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IZaRTaX last won the day on August 31 2018
IZaRTaX had the most liked content!
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29 GoodAbout IZaRTaX
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- Birthday 03/25/1991
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Male
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France
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Request feature prefabs system in/out
IZaRTaX replied to IZaRTaX's topic in DarkRadiant Feedback and Development
Also I mean if you have like 50 same prefabs in the map then you need to do some modification it will update all your prefabs like this example -
Request feature prefabs system in/out
IZaRTaX posted a topic in DarkRadiant Feedback and Development
I don't know if it possible to do that is a very useful system that cod radiant use, you can place your prefab in your map go into it make your modifications and save them without re export your prefabs again Here's an example from my old map: Another example, select the prefab go into it Make modifications save them, leave the prefab and it'll be updated in your map -
DarkRadiant 2.11.0 pre-release test
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
That's awesome thank you Greebo -
DarkRadiant 2.10.0 released
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Very very good job as usual thank you Greebo -
DarkRadiant 2.10.0 pre-release test
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Ok reported -
DarkRadiant 2.10.0 pre-release test
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Png 16 bits is no longer supported in 2.10.0 everytime you try to open it causes Radiant crash only 8 bits working . -
DarkRadiant 2.10.0 pre-release test
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Press CTRL+I to invert patch that'll fix the issue -
DarkRadiant 2.10.0 pre-release test
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Merging patch function works better than I expected what a very good job you've done here ! -
DarkRadiant 2.10.0 pre-release test
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Oh yes I'm so excited to try it! Thank you Greebo -
Press P > Camera, uncheck "freelook mode can be toggled" then you have to keep pressing RMB to have the camera free mod, try it Edit: as Greebo says your prefab has x5467 and y-9519 it's a complete map ?
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DarkRadiant 2.9.1 released
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Yes that's it! Better said than my shitty english, I reported it -
DarkRadiant 2.9.1 released
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Even if I remove key mapping, put them to default I still have the issue in 2.9.1 version. 2.8.0 working good I don't have that kind of problem. -
DarkRadiant 2.9.1 released
IZaRTaX replied to greebo's topic in DarkRadiant Feedback and Development
Thank for the release, I noticed that pan camera view is broken, basically in the older version when you use the pan camera view it's CTRL+RMB and you move down and up, here in 2.9.1 it moving backward and forward like you hit CTRL+SHIFT+RMB but inverted . -
Wishlist For Darkradiant
IZaRTaX replied to sparhawk's topic in DarkRadiant Feedback and Development
Ok I'll do it -
Wishlist For Darkradiant
IZaRTaX replied to sparhawk's topic in DarkRadiant Feedback and Development
Unfortunately no it's the propriety of Activision but based on id tech 3 engine I know that could not help you but OD Radiant has the similar tools and open source check here > https://overdose-game.com/sdk.html