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STRUNK

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STRUNK last won the day on April 1

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About STRUNK

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  1. Took me 2 hours to complete at expert. Very nice little mission with lots of detail. Really enjoyable : )
  2. @JackFarmer .pfbx is not backwards compatible it seems. Did you try not making a prefab first, or ungrouping the prefab before exporting it as a model? Maybe you can fix the center problem that way ..
  3. @JackFarmer Did you try exporting as .ase ? I can't get the .pfbx (my prefabs have .pfb as extention btw) in my editor, but I can get the piping_1 after adding the extention .lwo manually. The center it gives is not the centre of the pipes, but the model seems ok at first look.
  4. @All Are there other people missing "dark_redwood" in textures/darkmod/wood/boards?
  5. @Springheel Thanx, it seems I'm starting to understand a bit what's happening : ) @krrg Do you have dark_redwood in your media browser, or only in the surface inspector, defined nowhere, when you have that bookcase in your map?
  6. @peter_spy @Springheel Ok, so this is a original skin for the cup: skin cup_marble_shiny { model models/darkmod/decorative/vases/cup_marble.ase model models/darkmod/decorative/vases/cup_stone_large.ase model models/darkmod/decorative/vases/cup_stone_small.ase textures/darkmod/stone/natural/dark_dirty textures/darkmod/stone/flat/smooth_marble_white01 textures/darkmod/stone/flat/rough_marble_light01 textures/darkmod/stone/flat/smooth_marble_white01 } textures/darkmod/stone/flat/smooth_marble_white01 here should point to the material/shader right? But there is no smooth_marble_white01 in the media browser, however there is a image file in that location in tdm_textures_stone_flat01.pk4 named "smooth_marble_white01_ed.jpg" (but not smooth_marble_white01.* (dunno what extention that should be)). textures/darkmod/stone/flat/smooth/marble_white01 does exist in the media browser and this is it's shader definition: Where the diffusemap is textures/darkmod/stone/flat/smooth_marble_white01 So I think this diffusemap is missing in tdm_textures_stone_flat01.pk4 AND the skin is pointing to a none existing material/shader ... is this right or am I missing something? In case of the glowing bookcase it seems krrg and I are just missing a material/shader, or do you perhaps do have this "textures/darkmod/stone/flat/smooth_marble_white01" in the media browser and are we just missing an other material/shader and therefore have this glowing cup? Trying to understand how this all works : )
  7. @Springheel Here is the tdm_boards.mtr that is in the materials folder in tdm_textures_base01.pk4 on my pc. I have 2.07 with the hotfix installed (and didn't install any version before that). Could you paste the shader definition of the dark_redwood here? tdm_wood_boards.mtr
  8. It's not here. I guess @krrg is missing it also.
  9. @Springheel In his screenshot there is no light (falling on the books) and the wood glows in the dark. It looks the same on my pc ingame. Here a picture with some light on it: https://i.ibb.co/wRchRpK/STRUNK-2020-05-27-15-43-35.jpg
  10. @krrg Again I can only select that texture in the surface inspector and not in the media browser ... so something seems to be messed up with that. The bookcase seems to be a bit transparent also, looking from the side ...
  11. @Springheel @krrg I have the same experience with that particular texture, it's lit up. This isn't a problem in a well lit area, but in a darker area it is. A lit up bookcase I have never seen btw. Btw textures/darkmod/stone/flat/smooth_marble_white01 is not to be found in the media browser, but you can select is as a shader in the surface inspector when you have this models/darkmod/decorative/vases/cup_marble.ase in the map. textures/darkmod/stone/flat/smooth/marble_white01, that is in the media browser, doesn't glow ...
  12. @krrg It's the material itself that glows. Somehow there is no real white marble that doesn't glow. The others that say white are all a bit dull in game. You might try to make other skins available for this model by copying tdm_models_decls01.pk4 > skins > tdm_decorative.skin , and paste it in the skins folder of your project. Look there for "skin cup_marble_shiny" Copy that, paste it and name it "skin cup_marble_white" , then you can change textures: skin cup_marble_shiny { model models/darkmod/decorative/vases/cup_marble.ase model models/darkmod/decorative/vases/cup_stone_large.ase model models/darkmod/decorative/vases/cup_stone_small.ase textures/darkmod/stone/natural/dark_dirty textures/darkmod/stone/flat/smooth_marble_white01 textures/darkmod/stone/flat/rough_marble_light01 textures/darkmod/stone/flat/smooth_marble_white01 } //this is the copy renamed and edited skin cup_marble_white { model models/darkmod/decorative/vases/cup_marble.ase //edit the second texture here textures/darkmod/stone/flat/rough_marble_light01 textures/darkmod/stone/flat/smooth/marble_white_001 } To make it easy, here is the tdm_decorative.skin file, including the part I changed, that you can put in your skins folder tdm_decorative.skin
  13. @Bienie I have not gotten into objectives yet, but might it be that you should have item_drop_1, item_drop_2 etc. for it to work? (Just a wild guess). If you can upload a map/test setup with the essential things for this puzzle I could take a look at it and try to understand what is going on. Otherwise you might ask @JackFarmer who has been making a lot of puzzles, and might now the answer.
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