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lowenz last won the day on September 4 2020
lowenz had the most liked content!
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601 LegendaryAbout lowenz
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That's exactly the point of having a slider.
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But the selected value doesn't (can't?) reflect the actual value as stgatilov says, so a slider is a more adaptive solution. If I want adaptive sync on a 75 Hz monitor I must limit the frametime to 1/74 *actual* seconds, not a "75" nominal value.
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It would be perfect
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No problem about that, it's just about coherency of the FPS limiter option in the menu. 144 is already there, the only other common value missing is 75.
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Suggestion/Request: we already have "144" as a dedicated FPS limit (for 144 Hz monitors), can you add "75" as another one? Thanks! 60 70 -> 75 80 90 100 110 120 130 140 -> 144 150 etc. G-Sync (compatible) issue (low performance value after loading a savegame) still is there. Press ESC, stand by in the menu screen for some seconds, return to the game and the framerate is alright. Or move around a little.
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Of course it was in 2.08.
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Possible the same bindless textures issue that's not really an issue. It's a limit of the method.
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Just my luck!
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Maybe related! https://www.phoronix.com/scan.php?page=news_item&px=AMDGPU-FP16-DCE8-Patches&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Phoronix+(Phoronix)
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issue found (2.09 beta 2 but maybe is waaaaaaaaaay older) https://postimg.cc/8smv0rkq House in front of the tavern of "A New Job"
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Fan Mission: Volta II - Cauldron of the Gods by Kingsal (11/30/17) V2.2
lowenz replied to kingsal's topic in Fan Missions
Link points to 2.1 ? -
Fan Mission: Volta and the Stone by Kingsal (05/26/2016) V1.3
lowenz replied to kingsal's topic in Fan Missions
Thanks man and have a good time in these holidays! -
Fan Mission: Volta and the Stone by Kingsal (05/26/2016) V1.3
lowenz replied to kingsal's topic in Fan Missions
Any news about the upcoming "hotfix" ? So I'll finally play the Volta series during Christmas time -
I'm using RTSS (MSI Afterburner monitoring companion), not (only) internal values. And I use 64 samples to smooth the (moving) average value: seta com_showFPSavg "64" And you can clearly see the difference between 30 and 50 FPS moving around a bit, I mean simply walking around a bit. After the first movements + camera rotations the framerate goes up to the "right" value. Savegame is required.
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Frob https://www.ttlg.com/forums/showthread.php?t=53496