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Dunedain19 last won the day on January 17 2017
Dunedain19 had the most liked content!
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164 ExcellentAbout Dunedain19
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- Birthday March 29
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Dunedain19 started following Epifire
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Epifire started following Dunedain19
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DarkRadiant 2.2.0 pre-release testing
Dunedain19 replied to greebo's topic in DarkRadiant Feedback and Development
I do. I'll send it to you and greebo in PM -
DarkRadiant 2.2.0 pre-release testing
Dunedain19 replied to greebo's topic in DarkRadiant Feedback and Development
So I made a backup copy and then deleted all the layers. Deleting all the layers fixed the problem. Should I still send over the original files for evaluation? -
DarkRadiant 2.2.0 pre-release testing
Dunedain19 replied to greebo's topic in DarkRadiant Feedback and Development
@greebo, it has been happening with previous releases - not just pre-release builds. @bikerdude, my system specs are: Windows 7 Professional (64 bit)8 GB RAMIntel i5 2500KNvidia GTX 560 Ti (1 GB)In order to get the issue to appear, all I have to do is simply load my main WIP map and then open up the layers window (Ctrl + L). Curiously enough, when I boot up DR and start a fresh mapping session, the strange extra box does not appear. However, if I load my main WIP map and then switch to a blank map - but without restarting DR - the strange box remains. So having done this, I suspect that ther -
DarkRadiant 2.2.0 pre-release testing
Dunedain19 replied to greebo's topic in DarkRadiant Feedback and Development
Yeah. It happens with all of my maps, even brand new ones that don't have any layers. -
So, what are you working on right now?
Dunedain19 replied to Springheel's topic in TDM Editors Guild
@SeriousToni To answer specifically would be telling! In general, it's part of the security system. -
So, what are you working on right now?
Dunedain19 replied to Springheel's topic in TDM Editors Guild
No way out.- 8511 replies
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DarkRadiant 2.2.0 pre-release testing
Dunedain19 replied to greebo's topic in DarkRadiant Feedback and Development
I switched yesterday and everything is working fine. Such a pleasure working with the new Conversation Editor GUI! Major props to greebo for implementing my suggestion. I have, however, noticed a weird GUI glitch with the Layers system. This has been present for a few versions now and I'm not sure when or how it appeared. I have attached an image that will show what I'm talking about. Basically, this giant rectangular check box has appeared - clicking it does nothing and there is no way to get rid of it. Any suggestions as to how I can remove it? -
Looking for Co-Op Partner - Splinter Cell: Blacklist
Dunedain19 replied to Dunedain19's topic in Off-Topic
No takers despite 67 views?- 1 reply
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Whoops, my bad, Goldwell.
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As the title states, I am looking for a co-op partner for Splinter Cell: Blacklist (PC) as these are the only outstanding missions that I haven't been able to complete. If anyone is interested, feel free to reply below and add me on Uplay. My Uplay name is XIXDunedainXIX.
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Outstanding, Goldwell! I'm so very pleased that we were able to rescue these files from seemingly online oblivion. If anything, this experience re-emphasizes the need for a central repository for custom created items. EDIT: @Goldwell, I just checked the OP to see if we rescued all the files. It seems that Merry/Airship also uploaded some ambient sound files - any chance you downloaded them as well?
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Thanks Dragofer, good man!
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Just want to bump this thread in the increasingly diminishing hope that someone who has downloaded the assets decides to respond by re-uploading them and sharing the links...
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Thanks for the console command, Destined. Incidentally, I tried measuring these effects again - but without the console command - and it turns out that the console does display damage done to AIs. Here is my next update: Dropping the armed nobleman from Tower 640 yielded: Drop 1 = 15 damageDrop 2 = 30 damageDrop 3 = 468 damage (Death)Dropping the noblewoman from Tower 576 yielded: Drop 1 = 30 damageDrop 2 = 17 damageDrop 3 = 10 damageDrop 4 = 215 damage (Death)Dropping the mage from Tower 512 yielded: Drop 1 = 23 damageDrop 2 = 23 damageDrop 3 = 67 damageDrop 4 = 45 damage (Death)Dropping t
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So at long last, I sat down and created a small test map to explore this issue. I created a series of tower blocks that were textured with a stone texture. For the overall floor, I used a dirt texture. The tower blocks increased in size by 64 units, and were ten in total; thus, the tower height ranged from 64 units through to 640. I placed a variety of AI types on each level, which included: inventor, city-watch, moor, gen. guard, thief, thug, townswoman, mage, noblewoman, nobleman (armed). The testing methodology was simple: knockout the AI, pick them up, and drop them from their respecti