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datiswous

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Everything posted by datiswous

  1. Never heard of the N key. Do you mean console command r_showportals N ?
  2. I think it can be done inside the objective editor, but I can't check it, because I can't find the thing in DR under map menu I think you could try this. But I haven't tried: What do you mean by killing entities. You mean killing ai?
  3. There are some bug reports related to horses/horseriding on the bugtracker btw:
  4. Just want to mention that (some of) the text is unreadable when the forum's (official) dark theme is activated. Maybe you copy-pasted some text or just accidentally used the wrong text colors.
  5. I just found this cute game: https://www.loddlenaut.com/
  6. But who needs 32 bit nowadays?
  7. I have no clue what this is about..
  8. Screenshot?
  9. Maybe this needs a bugtracker? Seems to me a serious ai bug. I also think we need proper animation for ai opening doors fast. Well actually aparently there is a way to increase the ai animation speed: Not sure if that would look good.
  10. Maybe this: https://bugs.thedarkmod.com/view.php?id=4726
  11. What are mipmaps and what does the texture quality setting do? I mean, when you use a texture in your mission you don't have different quality versions of those textures.
  12. It's not about LOD setting. It's about this new 2.13 setting: Texture Quality . Try setting it to Medium or Low.
  13. Well if you can figure out how to make the material code work you can change the flickering on a per light basis via that parm4 spawnarg. I think it can be useful. I personally find it a bit complicated to wrap my head around though.
  14. Are you sure that can be set as a spawnarg? I think this needs to be specified in materials. Sorry, didn't read the wiki page well. Core light material: lights/square_strobe { { forceHighQuality map lights/squarelight1.tga red ( blinktable2 [Parm4 + (time * (6 * Parm3)) ]) * Parm0 green ( blinktable2 [Parm4 + (time * (6 * Parm3)) ]) * Parm1 blue ( blinktable2 [Parm4 + (time * (6 * Parm3)) ]) * Parm2 zeroclamp } } Maybe you have to set it in a material and then modify it via a spawnarg? The spawnarg setting for that light entity would link the specified number (0-1) to "Parm4" in the material code. I mean that makes sense to me. Or maybe that's how you meant it?
  15. I think it's good to make sure it's only happening in 2.13 and not also in 2.12. If it also happens in 2.12 it's probably just an (lod related) mission bug that the missionmaker (bikerdude) has to fix. I already send your post info to him (he's not on the forums)
  16. I assume you don't have a wiki account, but If you ever want to make a wiki page about your 2 tools, I can post the page for you. I think it makes sense to have info about this on the wiki at some point.
  17. If you really want to know the reason, you can read it here:
  18. Indeed that could be (more) interesting for the tdm comunity.
  19. Yeah I have the same. I think the battles with the ai are so much fun and the atmosphere of the lighting and some of the scripted sequences is very nice. The levels are indeed very bland, but other aspects (i.m.o.) make up for that. Also I read Extraction Point expansion fixes some of the poor level design, but I personally don't remember the difference enough. I know Persus mandate is completelly different and should probably be ignored. I think it's a linair puzzle shooter. So it doesn't hold your hand at times. Which is fine to me. I think it makes sense that things are weird on an alien spaceship.
  20. I think you could use a better mediawiki theme. But if it's temporary I guess it's ok. There's loads of cms's and site generators out there. Since it's mostly static you don't need something like Wordpress. Btw. I see in your articles that you are critical of Prey 2006. I personally think it's an awesome game. One of the best games I ever played. Maybe your experience is a bit personal and I think it's better to give examples of games that are actually bad. https://www.henry-ym.org/index.php?search=prey+2006&title=Special%3ASearch&go=Go (I mostly disagree with your criticism)
  21. I wonder if SH means ShadowHide.. Edit: Yes:
  22. Are there situations where people don't want to set vsync on? Because if so, they might want to set max fps to a lower amount to destress the gpu.
  23. I've completelly give up on this fm after trying a bunch of times and dying every time. Seems impossible (and not fun).
  24. I thought maybe you could combine it with your disguises mod somehow. Edit: maybe that doesn't make sense.
  25. Yeah but everyone has that. The installer updates the mission pk4 file, but the old readme.txt is still present. I just tested by upgrading from 2.13 b2 to b4, it ignored the already present readme.txt outside the pk4. So nobody will see this new readme untill they do a full new tdm install.
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