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PranQster

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PranQster last won the day on May 31 2022

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About PranQster

  • Birthday 07/03/1970

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  1. Can anyone help with the following? When running make, I get this when it gets to OpenGLRenderSystem: Never mind. I built it again without errors.
  2. Thank you, Anderson! One of these days I will check on those spiders. They may have broken.
  3. When I download the installer manually, there is no .ini file packed with it. If the .ini file is not already present in the darkmod folder, the installer complains that there is not .ini file and does not work. So: a. The installer was not downloading a new .ini file during the self update before presenting the TDM updates? b. It was downloading a new .ini, but not updating the current one, despite having permissions to do so? Also, what happens when someone downloads the installer for the first time and has no 'tdm_installer.ini' packed with it and gets the error of a missing .ini file when trying to get the updates listed?
  4. The only information in the log file is from after I succeeded in updating the .ini file after manual edit. There is nothing in the log from previous to that. I might have deleted the old log file in my attempts to fix the installer earlier today. As far as user permissions goes... I did check that and had write permissions for both user and group on the .ini. I also set write permissions for 'Others' as well, but that didn't help.
  5. So, the installer did not automatically update it's .ini file, so I didn't see the newer updates as available.
  6. I see nothing in the installer newer than beta209-04, and nothing named "Release Candidate". Is beta 06 not available yet? I'll try editing the ini file for the installer to add the beta 6 link... Looks pretty straight forward. That did the trick. I added the necessary lines for beta 05 and beta 06. All updated.
  7. Redacted post. I had replied to an older post and was not caught up with reality.
  8. Pre5 built properly in Mageia Cauldron. With nothing yet added to Favorites, I saw this crash when trying the mouse wheel on the empty list.
  9. Thank you. The first issue you mentioned. Yeah I saw that too late. I previously had a floating table and mug... lowered those two, but forgot the patch of liquid. It's fixed in DR but I don't know when it will be updated for everyone. As far as the second issue. I made no attempt to get that object synced to the AI's head. Just use your imagination.
  10. This reminds me of a similar glitch in siegeshop for a long time. In that case it was a decal to blame. The drawing of the catapult on the nearby desk was sitting on top of a dirt decal which was on the desk surface. At the time I believe I had stacked the patches 0.125 units above the desk and each other. From a certain distance and angle, in light, the dirt decal was rendering over the paper.
  11. Nothing bad to report yet, though I have only used 2.09 briefly last night. My WIP large outdoor map saw significant performance gains, allowing me to re-think some light sources I wanted to use but had removed.
  12. TDM a une application native pour Linux. Utilisez le binaire 'thedarkmod.x64' au lieu de wine. - Google Translate TDM has a native application for Linux. Use the 'thedarkmod.x64' binary instead of wine.
  13. Success in Mageia after using -DENABLE_RELOCATION=OFF when using wxgtk 3.0. Gonna see what happens with wxgtk 3.1... which gives the same error as before when launching DR. So back to 3.0
  14. I successfully built DR (so fast now with cmake!), after a minor issue which I may have not fixed properly. But now I get a symbol lookup error when trying to launch DR. DR had finished building 100%, but stated having two errors. When first building DR, I got an error at about 89% finished with /home/john/Desktop/DarkRadiant/FileOverwriteConfirmationHandler.h on line #34, complaining of an undeclared '_' The second error was with another file which was referring to the file in the first error. The original line #34 was as follows: msg.hasTitle() ? msg.getTitle() : _("Confirm overwrite"), Not knowing WTF I am doing, but feeling adventurous, I deleted the underscore. DR then built with no errors. I have no idea if this is related to my edit, but I get the following error when launching DR when it was built with wxgtk 3.0: darkradiant: symbol lookup error: darkradiant: undefined symbol: _ZN6wxutil27EV_FSVIEW_SELECTION_CHANGEDE And when having been built with wxgtk 3.1: darkradiant: symbol lookup error: darkradiant: undefined symbol: _ZN12wxWindowBase19SetVirtualSizeHintsEiiii, version WXU_3.1
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