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Deadlove

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Deadlove last won the day on December 4 2016

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  1. The what are you working on right now thread seems to only go up to the year 2015 for me.
  2. Some way to create a delay between audio barks because if multiple AI is alerted they tend to all bark at same time. Sounds silly.
  3. Some way to create a delay between audio
  4. Generally official missions cater to the lowest common denominator for large corporate games. Fan missions always push the envelope of what is possible and how intuitive and creative the game can actually become. I salute the thief Community as well as the Doom community for keeping the fire burning for so long and helping the game stay fresh with future Generations.
  5. Great work Goldwell. Did you re-record or just slow down the audio?
  6. Vman cool video too but turn down music I can't hear sound effects.
  7. I'm late to the party but the trailer should have a border around the text of the title of the game an outline or something to make it stand out it is just a plain font that is slightly larger than the for broken glass Studios. Also one thing that throws me off is it says see you in the shadows but the last picture is in sunlight maybe make the last picture something more dark it was very nice when the candle went out and the screen went black. Maybe it is possible to take the in-game footage at the end of the video and intersperse it or just add a final in game visual of something dark at the end of the video instead of sunlight. I do like your choice of missions to Showcase different environments that the dark mod is capable of creating. Good work!
  8. I am able to help if still needed additional talent.
  9. I love it, the dark mod pagans are fine in ways representing and reimagining thief I would imagine since the rest of the dark mod is in ways a mirror off thief. It seems a lot of the crowd here caters to more diverse group of more historically based tribal cultures than the mysterious malevolent pagans of Thief
  10. For real, I second that. Epifire is doing A LOT of help here expanding already existing library of brushes, and models. I am enjoying this particularly because I am a fan of the Cobblestone textures as well.
  11. Like most all things tdm, it was designed to mimic Thief.
  12. Can it be something as simple as sounds louder than a players footsteps and sounds not louder than the players footsteps and if inside a certain area where that sound is the AI won't respond to it at all based on if the sound that said piece of environment is putting off is louder then the players footsteps?
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