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Dunedain19

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Dunedain19 last won the day on January 17 2017

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About Dunedain19

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  1. So I made a backup copy and then deleted all the layers. Deleting all the layers fixed the problem. Should I still send over the original files for evaluation?
  2. @greebo, it has been happening with previous releases - not just pre-release builds. @bikerdude, my system specs are: Windows 7 Professional (64 bit)8 GB RAMIntel i5 2500KNvidia GTX 560 Ti (1 GB)In order to get the issue to appear, all I have to do is simply load my main WIP map and then open up the layers window (Ctrl + L). Curiously enough, when I boot up DR and start a fresh mapping session, the strange extra box does not appear. However, if I load my main WIP map and then switch to a blank map - but without restarting DR - the strange box remains. So having done this, I suspect that ther
  3. Yeah. It happens with all of my maps, even brand new ones that don't have any layers.
  4. @SeriousToni To answer specifically would be telling! In general, it's part of the security system.
  5. I switched yesterday and everything is working fine. Such a pleasure working with the new Conversation Editor GUI! Major props to greebo for implementing my suggestion. I have, however, noticed a weird GUI glitch with the Layers system. This has been present for a few versions now and I'm not sure when or how it appeared. I have attached an image that will show what I'm talking about. Basically, this giant rectangular check box has appeared - clicking it does nothing and there is no way to get rid of it. Any suggestions as to how I can remove it?
  6. As the title states, I am looking for a co-op partner for Splinter Cell: Blacklist (PC) as these are the only outstanding missions that I haven't been able to complete. If anyone is interested, feel free to reply below and add me on Uplay. My Uplay name is XIXDunedainXIX.
  7. Outstanding, Goldwell! I'm so very pleased that we were able to rescue these files from seemingly online oblivion. If anything, this experience re-emphasizes the need for a central repository for custom created items. EDIT: @Goldwell, I just checked the OP to see if we rescued all the files. It seems that Merry/Airship also uploaded some ambient sound files - any chance you downloaded them as well?
  8. Just want to bump this thread in the increasingly diminishing hope that someone who has downloaded the assets decides to respond by re-uploading them and sharing the links...
  9. Thanks for the console command, Destined. Incidentally, I tried measuring these effects again - but without the console command - and it turns out that the console does display damage done to AIs. Here is my next update: Dropping the armed nobleman from Tower 640 yielded: Drop 1 = 15 damageDrop 2 = 30 damageDrop 3 = 468 damage (Death)Dropping the noblewoman from Tower 576 yielded: Drop 1 = 30 damageDrop 2 = 17 damageDrop 3 = 10 damageDrop 4 = 215 damage (Death)Dropping the mage from Tower 512 yielded: Drop 1 = 23 damageDrop 2 = 23 damageDrop 3 = 67 damageDrop 4 = 45 damage (Death)Dropping t
  10. So at long last, I sat down and created a small test map to explore this issue. I created a series of tower blocks that were textured with a stone texture. For the overall floor, I used a dirt texture. The tower blocks increased in size by 64 units, and were ten in total; thus, the tower height ranged from 64 units through to 640. I placed a variety of AI types on each level, which included: inventor, city-watch, moor, gen. guard, thief, thug, townswoman, mage, noblewoman, nobleman (armed). The testing methodology was simple: knockout the AI, pick them up, and drop them from their respecti
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