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Everything posted by kin

  1. Is it possible for future releases to have shadow maps with the same impact on computer resources as stencil shadows?
  2. Ok thanks and sorry for hijacking the thread. If someone could point me to a software that can be used to design game ready vegetation I could give a try (with some guidance maybe). Currently I have installed on my machine C4D and I have some experience with it for simple things.
  3. I guess it's a wild dream for DM to have vegetation casting and recieving shadows.
  4. I have finally realised what is the real difference between stencil and map shadows. The problem here is that shadow maps are very gpu intensive. Are other games that cast foliage shadows using maps? like say far cry new dawn for example.
  5. I see. One more thing, can this vegetation cast stencil shadows?
  6. That looks perfect. Aren't there any ready to use in game foliage models for download over the internet? edit: If there are no free models to download or they do not worth it, I am willing to donate as long as there is a reasonable participation from other members to split the price.
  7. Looks interesting. I guess the reason that its is not used often may be the difficulty of implementing it in a scene? It would be perfect if someone could just brush it on surfaces for example with a deticated tool.
  8. That second shot with the reflective water is very atmospheric. I am thinking if used properly in future missions it will have the same leverage as the first implementation of soft shadows for the dark mod. One thing I believe TDM is lagging in the realism department is the lack of high quality low height vegetation. It is unbelievable how much more realistic a scene can be with that aspect added. But who am I to tell.
  9. I face the same issue with the non "ticking" objective after reading everything mentioned. Although I loved the mission and specifically the gameplay. Would realy like to see a bigger mission in the future with those qualities.
  10. I see this beta is taking some time. How big of a mission are we talking about?
  11. I would like to see the in game mission menu listing missions with the most recent released on top
  12. You mean that this mission is at a similar level with Iris?
  13. Congratulations on the release. I am amazed with your skill.
  14. This is your first mission release? You got to be kidding me. I have never seen something like that in darkmod
  15. 30 minutes in the mission and I have to say: If Looking Glass Studios decided to make "thief 3" it would look like this fan made mission. Congratulations you are a true artist.
  16. Congratulations on the release. I love the way this mission is built,
  17. Do I see a pair of shadowy legs in the video when looking to the floor or is it just casted shadows?
  18. Sure, but I have to note that after downloading the fixed version everything seems to work fine. In the save game folder there is a file named "EDIT" and it's purpose was to save there after downloading the fixed version so the other "faulty" saves won't mess with it. edit: It seems save files are too large to send via PM, any other method? edit2: Ok send via google drive
  19. I restarted the mission and worked fine till the end. I finished it by quicksaving on the same file so I have to replay to get at the specific spot for a screenshot. Mission is one of the best I have seen in years. It is unbelievable what level of skill you designers have aquired over the years. Bravo!
  20. I am having an issue (probably a bug) at the edit: Redownloaded mission (kept saves) and restarted same issue. Version is 2.10-5
  21. Congratulations. The mission looks like an original thief 1 or 2 mission at first glance. A true diamond for me. Now I have to deal with tremors caused from excessive happiness due to all those new missions released suddenly.
  22. Congratulations on the release. How to I update from 2.09 to 2.10 beta?
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