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grayman last won the day on November 30 2020
grayman had the most liked content!
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2968 DeityAbout grayman
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Master Builder, Coder
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Raleigh, NC
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@Zerg Rush: Any further clues or suggestions or strategy should be wrapped in spoiler tags, please.
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@Bluehawk: Send me a PM with more details on the knockout problem. "Go easy" in what way?
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Yes, the Ghost has favorite disguises, and you need to figure out which disguise he's donned for the mission you're playing.
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I tried .
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The GUI number is something below 10. try 1, 2, 3, etc. until you find the one that works.
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Thanx!!
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I agree that enhancing the scripting API can only benefit mappers who also script. A classic example is my needing a way to find out which location a player is in. Being a dev made it simple for me to add exactly what I needed. Generalizing it to retrieve the location of any entity gave us: $EntityName. getLocation(); which has come in handy for other mappers since it was introduced.
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Apparently linux savegames load okay on Windows TDM. I wasn't sure. Unfortunately, I couldn't reproduce the crash or the freeze. After the 2nd conversation, both actors walked away as they should. It's going to be a few days before I can look at it again. If it never freezes or crashes, I'm afraid there's nothing else for me to look at.
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Post it somewhere where I can pick it up
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Can you get me a save game prior to the crash?
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Sorry to hear this. Were your previous runs of Cleighmoor done with TDM versions older than 2.08?
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I wouldn’t display AI names because most AI don’t get renamed from what DR gives them at creation time. You’ll just be displaying meaningless dribble.
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Will this be an optional playing feature? I understand it's only in effect if the pk4 is present, but being able to toggle it in-game would be a good option; changing the presence of the pk4 could be considered too much work. Movement and "use" restrictions might impact released missions. I.e. you need to be able to complete a certain movement to continue the mission, and not being able to do that fails the mission. Someone down the road might suggest a "weight" limit: how much you can carry as your limbs become weaker. A reasonable request. But missions could fail if TDM suddenly pa
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I don't remember any advice regarding this. If my WIP depends on an as-yet-unreleased version of TDM, I can't be waiting for that version to be released before testing my WIP on it (and potentially discovering a problem I should have found before the TDM rev was released). Perhaps the advice was given in a certain situation in the past, a particular map? A particular TDM version?