

kin
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Everything posted by kin
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If this vegetation can cast alpha shadows it will be monumental.
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Thanks! It was that simple after all.
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I am not sure if I am posting in the correct place but I tried to load the gemcutter and dark mod crashes with a window saying something about "script slow fall potion error". Is there an easy way to revert this? I can not unload the mission.
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Congratoulations for the release. I love the animated trees in the storm at the beginning. A feature that I don't see often in a fm.
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Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kin replied to kingsal's topic in Fan Missions
Just started and I love the intro that is obviously inspired from the "sword" mission in T2. The "sword" was one of my favorite missions. Something tells me that this one is going to be a winner. -
Fan Mission: The Imperial Sword [ 15yr Anniversary Contest ]
kin replied to nbohr1more's topic in Fan Missions
look for a -
Fan Mission: The Imperial Sword [ 15yr Anniversary Contest ]
kin replied to nbohr1more's topic in Fan Missions
This mission got some insane visuals. Also it captures the Dark Project feeling in some areas successfully. Congratuations to the author and anyone involved. -
Can you make that tree in the last pic cast alpha shadows through the leaves on the ground? Daylight mission looks amazing!
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Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
kin replied to JackFarmer's topic in Fan Missions
I have found but I am confused on how to find- -
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
kin replied to JackFarmer's topic in Fan Missions
Fantastic mission. Congratulations to the author and anyone involved. I love the improved tree bark textures in the and generally the vegetation placement and choice looks very well thought. If this vegetation could cast alpha shadows from the surrounding light sources it would bring visuals to a whole new level. -
Beta Testing: Hidden Hands - Blood & Metal (campaign)
kin replied to JackFarmer's topic in Fan Missions
That's great news. Thanks for the info. -
Beta Testing: Hidden Hands - Blood & Metal (campaign)
kin replied to JackFarmer's topic in Fan Missions
It has been almost 3 months beta testing? how is it going? -
How about pliers for cutting wires to deactivate electric lights? That's a stealthier approach with the cost of spending time to find the cable box or the pliers.
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Beta Testing: Hidden Hands - Blood & Metal (campaign)
kin replied to JackFarmer's topic in Fan Missions
Thanks for your hard work and dedication whenever it gets completed. -
Beta Testing: Hidden Hands - Blood & Metal (campaign)
kin replied to JackFarmer's topic in Fan Missions
It's been a long time beta testing. How is it going? -
I love missions with big surprises. Congratulations I really enjoyed it.
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Only a few minutes in the mission and I can say it is very very eye pleasing. I love the clever use of low vegetation and the animated tree branches.
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Haven't tried 2.12 yet but I want to ask,any work done on ambient occlusion? I have found it to improve the looks of many missions but it didn't work well always. For example when changing your view some of the fixed shadows in the corners vanish. edit: Ok I tried the 2.12 latest version and I liked the leaning more than the previous versions also deactivating the mantle roll feels like an improvement for me. Movement is closer to the first two originals of the series. Also is there a way to keep settings unchanged when installing a new version? Everything resets even if i tick the box to keep the original file up on installation.
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I also like that idea and agree with all mentioned above.
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No they are not. Very obvious that most of them are computer generated if not all of them.
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This mission has an amazing architechture true to the orginal thief games. But I feel it needed a bit more optimization. My rtx 3060 struggles even with stencil shadows on low.