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NeonsStyle

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NeonsStyle last won the day on September 19 2021

NeonsStyle had the most liked content!

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About NeonsStyle

  • Birthday November 22

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    https://www.youtube.com/c/NeonsStyleHD?disable_polymer=true

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  • Gender
    Male
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    Australia
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    YouTube, Level Design, Gaming, Art & anything to do with science.

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  1. No! Currently, if a mapper sets a door entity that an AI will notice if <door_name> is open, it will alert and begin low level investigation. What I want to see is when a player is opening or closing a door next to an AI, that the AI notices the door moving, just as a person would, and acts accordingly.
  2. Something I would love to see in TDM is AI noticing doors opening. ie The player is next to an AI and opens a door, the AI ignores it. It'd be really cool the AI stopped, and noticed the door opening/closing and investigated it. Whether this would create an alert though would be up to the team. Be so cool if this was added. It's not a difficult thing, change of state of the door and it would really add to the immersion. One of the things I really adore in this game, that I rarely see mentioned is the realism of the AI movement. They walk so naturally, almost like they were done in motion_capture which of course they were not. Whoever did it is bloody good at his craft.
  3. Bit late, only just found these two comments. Glad you liked it. I tried really hard to sort of build the tension. Yeh Rio, there are some sound issues that I never could find the source of. It's a visportal issue, but everything is working properly, so not sure why that happens.
  4. "Please vote for a Theme..." and then you put No Theme! FFS!
  5. Throopenny is the pronunciation in UK English and Australian. It's probably evolved today into the simpler three penny.
  6. For future reference. In UK English. Threepenny is pronounced Throoppenny. Wierd I know.
  7. Just finished this. Really enjoyed this mission. Nice details throughout the mission, good gameplay and the story was ok, though it did lack depth in terms of readables. I had a few issues with FPS, probably due to all the extra buildings added that are not needed or seen unless you noclip around. Same with the ship. Better visportalling will probably fix that up too. Overall an very good mission, could do with a little refinement, but I really enjoyed it. Thank you for your hard work. It was worth it.
  8. Congratulations on the release. Downloading now. :D
  9. Congratulations on the release. I'm so happy Graymans last wish for his last FM be published was actually done, especially by such a skilled crew. Well done and thank you!
  10. It's good to understand that people making missions, this isn't their job. They don't get paid for it. So we have to find time out of our lives to work on the level. On the one I"m working on, I've been working on it for 5 years lol. I really need to pull my finger out, but time! In the meantime, try replaying some of your favourite missions in a very different way you usually do.
  11. Awesome mission, but I'm stuck at the bank safe. Looted the vault but the safe bar won't open, None of the keys work, the vault key opeed the vault ok, but neither that nor picks open the safe. Can't seem to find anything down there to help. Hint please.
  12. Congratulations on the release. Downloading now. Thank you. Different style of missiong. Looking forward to it.
  13. Congratulations on the release. Lovely mission very well made, nice and quick mission. Thank you. The only thing I didn't like was the briefing would've been better louder so you could hear it. I get it's supposed to be a dictaphone recording but if you can't really hear it, then it seems not to be much use. The text helped, but it would've been much more immersive to hear it. The text sort of broke the cool briefing video. Still very good, ghosted it. Never did find the key for the Teller room safe, or the secret people talk about. Still very fun and very well designed. Loved all the custom resources.
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