Jump to content
The Dark Mod Forums


  • Posts

  • Joined

  • Last visited


20 Good

1 Follower

About Shaz

  • Birthday 10/18/1972

Profile Information

  • Gender
  • Location

Recent Profile Visitors

625 profile views
  1. @NeonsStyle I'm sorry I can't really be of help in giving advice on how to avoid the obstacles, but it is possible to do them.
  2. Thanks, Lzocast. I didn't check past the obvious door on the stand of the first one, but the other two, I scoured those locations for the keys. Two or three times each, because they seemed to be likely locations, but obviously unsuccessfully. Once more unto the breach! EDIT: Found the keys, but I do have to say that sometimes TDM makes *seeing* keys pretty painful. The sewer key blended in so well to its background that I might have never seen it had I not been told it was there. I really wish keys could stand out more. Thanks again, Lzocast. All that's left is for me to decide if I'm up for finding more Hidden Loot items!
  3. I could really use hints for some things I am unable to find the key (or switch or what have you) to open: Thanks much for either nudges or blatant answers, because I can't figure out any of those for the life of me!
  4. I'm currently making my way slowly and haphazardly through this massive mission map. I've had nothing but WOW reactions so many times, but I will say this might be the first mission to make me incredibly aggravated that unlike T1/T2 we cannot make notes or mark on the map in the game, because I keep encountering things that seem usable (but I can't use yet) or locks I cannot pick or just places I know I want to come back to later. And not just one or two of these locations! So I'm left taking notes out of game by either turning a light on (Thiefy blasphemy!) so I can jot a note, or tabbing out of the game. Or simply forgetting about exactly where these places are, which my MS-damaged sieve of a brain is really good at. That's not a negative against this mission, though, simply something I suppose the engine isn't built for. The only negatives I've encountered so far that are specific to this mission have been: I'll be returning to those streets/roofs really soon, and I'll probably be there for days. Marvelous.
  5. Finally reinstalled TDM (double hard drive death 1 day apart, yay!) and this was my introductory dive back in. This was fun! I absolutely loved the 'bag' (and had a big laugh at the comment when I tried to pick up something). I felt I scoured the mission fairly well, but came up quite short on loot total. 1564? I feel like I must have missed something significant for that! Or perhaps in my investigating the clutter, the corners, and up on ceiling rafters I missed something large and evident and out in the open. The extra objectives were great, too. I did get grin at being in the school's backyard (it was the first place I went after leaving the hideout) and Thank you, Goldwell and Kingsal, for a very enjoyable time! The only issue I had wasn't one that caused any problem to playing, it was just trees popping in. Didn't distract me from having a good time.
  6. In response, I'll just say that it could be used to excellent effect to make something both exposed and well hidden. That's why it triggered the love/hate reaction. It's oh so tricky, but if you've read something, and know it has to be there, somewhere- it's perfect like that! I look forward to more of your missions.
  7. Thank you! I was craving a little bit of Thief, started this up, and I really enjoyed this mission. 85 gold shy of max, which is close enough that I might have to go scour even more vigorously with a fine toothed comb, but I'm pleased anyway. Thank you for the mission, but curse you for I both love that very much and hate that very much at the same time. Love wins, but that is ever so slightly dastardly wicked.
  8. I finally got around to finishing this. I started it nearly 2 years ago, but, well... Playing through it now I was like 'really, wow, that was easy, what happened last time?' and I have no idea. Maybe I was seen and it traumatized me so much that I had to let the memory fade? Anyway, this mission was so full of surprises! Unexpected and great surprises! I have a lingering question, however. Near the end, there's a locked door that I could find no way through. Is there a way in, or anything in there of note? I already know I missed some items in one room earlier on, but that was purposefully. That'd be part of my missing loot (5868/6167), but I'm not a 'must get it ALL' person- aside from secrets, which I got all of, thank you so much for adding them! I'm really looking forward to where this goes next; your missions are always a pleasure to play.
  9. I noticed the see-through part on my left coming back up the stairs from the basement. I don't recall seeing it when I went down the stairs, just when I came back up them. I thought it was very weird at the time, I had a very 'how the heck did I miss THIS?' reaction when I saw it, as it was quite large. Re: the conversation- I agree that what happened with Crowley went perfectly, it was far more fitting the way it panned out. The ineffectual feeling was a sum total of everything, but it didn't prevent me from enjoying the mission. About loot- I don't think I read Toby's note, but from browsing the thread I think it might mention which I found. I had more than enough to finish the mission with, I'd just checked the thread before to see if I'd somehow missed or something. Edit to add: Yes, the dark theme. Someone who creeps around a house and finds all the secrets is going to occasionally find much more than the family jewels, and some secrets are horrible. You didn't glorify it, and I thought it was handled well (aside from not being able to do much myself). And, heck, look at the reaction I had to it as described in my post earlier. That means I really got involved in the story, which is a good thing!
