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NeonsStyle last won the day on September 19 2021

NeonsStyle had the most liked content!


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About NeonsStyle

  • Birthday November 22

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    YouTube, Level Design, Gaming, Art & anything to do with science.

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  1. Throopenny is the pronunciation in UK English and Australian. It's probably evolved today into the simpler three penny.
  2. For future reference. In UK English. Threepenny is pronounced Throoppenny. Wierd I know.
  3. Just finished this. Really enjoyed this mission. Nice details throughout the mission, good gameplay and the story was ok, though it did lack depth in terms of readables. I had a few issues with FPS, probably due to all the extra buildings added that are not needed or seen unless you noclip around. Same with the ship. Better visportalling will probably fix that up too. Overall an very good mission, could do with a little refinement, but I really enjoyed it. Thank you for your hard work. It was worth it.
  4. Congratulations on the release. Downloading now. :D
  5. Congratulations on the release. I'm so happy Graymans last wish for his last FM be published was actually done, especially by such a skilled crew. Well done and thank you!
  6. It's good to understand that people making missions, this isn't their job. They don't get paid for it. So we have to find time out of our lives to work on the level. On the one I"m working on, I've been working on it for 5 years lol. I really need to pull my finger out, but time! In the meantime, try replaying some of your favourite missions in a very different way you usually do.
  7. Awesome mission, but I'm stuck at the bank safe. Looted the vault but the safe bar won't open, None of the keys work, the vault key opeed the vault ok, but neither that nor picks open the safe. Can't seem to find anything down there to help. Hint please.
  8. Congratulations on the release. Downloading now. Thank you. Different style of missiong. Looking forward to it.
  9. Congratulations on the release. Lovely mission very well made, nice and quick mission. Thank you. The only thing I didn't like was the briefing would've been better louder so you could hear it. I get it's supposed to be a dictaphone recording but if you can't really hear it, then it seems not to be much use. The text helped, but it would've been much more immersive to hear it. The text sort of broke the cool briefing video. Still very good, ghosted it. Never did find the key for the Teller room safe, or the secret people talk about. Still very fun and very well designed. Loved all the custom resources.
  10. @geegee Fair enough. I missed he wasn't a thief. Then it makes sense the way you did it. I have to say though on a more positive tone. The inner parts of the church were just gorgeous. I never found the gate key and had to use noclip. There was no way I could even get into the inner courtyard guarded by all those Builders who were guarding the inner part of the church. Opening the door and looking for a bit tended to alert them. I could douse one light, but by the 2nd they were alerted. In the end I had to noclip through there. I usually like ghosting missions but this is pretty hard to ghost. During my noclip, I did find 4 guards in inside places the player can't get to (no doors). Still very nice mission, very large and sprawling. Love the map. Wish we could zoom in on maps. Thankyou
  11. @nbohr1more lol Fair cop! For me, this usually happens when I'm tired or in a bad mood for some reason or other. Being disabled does that. Though out of my hundreds of posts, there was only the two where I was harsh! So I think you were a bit off claiming me as always harsh. lol Forgotten. I always try to be very supportive of new mappers, cause I know how hard is, and how long it takes to make a map. As I said, @geegeeI apologise for my harsh words. It just seemed to me, to be a thief who can pick locks, and not be able to a bit silly. However the level was very well done.
  12. I do apologise for my harsh criticism. I was in a foul mood last night due to some bad news. Although the endless key hunt was annoying. @nbohr1moreI am never harsh with other FM makers. I've always been supportive and positive. I don't know where you got that from. I certainly don't want that out there. In my entire 13 odd years on this forum, I've always been supportive of everyone involved. This is the first time I've been harsh and I have to say nbohr1more I'm really surprised you to say this. It's flatly wrong. Go back through my posts and show me where I've been harsh to other FM makers!
  13. I really wanted to like this. Such a nice big map, well made and designed. The story was great. However the gameplay was horrible. An endless key hunt! What's the point of having lock picks if they are never used? Then there's the constant breaking of the 4th wall with tips, and names of keys. Might's well had a floating nav marker. Really annoying. Just because you can do something, sometimes you have to ask should you. The endless key hunt for every damn door bar about 3 was a total pain in the butt. In the end I just gave up on it. Another door, another key! Sorry, but I have to give the execution very good job, but the gameplay is a fail!
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