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lowenz

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lowenz last won the day on July 14

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  1. The "bad" in the config file was only a resolution not supported by the monitor of that machine. With the "borderless" option enabled. And yes, I've seen the issue going step by step with the debugger.
  2. Damn, it was simply the config file from another machine. Maybe the *borderless* windowed mode tied to another monitor resolution (set to 2560x1440 vs 1920x1080 of this machine)
  3. Please explain the lastest line!
  4. Installed. i5 10300H (I use only 4 thread) + HM 470 + 4 GB DDR4 2933 x2 GeForce 1660 Ti Win 11 x64 Home Edition with lastest drivers. Please explain the procedure you want done from getting the code (git?) to the debugging of the failed intialization. If you want the debugging only (of the lastest dev version of TDM) let me know how.
  5. Of course, are you asking me to build my own TDM on that machine? First let me install Visual Studio....
  6. -> GPU caps OpenGL "demos" ( https://www.techspot.com/downloads/4618-gpu-caps-viewer.html ) run.
  7. No problems in DirectX or Vulkan.
  8. Graphics driver issue? Don't think so, GPU caps OpenGL "demos" run.
  9. Lastest dev build (dev16358-9588): UNABLE TO INITIALIZE OPENGL The same for the Intel AND the Nvidia GPUs. Problem with the ICD?
  10. Yes, 4 GB; "A new Job" mission. I don't think it's a VRAM limitation (150 MB difference).
  11. Just some performance report (i3 6300 + RX 570, lastest drivers)! Original resolution 2560x1440 Same settings but: 1) Stencil https://i.postimg.cc/qBXq3cvw/0.jpg 2) Maps https://i.postimg.cc/mDS4twyF/1.jpg
  12. lowenz

    Free games

    https://www.moddb.com/mods/ruiner (Riversin, not "Ruiner" the game)
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