kin
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kin last won the day on March 28 2023
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Fan Mission: "The Maybury Idol, Part 1: A Trip to the Museum"
kin replied to Jnon's topic in Fan Missions
I enjoyed the mission and found it challenging in the . I would love to see larger missions from you -
Looks great. Especially the ground. What's going on with the lines in the sky?
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Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
kin replied to Wellingtoncrab's topic in Fan Missions
Mission does not retain FOV values after reloading from a quicksave edit: at least for my first quick save. Reloaded the game and now it works -
Fan Mission: Robbing the Notary by GreyPilgrim (2026/01/23)
kin replied to GreyPilgrim's topic in Fan Missions
Congratulations on the release. It is an aristotechnic mission. It has all the core gameplay components of the original series compressed in a small mission. -
Fan Mission: Yuletide Boon by Bikerdude (2026-01-11)
kin replied to Bikerdude's topic in Fan Missions
Congratulations on the release. It took me about 10 min to finish including the intro. Taking in to account how fast it was made, very impressive. completely irrelevant: Something I noticed for the first time in dark mod. While watching the pot boiling In the kitchen, found that the vertical azimuth sound localization of dark mod is amazing. I can tell with eyes closed exactly where this pot is on the up/down axis while moving the mouse around. -
To those that have worked on it: How difficult is for A.I. at this moment to learn from existing database and build some propper fm's with input from an author? At least at an architectural layout only, that someone can work on?
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Work of art
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Tried it. At first glance it looked like a training level or something. Not my kind of thing. I enjoy levels with sufficient complexity that make me ignore reality for a while.
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Very interesting effect. I was thinking that it could be implemented in gameplay, in a more subtle animation, covering hidden passages revealing their presence through the draft passing through.
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After watching this for at least 10 times, I noticed between other amazing things, that the vegetation has been greatly improved over older versions of dark mod. Alpha shadows for example. I wish it was ready for release.
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I am speechless.
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If this vegetation can cast alpha shadows it will be monumental.