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NeonsStyle last won the day on May 18

NeonsStyle had the most liked content!

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About NeonsStyle

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    YouTube, Level Design, Gaming, Art & anything to do with science.

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  1. The Eschif in Périgueux, France was a lookout for a toll bridge. It was built in 1347. That's one way to get over expensive rents! lol
  2. If you look in the text file of the autosave.map it's empty and there's only 3 lines in the autosave.darkradiant file. Might be something?
  3. Hey Tyler,

    Hows things man? Heard ur pretty busy of late. Epi mentioned you made a
    Patch version of the Plague Doctors mask. Would I be able to get a look at 
    that? I made his cart in my Venice map, n figured it might be as cool addition 
    to the cart :)





  4. Discovered something. The autosave map for the latest version is empty, so I've lost a good 2 hours of very detailed work To be honest, I don't think 2.9.1 is ready yet. It's not reliable. Which is such a shame cause I really wanted to use that Connect feature.
  5. I'm also getting this error when I try to load the autosave and that's why I'm losing work. I lost all the work I did on this 3 story stairwell today. A lot of it is in the autosave but I get this bug when I try to load it. I found the log you mentioned, but seems it gets written over from the last close, and there's no mention of a crash, just date and time of the last close a few minutes ago. I'm reluctant to try to recreate it as that means recreating all the work I did today, which would be a pain since most of it is in that autosave file.
  6. Sorry, forgot I posted this here, and PM'd you about it. No, there's absolutely nothing. It just shuts down without any warning whatsoever. No error messanges, no stopped working. Just POOF and it's gone! Is there a debug log somewhere?
  7. @chakkman Agree completely. I hate it when games spoon feed you, or have mechanics that hand hold you like in Call of Duty games, where you've always got a guide telling you what to do, where to do and when to do it. Games are about free play. Anyway I don't want to get into a COD rant lol. I think TDM is great as it is regarding loot. It's down to mappers to give players clues. There are still no no's There shouldn't be loot in unreasonable places, that you'd never find it, like in lights or hidden in out of the way corners no one would ever go. It has to be real, as if someon
  8. Late but has anything changed in this regard? As of this year, I've become quite photosensitive, and white screens viewed for a while tend to cause migraines. I'd love it if this was possible now. I already use the black image method, but would be great to get all the white windows into grey or dark mode.
  9. I downloaded it today to upgrade. Installed over the previous version. Working on my level, selecting a floor, walls, cornices, skirting boards, doors/doorways, copying, and begin to move into a new position and DR just shuts down. No crash, no error message, it just instantly closes. Very frustrating trying to build something when it keeps shutting down on me.
  10. I would hate to see any sort of loot glint added to the game just to pander to lazy players. Once you start playing you quickly learn where mappers tend to put loot. A few missions under your belt and it won't be an issue anymore.
  11. If you select for just the Best, there's only 5 pages.
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