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Everything posted by NeonsStyle
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Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
NeonsStyle replied to kingsal's topic in Fan Missions
As usual, your missions are always top quality, and original. Love this one. Really a well made mission as usual. Love all the original new assets, and textures. I really love your style of maps. Thanks again. -
No! Currently, if a mapper sets a door entity that an AI will notice if <door_name> is open, it will alert and begin low level investigation. What I want to see is when a player is opening or closing a door next to an AI, that the AI notices the door moving, just as a person would, and acts accordingly.
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Something I would love to see in TDM is AI noticing doors opening. ie The player is next to an AI and opens a door, the AI ignores it. It'd be really cool the AI stopped, and noticed the door opening/closing and investigated it. Whether this would create an alert though would be up to the team. Be so cool if this was added. It's not a difficult thing, change of state of the door and it would really add to the immersion. One of the things I really adore in this game, that I rarely see mentioned is the realism of the AI movement. They walk so naturally, almost like they were done in motion_capture which of course they were not. Whoever did it is bloody good at his craft.
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The Dark Mod 15th Anniversary Contest ? ( POLL ADDED )
NeonsStyle replied to nbohr1more's topic in Fan Missions
"Please vote for a Theme..." and then you put No Theme! FFS! -
Throopenny is the pronunciation in UK English and Australian. It's probably evolved today into the simpler three penny.
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For future reference. In UK English. Threepenny is pronounced Throoppenny. Wierd I know.
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Just finished this. Really enjoyed this mission. Nice details throughout the mission, good gameplay and the story was ok, though it did lack depth in terms of readables. I had a few issues with FPS, probably due to all the extra buildings added that are not needed or seen unless you noclip around. Same with the ship. Better visportalling will probably fix that up too. Overall an very good mission, could do with a little refinement, but I really enjoyed it. Thank you for your hard work. It was worth it.
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Congratulations on the release. Downloading now. :D
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
NeonsStyle replied to Amadeus's topic in Fan Missions
Congratulations on the release. I'm so happy Graymans last wish for his last FM be published was actually done, especially by such a skilled crew. Well done and thank you! -
Why are there no more new fan missions in the missions section ?
NeonsStyle replied to ^^artin's topic in Fan Missions
It's good to understand that people making missions, this isn't their job. They don't get paid for it. So we have to find time out of our lives to work on the level. On the one I"m working on, I've been working on it for 5 years lol. I really need to pull my finger out, but time! In the meantime, try replaying some of your favourite missions in a very different way you usually do. -
DR not remembering ortho layouts
NeonsStyle replied to AluminumHaste's topic in DarkRadiant Feedback and Development
I have the same problem -
delete me
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Fan Mission: In Plain Sight by Frost_Salamander (2022/08/07)
NeonsStyle replied to Frost_Salamander's topic in Fan Missions
Awesome mission, but I'm stuck at the bank safe. Looted the vault but the safe bar won't open, None of the keys work, the vault key opeed the vault ok, but neither that nor picks open the safe. Can't seem to find anything down there to help. Hint please. -
Fan Mission: In Plain Sight by Frost_Salamander (2022/08/07)
NeonsStyle replied to Frost_Salamander's topic in Fan Missions
Congratulations on the release. Downloading now. Thank you. Different style of missiong. Looking forward to it. -
Congratulations on the release. Lovely mission very well made, nice and quick mission. Thank you. The only thing I didn't like was the briefing would've been better louder so you could hear it. I get it's supposed to be a dictaphone recording but if you can't really hear it, then it seems not to be much use. The text helped, but it would've been much more immersive to hear it. The text sort of broke the cool briefing video. Still very good, ghosted it. Never did find the key for the Teller room safe, or the secret people talk about. Still very fun and very well designed. Loved all the custom resources.
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@geegee Fair enough. I missed he wasn't a thief. Then it makes sense the way you did it. I have to say though on a more positive tone. The inner parts of the church were just gorgeous. I never found the gate key and had to use noclip. There was no way I could even get into the inner courtyard guarded by all those Builders who were guarding the inner part of the church. Opening the door and looking for a bit tended to alert them. I could douse one light, but by the 2nd they were alerted. In the end I had to noclip through there. I usually like ghosting missions but this is pretty hard to ghost. During my noclip, I did find 4 guards in inside places the player can't get to (no doors). Still very nice mission, very large and sprawling. Love the map. Wish we could zoom in on maps. Thankyou
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@nbohr1more lol Fair cop! For me, this usually happens when I'm tired or in a bad mood for some reason or other. Being disabled does that. Though out of my hundreds of posts, there was only the two where I was harsh! So I think you were a bit off claiming me as always harsh. lol Forgotten. I always try to be very supportive of new mappers, cause I know how hard is, and how long it takes to make a map. As I said, @geegeeI apologise for my harsh words. It just seemed to me, to be a thief who can pick locks, and not be able to a bit silly. However the level was very well done.
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I do apologise for my harsh criticism. I was in a foul mood last night due to some bad news. Although the endless key hunt was annoying. @nbohr1moreI am never harsh with other FM makers. I've always been supportive and positive. I don't know where you got that from. I certainly don't want that out there. In my entire 13 odd years on this forum, I've always been supportive of everyone involved. This is the first time I've been harsh and I have to say nbohr1more I'm really surprised you to say this. It's flatly wrong. Go back through my posts and show me where I've been harsh to other FM makers!
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I really wanted to like this. Such a nice big map, well made and designed. The story was great. However the gameplay was horrible. An endless key hunt! What's the point of having lock picks if they are never used? Then there's the constant breaking of the 4th wall with tips, and names of keys. Might's well had a floating nav marker. Really annoying. Just because you can do something, sometimes you have to ask should you. The endless key hunt for every damn door bar about 3 was a total pain in the butt. In the end I just gave up on it. Another door, another key! Sorry, but I have to give the execution very good job, but the gameplay is a fail!
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The link is broken, and it's not available in the In Game Downloader. I've downloaded all missions, and the downloader is completely empty and your mission is not among them.
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He means the transscript of what the game characters say along with the voice files to train the AI. He doesn't use a games actual files other than to listen to to get the AI to sound right.
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I spoke to Dan about this, and he did say, if someone could provide him with the text of Thiefs vocalisations, he'd be happy to include Thief in the VaSynth.
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VIDEO: SPACE DREAMS: The 3rd in my Sound of Space series.
NeonsStyle replied to NeonsStyle's topic in Off-Topic
LOL. No, nothing subliminal. It was designed to do just that. -
Spent the last few months working on this video and the audio track for it. Here you will cruise the nebulae of the galaxy, see what the Sun looks like from other Stars; drop into a couple of other galaxies and travel to the edge of the universe. A deep soothing ASMR sound is broadcast into your suite on board a giant Star Ship. You set off to cruise the galaxy and greater universe. As you lay there in your bed, the soothing sound sounds of space waft over you. The deep, almost OM like sounds of Space rebound around your room.