Jump to content
The Dark Mod Forums

Lex

Member
  • Content Count

    45
  • Joined

  • Last visited

Community Reputation

14 Neutral

About Lex

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    Russian Federation
  • Interests
    Philosophy, music & art, theory of sound design, languages.

Recent Profile Visitors

427 profile views
  1. Awesome mission! Nice flow, finished with no peeking to solve puzzles. Liked the visual part much, especially Also the main character's comments are very well used. Where can I listen to music from the menu? Who's the author?
  2. Haven't finished it yet but in process. Is is a bug that the hand and weapon models (when I equip anything) don't show up for me in this very mission? UPD1: It suddenly appeared, dunno why. Also what's slow match for? And like the new music! UPD:2 Finally finished the mission (and don't regret about this)! This is I think the first mission with pagans I encounter in TDM. I know there are reasons why we don't have much pagan-themed maps but still... this one is a nice, even great pilot for me, very refreshing. I also would like to stress my enjoyment of the creak
  3. Great mission, thanks! I like small missions - they're less tiresome. And what's important for me here - the mission is not only mansion but also infiltration with a nice vertical use. The tavern adds to the atmosphere which is awesome. The main con for me is that I think it's the third map where I encounter the same sewers. By coincedence I played the map with these sewers the very yesterday.
  4. I've just finished it and... wow the mission's almost 10 years now. For me it has an outstanding flow and, what has been already mentioned, very very good patrol routes. In this case the lack of difficulty (I did it on the highest but it still was quite easy) is more of a plus because the mission feels like "come on, Garrett, in and out, 20 minutes adventure". Also it may seem a bit strange but I kinda liked the... door handles. Is that how they did the door handles for TDM back in 2009? A nice diversity.
  5. Here's what I've managed to dig up. The issue for me is split in two: about the center channel and about the LFE channel. 1. As for the center channel - I've had a success. I've downloaded the OpenAL soft package and managed to hook up a preset from there called "itu5.1.ambdec" via editing alsoft.ini in darkmod folder or it can also be done by alsoft-config app that came in the OpenAL package. The latter sets a global setting, as I understand. It seems that OpenAL embedded in the Dark Mod simply didn't output sound to the center channel in 5.1 setting by default. I've noticed a no-ce
  6. Thanks for the reply! Maybe I don't get it right but as I understand EFX reverberation concerns how the sound varies depending on the environment and isn't exactly charged with surround sound positioning. Still, I'll give a try to a mission that has EFX support and write about the results here. Also I read the HTRF related thread somewhere here, on the forum, and, as I understand, it's about emulating 3d positional audio for headphones. While I use 5.1 speaker system I don't think it's my case, isn't it? Upd: tried EFX missions (Sir Talbot's Collateral and Marsh of Rahen
  7. Hey all! I haven't properly played the Dark Mod since 2.05 or maybe even 2.04 until now and I've noticed that whatever I do in game the center and LFE channels of my 5.1 sound system remain silent. In other words, the output is actually 4.0 (2 front + 2 rear speakers) rather than 5.1. Now, I am not sure exactly but I recall no problems previously - until the EFX update 2.06, I think. I even found my older post about extremely loud LFE channel here: http://forums.thedarkmod.com/index.php?/topic/18741-really-loud-music/&tab=comments#comment-405277 As I understand, it is often made that
  8. I haven't been to the game for a year or so but here I am again completing this mission and it's amazing. I have very little to add to the points in the feedback section of the original post as they're pretty much accurate about my experience. Still, I can streess that the vertical use does not only feels right and awesome but it also adds to the flow because once you discover some passages it's not irritating to go back and forth around the map in case you need to return. I also appreciated the thoughtfulness about the size of the map. It's not big but it also doesn't feel cramped or a l
  9. I have been away for a while and I must say that the new shadows are awesome! But - is it ok that maps cause massive FPS drop for me, unlike stencil shadows? Do I get it right that maps' shadows are intended to be more good-looking than stencil? I play on gtx750.
  10. I don't want to start a new thread so ask here. I've been away for a while, now I've just updated to 2.07, and when I frob objects I notice a crosshair-dot appear for a second, looks like it's no bug. I tried googling if it's the feature on darkmod forums and found no success. Is it intended to be? Is there a way to disable this? UPD: Oh, it's called a frob-helper. Sorry for the false-alarm, didn't notice that I turned it accidentally on in options!
  11. Thanks, guys! Looking forward to seeing EFX in 2.06 release!
  12. I've read the thread but I'm still left with 2 (probably dumb, sorry about that) questions. 1. Is this Alchemy restriction remover working with all games that have EAX support, not only TDM? 2. Regarding this: If, as I understand, EFX uses OpenAL, we won't be needing Alchemy anymore for TDM, right?
  13. I'm in the I tried arrows, but they're simply stuck in the tapestry. I remember how I used to cut these in thief2 but there seems to be no sword in this mission. Also is it just me or my screenshot in the previous post doesn't show up anymore? UPD: Thank you and nevermind
  14. They seem to be pretty much the same. Even the track I mentioned - it plays ok, not loud, except for the fact that it loads LFE channel too much. It seems that some of the tracks have a certain amount of low frequences. Normally that wouldn't go through subwoofer, because they're originally encoded in stereo and I have my receiver set to output the sound as it is (for example if there is stereo, then the track plays only in front speakers, without subwoofer). As I understand the game supports surround sound 5.1 (via OpenAL, I guess?). So when it takes all the sounds to make a 5.1 output it loa
×
×
  • Create New...