  10. So I've come to this mission late. Not that this is a bad thing- it means I was able to play after the updates, and I had a mostly flawless playthrough as a result (there were only a few visual glitches, such as a see-through wall at one point and a few other display errors, but nothing that effected gameplay). I really liked this one, NeonsStyle, thank you. After I finished, I perused this thread as well as the one on TTLG to see if anything big popped out that I missed (I ended short 710 of max loot), and I'll agree with something brought up- I really, REALLY wanted to take some part All that said, though, I'll reiterate that I quite enjoyed this one, and as this IS your first mission, I'll end with the fact that I'm really looking forward to what you come up with next.
  11. This was pretty much exactly what I was in the mood for. I really enjoyed this, Bienie, thank you! I LOVED the secrets. I know it's different adding those into TDM, since there's no inherent secret system in the coding like there is in T1/T2, but I absolutely love them. Some gamers like achievements, or figuring out the tactics for winning a fight, or getting the best gear... I like exploring and finding secrets. The first one I found was , and when I got the pop-up I literally... um, made a joyful noise, let's say. So I went and found them all! I also love secret objectives that trigger after you complete them (such as the 'would have been nice if' one commented on before about giving a certain someone's secret journal to his boss), since I also think those are great (and wish they were used more often), but at least we had the other, official optional journal objective. The only issues I had were a couple climbing into/out of things (getting back in the sewer at the end, I had to jump into it from a standing position a decent distance away, as trying to mantle into it from nearby (crouched or standing) got me completely must-reload-to-fix stuck), but those were all easily gone past after reload/retry. SuaveSteve early in this thread mentioned the being partially embedded, and yes, I had to randomly click until all I was doing was raising/lowering the lid to (I think) get it all. Missing a bit of loot (3429/3500), and no way was I going to steal the tooth fairy's reward (SO glad I picked up the note first), but I found all the secrets so I'm happy. I look forward to your future FMs!
  12. Thank you for the secrets list, now I can soothe that itch. And I will try to remember to point out when I find such things, because I love it when I notice them. They always make ME smile, and if it makes the creator smile to know I appreciated it, then it behooves me to make sure that they know Looking forward to discovering more little details in the next mission!
  13. I have really enjoyed this mission! I've completed it, but the fact that I'm still missing one secret is driving me bonkers. I think if I were missing more than one, it wouldn't be quite so bad, but the whole 'You're only missing ONE!' is driving me batty. I wasn't keeping notes as I was finding them, and I can't recall one exactly (I keep remembering things that I don't believe were secrets) but I do recall these, and believe they were all actual secrets: Plus loot 4085 out of 4404. On that, I say 'close enough!' and am very pleased. But the secret, OH the secret, that one secret! The only issues I noted were that it felt strange to have to swim to my apartment, though I can understand after perusing this thread (looking for my missing secret), though I wish the guard would make snide remarks about my dripping wet clothes. Also, the drunk's voice (Farnham?) is too quiet to really understand most of it, even if it is mostly drunken babble. Edit: Ok, can I just add that a few things stopped me in my tracks due to their wonderful detail? Like that ritzy apartment in my apartment complex, with the sink that fills and drains. I loved that!! Completely inconsequential detail, but I LOVE stuff like this. I am so excited for the rest of this campaign!
  14. This is a fantastic mission, Kingsal, thank you! 1667 in loot, and it wasn't until I was done that I realized I never searched for what those Ancient Keys unlock. Ah well, something to find next time I play! One of the secrets nearly tricked me. Again, thank you. I've greatly enjoyed both of your Volta missions! And for ridiculous niggling detail, even though you may never need to patch this mission again, I found a... typo, I guess? If you happen to knock out the guard in the city at the very beginning (please don't judge, it's instinctual), his body is labeled "Unconscience Guard" or something very similar. Unless it's on purpose. To make my conscience guilty over blackjacking a non-hostile. Or it's possibly correct in another language. I don't know, I just wanted to mention it!
  15. This FM was amazing! Oh, but did all the verticality and various means of entrance & egress make my heart sing. Entering an area one way, exiting via another, and possibly re-entering via a THIRD later on? Joy! I'm an avid explorer in games that allow it, and this FM was a lot of fun to explore. I'm not done yet, because at some point I'll have to go back and see if I can discover the 1426 in loot I wound up missing. I'm guessing it's not in that SW corner of the map, since there didn't seem to be a way there in this mission? I also really liked how well placed much of the loot was! I greatly enjoyed the architecture and overall design, it was all very visually pleasing. The only 'bugs' I recall specifically noticing were: bottles hovering a bit above the surface that they should be sitting on at a couple of locations in one particular cellar, and the inventory readable 'Servents Journal' should be 'Servant's Journal'. I noticed a few typos elsewhere (in journals and such, not counting the ones that had intentional literacy issues), but that's the only one that stuck with me, due to seeing it in my inventory over the course of the game. I'm just so happy right now. After about a year away from all things Thief, I've now experienced Volta and the Stone, A House of Locked Secrets, and this gem. I feel really spoiled. You builders (the best kind of builders, FM/mod builders!) are so amazing, and I appreciate you so very much. Thank you. I really look forward to the continuation of this campaign!
  • Create New...