Jump to content
The Dark Mod Forums


  • Content Count

  • Joined

  • Last visited

  • Days Won


IZaRTaX last won the day on August 31 2018

IZaRTaX had the most liked content!

Community Reputation

27 Good


About IZaRTaX

  • Rank
  • Birthday 03/25/1991

Profile Information

  • Gender
  • Location

Recent Profile Visitors

301 profile views
  1. Yes that's it! Better said than my shitty english, I reported it
  2. Even if I remove key mapping, put them to default I still have the issue in 2.9.1 version. 2.8.0 working good I don't have that kind of problem.
  3. Thank for the release, I noticed that pan camera view is broken, basically in the older version when you use the pan camera view it's CTRL+RMB and you move down and up, here in 2.9.1 it moving backward and forward like you hit CTRL+SHIFT+RMB but inverted .
  4. Unfortunately no it's the propriety of Activision but based on id tech 3 engine I know that could not help you but OD Radiant has the similar tools and open source check here > https://overdose-game.com/sdk.html
  5. Even the first Call of Duty "Radiant 2003" has this option to merge patches.
  6. You can split patch but you cannot connect patch, honestly I would like a way to connect patches if it possible like that.
  7. In this case I'm using 1 / 0.5 sometime 0.25 grid size but that doesn't matter I'm talking about the UV tool (Ctrl+Alt+T), Edit: Ok I made a report thank you
  8. Thanks for the release; I got an issue with the texture tool , we can't decrease the grid size like DarkRadiant 2.7.0. Seems working when you decrease the max grid size in 2.8.0 but it will not show you the exact grid in the texture tool.
  9. Should be awesome if you can do something like that with terrain https://www.youtube.com/watch?v=4kiZZLiqQf4
  10. I tried gl_one_minus_src_alpha seems working (not my map) You can test it here http://www.mediafire.com/file/iczdr93w493yf3x/Translucent_textures_by_IZaRTaX_2.rar/file
  11. My bad, I added a transclucent function that fix the issue now the textures are not invisible behind some others http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file
  12. I already did that 4 years ago for every common and editor textures http://forums.thedarkmod.com/topic/16809-translucent-textures-darkradiant/ I redo all textures and add an alpha channel my function was: textures/common/trigger { qer_editorimage textures/common/trigger.tga qer_nocarve // don't let an awry CSG operation cut it up noshadows trigger { blend gl_src_alpha, gl_one map textures/common/trigger.tga } }You can download the file here: http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file Put the __translucent
  • Create New...