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IZaRTaX

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IZaRTaX last won the day on August 31 2018

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About IZaRTaX

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  • Birthday 03/25/1991

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  1. In this case I'm using 1 / 0.5 sometime 0.25 grid size but that doesn't matter I'm talking about the UV tool (Ctrl+Alt+T), Edit: Ok I made a report thank you
  2. Thanks for the release; I got an issue with the texture tool , we can't decrease the grid size like DarkRadiant 2.7.0. Seems working when you decrease the max grid size in 2.8.0 but it will not show you the exact grid in the texture tool.
  3. Should be awesome if you can do something like that with terrain https://www.youtube.com/watch?v=4kiZZLiqQf4
  4. I tried gl_one_minus_src_alpha seems working (not my map) You can test it here http://www.mediafire.com/file/iczdr93w493yf3x/Translucent_textures_by_IZaRTaX_2.rar/file
  5. My bad, I added a transclucent function that fix the issue now the textures are not invisible behind some others http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file
  6. I already did that 4 years ago for every common and editor textures http://forums.thedarkmod.com/topic/16809-translucent-textures-darkradiant/ I redo all textures and add an alpha channel my function was: textures/common/trigger { qer_editorimage textures/common/trigger.tga qer_nocarve // don't let an awry CSG operation cut it up noshadows trigger { blend gl_src_alpha, gl_one map textures/common/trigger.tga } }You can download the file here: http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file Put the __translucent.pk4 in your darkmod folder and remove the __translucent.pk4 before your final compile
  7. Ok Airship Ballet I see thanks you I'm based on the alpha texture but maybe some mapper don't like this. Easy just put the _ translucent.pk4 folder on your darkmod folder and enjoy, if you don't like just delete this. If you need specific modification Airship Ballet contact me via xfire: zartax67
  8. Hi all, in start I have make this for me, because I prefer work with translucent textures . Translucent textures include only the common and editor textures! I recommended before your final compile remove this. I don't know if you like but I share this. screen: (this is not my maps) Download: http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file Enjoy!
  9. News prefabs for you (fountain),no custom textures I have only used the base texture. screen: Download: http://www.mediafire.com/?glguogvp4ckr2kp have fun with this.
  10. Hello, i have a problem in 2.00 pre alpha version, i use windows layout "regular" : for this sreen i use version 1.8.1 (work good) but in 2.00 impossible to open media browser in windows layout "regular", work only for windows layout "regular left" (default) .
  11. maybe the engine support blend fonction, you can paint terrain patch and yes is supported ! but yes maybe need a good scripter ^^ is just my suggestion for maybe help you for creating terrain and like blend fonction
  12. -The textures is from me,i take in cgtexture and converting, i have just take the caulk and draw decals texture from cod4. -impossible exporte map and patch in dr radiant because the engine use id tech 3 and have lightmaping grey (reflection, light, specular texture, normal map etc). all call of duty games, mw2, mw3, black ops, black ops2 and more news use the quake 3 engine (idtech 3) but have make a very good modification ^^
  13. Hi all, it's been 4 years since I use cod4radiant, there is an option to create / edited the "terrain patch" directly into the editor. Here is an example using the powerful editor field.: -here is cod4 radiant create a simple terrain patch: -terrain density 14x15: -this makes vertex like a gtkgensurf style but is a patch: -advanced patch editing dialogs; blend/paint texture: -advanced patch editing dialogs height/smooth (make a mountain) lock/unlock vertex for paint or height/smooth this is just a suggestion that may help in the creation of "terrain" I know that works for this is huge, but as said it is a suggestion. example vidéo call of duty terrain : http://youtu.be/4kiZZLiqQf4 my building in darkradiant : http://youtu.be/2k2YcXNSYfA maybe my english is bad ^^ sorry im french .
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