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Posts
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Everything posted by Marbrien
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I didn't use noclip or notarget or anything other than normal gameplay. BTW, the objective to rescue Lucy is of course unchecked, so the misssion cannot be completed. I just restarted the mission and used noclip to get to her room. This time she is unconscious on the bed. Other than that, I don't know how to try to replicate the issue. UPDATE: I just reloaded the first save game from the runthrough that has the issue, a save I took a few moments after Andreas spoke to me at the table on the pub balcony. I noclipped straight to Lucy's room, and she is standing on the bed. Perhaps the action of taking that first save disrupted the knock-out script?
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I'm playing v1.2 on TDM 2.13, on Expert. I have entered Lily's room, and she does nothing. I've tried leaving the room to see if she follows, she does not. She can't be knocked out. I've met the loot target and all the other main objectives. I entered the room earlier, and decided not to free her as I wanted to clear the streets of opponents and explore further. Perhaps by doing that I have messed up a script. Is this a bug, or have I failed to do something?
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I finished this on Expert. I wanted to like it, and it’s close to being a classic, but in my opinion it falls short in its present state. I don’t know if you are considering a new version, if so here are my thoughts. 1. Firstly, there is the serious framerate issue which I and a number of other players experienced. I had to abandon the FM on the laptop on which I normally play TDM FMs with no problem, and use instead a new high spec music PC on which it worked OK. 2. I think there are way too many AIs. Reducing the number may help with problem 1. 3. The exteriors look good, but some interiors need to be more spacious and less cluttered, so AIs do not block the player’s passage and do not climb on tables, walk off ledges etc. 4. It was sometimes difficult to tell who I could blackjack and who I couldn't. I would prefer less or no restrictions on blackjacking, and more opportunities to disable security cameras and external lights. This aids exploration and reduces reloads. 5. If someone sees you doing something illegal, and they go hostile, fine. But making all AI of a certain type hostile by collective telepathy just because you entered a building is implausible, and so is having them all forget by collective amnesia as soon as you step outside again (although that is rather amusing). 6. Having some secrets only available at a time in the game when everyone is hostile and charging around the streets can be frustrating. BTW, I didn’t find my new friends were much use to me at that late stage, apart from the one by the north gate they all seemed to have been killed. 7. Some readables were too long. 8. A couple of times I had the mission fail screen, but none of the objectives had a red X, and on at least one occasion I was able to continue. Some people like some of the above (eg the large number of AIs), and have said it is already a masterpiece, but I think this really is an example of when less could be more.
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Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
Marbrien replied to kingsal's topic in Fan Missions
You need to -
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
Marbrien replied to JackFarmer's topic in Fan Missions
Thank you for this great and massive campaign, which I have just finished. After my issue with the oddly behaving Sacred Crops scroll in mission 2 (see my posts on page 1), which I think is a bug of some sort, I wrongly thought there was also a bug with the shrine entrance receptacles because they weren't highlighting or responding when I put items in them. Once I had re-read the poem all was good. I think I also only managed to find two secret areas in that mission, Someone has mentioned that maps would be useful. I agree. If players want to explore without looking at them they can, but towards the end of a couple of the missions it was frustrating to needlessly revisit places because I didn't know how to get to the place I actually needed to reach. Other than that, great work. Thank you. -
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
Marbrien replied to JackFarmer's topic in Fan Missions
I tried dropping those items on the plates. I can't tell if there is an appropriate plate for each item (is there?), so I tried different plates. Nothing happens. -
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
Marbrien replied to JackFarmer's topic in Fan Missions
I'm enjoying this, but I have a problem in mission 2. There's a readable by the shrine entrance which can be picked up and dropped but does not seem to go into the inventory. It can be read on the ground using the spyglass, and it's a reminder about the sacred crops. In my inventory is a readable named Sacred Crops that cannot be read, and if I try to drop it the game crashes to desktop. Meanwhile I have These items do not seem to interact in any way with what appear to be the four receptacles , so I'm stuck. Do I need to make the veggies sacred in some way? NB: I'm using TDM v2.12. -
I'm afraid I'm just about to get heavily tied up with some real life activities, so I can't help with any testing in the next few weeks. I'm not an FM author myself, but scripts seem to add complexity and the risk of malfunctions, both in TDM and Thief FMs. And I wonder if they are avoidable in these two instances. Are you sure the script is necessary at all with the lever, which is fairly hard to find? And might it not be simpler to move the jewel cases further from the window and dispense with the script?
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Oleron, I don't think you can actually enter the room where they are sitting. Instead I have a query of my own: below the room where you arrive after the outdoor pool event, there's a window with a gold telescope on the ledge. I may have already been in that area, but can't find my way back. Any clues please? Also, in addition to the jewelry cases not being frobabble, neither is the lever in the mage's fireplace, despite my leaning every which way. Can someone please remind me how to noclip?
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I have the 64 bit version of TDM, and ran the installer before downloading the FM to ensure I was up-to-date. I played on Expert, and managed to meet the loot objective without getting my hands on the jewels in the shop. I did not encounter any other problems except an occasional and temporary framerate stuttering. I've just transferred one of my savegames to another laptop with an up-to-date version of TDM, and with this FM installed, and the problem with the jewelry cases is still there. It's a great mission otherwise!
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Fan Mission: Braeden Church (by grayman) (2018/7/1)
Marbrien replied to grayman's topic in Fan Missions
Just played this on Expert, and enjoyed it! But I found that the loot cannot be frobbed, even after the safe is opened. Is that intentional (because of who it belonged to), or is it a possible bug? Update: I tried dragging a vase from the safe with the sword from an unconscious guard, and even on the floor of the chapel the vase was unfrobbable. So I reloaded, and after opening and closing the safe door several times, the contents suddenly became frobbable. There seems to be an issue here. -
Thank you for this mission, which I've enjoyed playing, on Expert. I've completed all the main objectives, and done all the good deeds. But despite revisiting all the areas I know about, I'm stuck on 3,976 loot - apparently there's 4,721 in total, and I'd like to get to at least 4K for the optional objective if I can. I can recall finding: Any hints for other stashes I may have missed please? A couple of small gripes. There doesn't seem to be a key for the bishop's room in the cathedral, and it's a bit of a drag having to revisit it each time in order to progress or revisit the pagan area. Also, in the caves after getting there are some crevices that are narrower at the bottom than further up, and look like you might be able to get through them if you jump up and over. It's possible to get stuck in at least one of these.
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Fan Mission: The Spider and the Finch, by grodenglaive
Marbrien replied to grodenglaive's topic in Fan Missions
OK thanks. I found the other secret just after posting (of course). -
Fan Mission: The Spider and the Finch, by grodenglaive
Marbrien replied to grodenglaive's topic in Fan Missions
This is very enjoyable. I'm playing on Expert, and need a hint. -
I would grant you thruppenny. But not throopenny, which suggests a pronounciation equivalent to threwpenny.
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Whereabouts, in Yorkshire perhaps? I have lived in England all my life, mainly the east midlands, the north west and the south east, and everyone I know pronounces threepenny as threppenny, the double e being pronounced as a short e rather than a long e. The UK has many accents for a relatively small place, so the pronounciation you suggest may exist, but is not the most common one.
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I too was puzzled by what to do with Eventually I stumbled on the solution, and was told to run, but wasn't sure where. A new wine cellar appeared after I took the necklace, so I wondered if I needed to find a new exit, But none of this tipped me over into outright frustration; I thought it was a really good mission. The only slight gripe I have is about the secret which Cambridge Spy's video shows at the starting place, and which is presumably inaccessible once the house has locked you in. I think I found all the others.