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hightide

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  1. this was a nice little mission! the sewers in particular, with the stairs and climbable pipes. as others mentioned, having unopenable doors felt a little frustrating. there was also a visible section in the sewers I hoped to explore, but couldn't access... at least without using console commands I got all the loot, but may have made things much worse for the City! I was able to evade the enemy after a few tries, but it really illustrates how bad I am at combat in TDM - or was this guy buffed up? the only real bug I found was a cloth missing a texture in the room with the attic ladder - it was a black void. a minor bug was the lanterns casting light through their bases, which is likely a core DR issue and only really a problem when you notice the light through the slats of the crate it is sitting on (next to the stairs up in the house)
  2. I had the same issue with the logic of the Maybe it needed an effect to show it was magical or something? Or, all locked doors have handles that click but don't move until the bolt is undone, at which point the handles can turn and the door can open?
  3. please say more about this; I found and the mission just ends.
  4. I've just wandered the map trying to Use it everywhere I could think of, but no luck - even as far away as Maybe it needs to be set somewhere to activate? I found no use for the weird potion, but there are lots of ways things can interact now so it might have a real use in the right place/combined with something else. The other two are related; have you found any glowing puzzle pieces? There are a few multi-step side-quests that don't activate any bonus objectives, which might be why you feel lost. They aren't necessary to complete the mission, just add flavor.
  5. that seems obvious, but in my defense I didn't think I found a few places where footsteps sounds didn't match the expectation from visual texture, mostly metal where it seemed to be stone (particularly around pools and fountains). There were also a couple areas where collision didn't match (the cavern waterfall and climbing the fallen tree in the atrium just past the doors). I agree, I love Dishonored but Lampfire HIlls feels much more modern than even the setting of Dark Mod. IIRC the town was founded by engineers, so maybe they've been progressing without interference from state/religious authorities?
  6. I don't see any viable routes into Hotel Rm3 to access the The door and windows are bolted from inside; climbing and blindly frobbing revealed
  7. I found three more; two just by exploring, one required purchasing
  8. I've completed my main objective but there are two areas I'd like to access under Blackbriar Manor; one requires collecting so I need that last one, which might require getting into a safe - I haven't figured out the clues for the safes at And then the second area, which is blocked by a metal screen. There are button boxes in the elevator shaft, but I don't know that they are connected. Then there is the number sequence on the radio, which might be a red herring... or a clue?
  9. just got stuck in geometry a second time: next to the chapel of the tarnished, going back over the hazard barrier after looting the mine cart the first was right at the beginning, I got stuck on the wall side of the bed when I investigated the little box
  10. check in the the paw can but I haven't found a use for the other thing
  11. *I've found the curio shop, most things make sense (aside from 'mysterious potion' - does it do anything besides warp player vision?) but the magpie glasses don't work as I expect them to. What should they be doing? *Also, in the hideout above Lucky Gil there are items in a set of drawers that highlight but frobbing them just slides the drawer closed: There is a safe in the next area, I can't figure out if there is a clue in the books or on the board
  12. I've had to start the mission over because I accidentally Did I miss lockpicks, or is this a "find an alt route" mission? Also, I've noticed a lot of LOD popping on shadows: the hotel stairs, the banister in the museum, etc. Do I need to change a setting?
  13. quite nice, and impressive for a first mission! I also had the foyer lights bug, they appear to be on (lit texture on the lights) but don't actually project. glad the guard is unobservant, I saw the switch and thought in addition I found an issue with the books on bookcases - the textures were misaligned, so the tops and bottoms ran across the middles of the books!
  14. I'm also stuck here, even after reading the tips in that thread (some of which don't seem to work in the current version of DM); I just can't swing enough to reach the second rope. I may be close to the floor but I still take damage when falling; the real issue is being seen by the zombie as it turns around. As far as AI Awareness, I always have vision at 3/4 and hearing at 1/4 (since my own footsteps seem to be much softer to me than they are in the world). Do different enemy types have scales within that? Like would an old person have less acute senses than a young person?
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