wouldn't go out under water...
  2. I updated the patch today to make the always-on-compass work with missions where you have a compass from the start.
  3. I don't know about the core code changes, but Snatcher added scripts to disable the hands when doing stuff like lockpicking, so it should be easy to alter those scripts to disable the hands completely in an options menu entry.
  4. If enough people are interested I could make it part of the Unofficial Patch or Snatcher could make it part of his mod. The latter would probably the better solution as a) Snatcher already made this update and b) his mod is modular anyway so people not liking it could just not install it :)!
  5. But it's not really body awareness, like you still can't see the rest of your character. It is only an indicator for crouching in the same way that you can see the weapon you are weilding.
  6. It could always be just an option that can be disabled for people who don't like it.
  7. I don't know if the points 2. to 4. above are necessary ;), but I just did some more testing and minor things should be fixed in the current crouched implementation. I don't know if these are part of the original mod or your version, Snatcher, but can this be added? It already works well for taking physical items and reading. - One or two arms need to disappear when taking loot and tools. - One or two arms need to disappear when using the flint stones. - One or two arms need to disappear when opening a door or chest. - One or two arms need to disappear when using keys and lockpicks.
  8. Wow, it looks great! I thought it was only about the hands and not other items. This should go into the core game! Have you already added a bugtracker for it?
  9. Nice! Two questions though: if you have the blackjack active, which most of us will when crouching, will it be visible? And if not, will it suddenly appear when you start to whack somebody?
  10. P.S.: I made a quick update to my patch in which the compass will always stay visible behind the lightgem, once you have obtained it. It's not as cool as the old prototype, but functional and doesn't disturb any missions where it is not available. https://www.moddb.com/mods/the-dark-mod/addons/the-dark-mod-unofficial-patch
  11. So is there a chance that this will be included into the core game? And if not, Snatcher, is this something for your modpack or should I ask if it can be added to my patch before it gets completely forgotten?
  12. One might think this is the case, but sometimes if core developers are against a feature, there is no way to get it into the game. Snatcher and myself can tell you a thing or two about this ;)!
  13. Interesting. So do we know why the idea wasn't followed? They suddenly stop talking about it...
  14. I like the idea of a combined lightgem/compass, but it should always be available. In many missions it's hard enough to navigate because you are not really there so having a default-compass would compensate this! Also it's the only item that covers everything else when it's active and that would be circumvented as well.
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