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NeonsStyle last won the day on September 19 2021
NeonsStyle had the most liked content!
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698 LegendaryAbout NeonsStyle
- Birthday November 22
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Website URL
https://www.youtube.com/c/NeonsStyleHD?disable_polymer=true
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Gender
Male
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Australia
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YouTube, Level Design, Gaming, Art & anything to do with science.
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Just finished this. This is an excellent mission. I really liked the design, and the gameplay was good, but bit tough with all the lights. Was a good long play, and I really enjoyed it. My only criticism was it doesn't seem you changed the AI accuity settings, as even on the lowest Difficulty, they were super sensitive to sight and sound. Other than that, the design was great, difficult and really well made, with lots of cool detail. Thanks.
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Congratulations on the release. Especially such a complex and large map. Still playing and really enjoying it. Thanks.
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Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
NeonsStyle replied to kingsal's topic in Fan Missions
As usual, your missions are always top quality, and original. Love this one. Really a well made mission as usual. Love all the original new assets, and textures. I really love your style of maps. Thanks again. -
No! Currently, if a mapper sets a door entity that an AI will notice if <door_name> is open, it will alert and begin low level investigation. What I want to see is when a player is opening or closing a door next to an AI, that the AI notices the door moving, just as a person would, and acts accordingly.
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Something I would love to see in TDM is AI noticing doors opening. ie The player is next to an AI and opens a door, the AI ignores it. It'd be really cool the AI stopped, and noticed the door opening/closing and investigated it. Whether this would create an alert though would be up to the team. Be so cool if this was added. It's not a difficult thing, change of state of the door and it would really add to the immersion. One of the things I really adore in this game, that I rarely see mentioned is the realism of the AI movement. They walk so naturally, almost like they were done in motion_capture which of course they were not. Whoever did it is bloody good at his craft.
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The Dark Mod 15th Anniversary Contest ? ( POLL ADDED )
NeonsStyle replied to nbohr1more's topic in Fan Missions
"Please vote for a Theme..." and then you put No Theme! FFS! -
Throopenny is the pronunciation in UK English and Australian. It's probably evolved today into the simpler three penny.
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For future reference. In UK English. Threepenny is pronounced Throoppenny. Wierd I know.
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Just finished this. Really enjoyed this mission. Nice details throughout the mission, good gameplay and the story was ok, though it did lack depth in terms of readables. I had a few issues with FPS, probably due to all the extra buildings added that are not needed or seen unless you noclip around. Same with the ship. Better visportalling will probably fix that up too. Overall an very good mission, could do with a little refinement, but I really enjoyed it. Thank you for your hard work. It was worth it.
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Congratulations on the release. Downloading now. :D
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
NeonsStyle replied to Amadeus's topic in Fan Missions
Congratulations on the release. I'm so happy Graymans last wish for his last FM be published was actually done, especially by such a skilled crew. Well done and thank you! -
Why are there no more new fan missions in the missions section ?
NeonsStyle replied to ^^artin's topic in Fan Missions
It's good to understand that people making missions, this isn't their job. They don't get paid for it. So we have to find time out of our lives to work on the level. On the one I"m working on, I've been working on it for 5 years lol. I really need to pull my finger out, but time! In the meantime, try replaying some of your favourite missions in a very different way you usually do. -
DR not remembering ortho layouts
NeonsStyle replied to AluminumHaste's topic in DarkRadiant Feedback and Development
I have the same problem -
delete me