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Everything posted by datiswous
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So I'm halfway into Shadows of Northdale Act 1 and...
datiswous replied to Wallace's topic in The Dark Mod
He did indeed add a lot of custom sounds to his missions. Later missions have even more. Noble Affairs even has a female player with all the voice barks for that included. It's a shame (i.m.h.o.) Shadows of Northdale Act 1 doesn't include efx. Act 2 does apparently. -
I don't understand the problem. I see nothing wrong in the video.
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I am surprised as well...
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Maybe tdm needs to support MD5v12? Or maybe not.
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Saw this posted on discord: https://github.com/motorsep/blender-idtech4-md5
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I think it could be helpful if we have more dedicated presets and prefab rooms that match specific presets. This way there is more chance that mapper uses correct efx preset. But it's still very subjective and also based on user's soundcard/dac.
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Are you going to supply all the future art assts, so we don't have to use ai? That would be great. I might actually do this if I ever do a painting course..
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It's not really clear if the ai software really does that. It might just be a recreation based on similar textures elsewhere, since it's done by an ai program that is supposed to give only good results. I don't really mind it much, but at this point the texture should probably not be creditted to the person who made the original texture. Except maybe if it looks extremely similar. I'm not sure what texture and if it got integrated anyway.
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Btw. tdm also has console command envshotgl with less options. I wonder why it is included and what it does different. Edit: There's some (old) info about it here: Seems unimportant for most usecases.
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Well you can use it on textures where you would normaly add specular to make them shine a bit you add a vague cubemap efect that reflects the suroundings a bit. But it's so vague that you don't notice it directly. It just looks better. I've seen it used in some missions.
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I thought this was fixed.. Edit: The bugreport says Resolved
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envshot, does this capture an environment map? I'm not sure, but it seems related.
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I'm not sure if they got included, but I remember @Bikerdude used an ai-tool to upgrade core textures. I did find that some "ai"-tools make-up details from what is already there. So basically you create higher resolution versions of textures. And then there are ai-tools that completely make up things from scratch.
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I don't think he's making a strong stand here with this sm ragequit post though.
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Even for TDM core textures
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Fan Mission: The Accountant 2: New In Town by Goldwell (2016/05/09)
datiswous replied to Goldwell's topic in Fan Missions
I think it's a bit too long, so I never finished it. But I think I mainly stopped at the gosts section. There's lots of amazing stuff in it though. You can just use console command: tdm_end_mission -
I was playing the demo of this game that is in early access. Kind of interesting. The Last Caretaker Gameplay:
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It does look very similar to Mass effect. Not a bad thing. I loved the first 2.
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[FM] Mis primeras misiones / My first fan missions - Brams
datiswous replied to Brams's topic in Fan Missions
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Fan Mission: Deceptive Shadows by Shadowhide (16/Sep/12)
datiswous replied to demagogue's topic in Fan Missions
What version did you get the bug? 2.14? What version did you finish it on? 2.13? -
The Complete Vengeance for a Thief Campaign
datiswous replied to Sir Taffsalot's topic in Fan Missions
I didn't change anything in the missions themselves, so nothing should carry over. -
I think the 2 comics in this topic are also made with ai.