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kin

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Everything posted by kin

  1. If this vegetation can cast alpha shadows it will be monumental.
  2. Just finished. What I liked in this mission is that you never know which windows can open if you don't inspect very closely.
  3. I need some help on where to use fishend key and also the place I killed Yardley looks like there is a safe on the wall. Is it openable somehow?
  4. I think I must have gone too far forward without searching my office. Which I have no idea where it is?
  5. Congratulations for the release. I am already stuck at the beginning.
  6. kin

    TDM 2.13

    Thanks! It was that simple after all.
  7. kin

    TDM 2.13

    I am not sure if I am posting in the correct place but I tried to load the gemcutter and dark mod crashes with a window saying something about "script slow fall potion error". Is there an easy way to revert this? I can not unload the mission.
  8. Congratoulations for the release. I love the animated trees in the storm at the beginning. A feature that I don't see often in a fm.
  9. Just started and I love the intro that is obviously inspired from the "sword" mission in T2. The "sword" was one of my favorite missions. Something tells me that this one is going to be a winner.
  10. This mission got some insane visuals. Also it captures the Dark Project feeling in some areas successfully. Congratuations to the author and anyone involved.
  11. Can you make that tree in the last pic cast alpha shadows through the leaves on the ground? Daylight mission looks amazing!
  12. I have found but I am confused on how to find-
  13. Fantastic mission. Congratulations to the author and anyone involved. I love the improved tree bark textures in the and generally the vegetation placement and choice looks very well thought. If this vegetation could cast alpha shadows from the surrounding light sources it would bring visuals to a whole new level.
  14. That's great news. Thanks for the info.
  15. It has been almost 3 months beta testing? how is it going?
  16. How about pliers for cutting wires to deactivate electric lights? That's a stealthier approach with the cost of spending time to find the cable box or the pliers.
  17. Thanks for your hard work and dedication whenever it gets completed.
  18. It's been a long time beta testing. How is it going?
  19. I love missions with big surprises. Congratulations I really enjoyed it.
  20. Only a few minutes in the mission and I can say it is very very eye pleasing. I love the clever use of low vegetation and the animated tree branches.
  21. Haven't tried 2.12 yet but I want to ask,any work done on ambient occlusion? I have found it to improve the looks of many missions but it didn't work well always. For example when changing your view some of the fixed shadows in the corners vanish. edit: Ok I tried the 2.12 latest version and I liked the leaning more than the previous versions also deactivating the mantle roll feels like an improvement for me. Movement is closer to the first two originals of the series. Also is there a way to keep settings unchanged when installing a new version? Everything resets even if i tick the box to keep the original file up on installation.
  22. I also like that idea and agree with all mentioned above.
  23. No they are not. Very obvious that most of them are computer generated if not all of them.
  24. This mission has an amazing architechture true to the orginal thief games. But I feel it needed a bit more optimization. My rtx 3060 struggles even with stencil shadows on low.
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