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kin last won the day on March 28 2023

kin had the most liked content!


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  1. Only a few minutes in the mission and I can say it is very very eye pleasing. I love the clever use of low vegetation and the animated tree branches.
  2. Haven't tried 2.12 yet but I want to ask,any work done on ambient occlusion? I have found it to improve the looks of many missions but it didn't work well always. For example when changing your view some of the fixed shadows in the corners vanish. edit: Ok I tried the 2.12 latest version and I liked the leaning more than the previous versions also deactivating the mantle roll feels like an improvement for me. Movement is closer to the first two originals of the series. Also is there a way to keep settings unchanged when installing a new version? Everything resets even if i tick the box to keep the original file up on installation.
  3. I also like that idea and agree with all mentioned above.
  4. No they are not. Very obvious that most of them are computer generated if not all of them.
  5. This mission has an amazing architechture true to the orginal thief games. But I feel it needed a bit more optimization. My rtx 3060 struggles even with stencil shadows on low.
  6. Amazing! Only if that tree could cast alpha shadows...
  7. Sorry I did not mention that I never use Antialiasing or vsync. What I meant was maxed the settings that relate to shadows.
  8. I always enjoyed missions that had some detective work in, apart from the classic "grab the item and gather some loot". Also had alot of fun in missions with multiple entry points or getting out. Maybe not so gameplayinsh but I enjoy alot of sarcastic comments during a mission from the player just like the good old G.
  9. Thanks for the help I will keep this piece of usefull information for the future because I have updated my GPU to rtx3060 and now I got everything maxed out without issues. Sometimes updating a card is the only way to go. I had the gtx760 for 8 years, enough is enough.
  10. Ok you started making fun of my suggestions. I am moving out.
  11. How about removing that feature (AI hearing adjustment) and make it a part of the gameplay with the "silent boots" purchase.
  12. If an adusment knob in sound settings for player footstep loudness is out of question then how about silent boots in the purchuse section of the game before starting. It could be something similar to moss arrows. In terms of gameplay if someone decided to buy them would bring AI hearing a notch down, if not a notch up. Wrong choice would make a mission more difficult just like it happens with all the other tools.
  13. The truth is that this pacage of vegetation is more complex to implement in game and it will need some sort of reduction to work. I would dare to say it needs animation, collision sounds and maybe casting alpha shadows. I imagine every vegetation model acompanied with a variety of sounds like birds, leaves moving during animated gusts of wind and cicada sounds, making it a whole ecosystem that spreads out occuping a large amount of gamers perception with very small amount of mapping around it.
  14. What we said the second leter for A.I. stands for? Incompetence?
  15. Interesting. Can dark radiant import and render those in game? Have you tested them?
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