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nbohr1more

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Everything posted by nbohr1more

  1. No. PranQster stated these are "Work in Progress". I have no objections to uploading them (the updates seem perfectly fine), but he would need to give permission before I do it.
  2. Also, try disabling Post Process \ Bloom. Historically some drivers have produced fisheye effects with this enabled.
  3. I want to give a hearty thanks to the posters in this thread and other grumblers out there out on the webs. My lowered expectations going into the Skywalker film and the spoilers made the experience far more enjoyable than it should have been. Armed with fore-knowledge about plot developments, I braced for terrible awkward scenes and was instead greeted with mostly competent dialog and pacing. It was like watching the film from the director's point of view. I knew the broad strokes of what was gonna happen and got to enjoy the execution. In many ways, I had the same experience with The Force Awakens. I heard all the dire comments about it and dreaded it so much then found it "wasn't so bad". I personally give Star Wars a little leeway in the quality department. A New Hope was very cool but it was also pretty sloppy and I think it was never meant to be the pinnacle of serious sci-fi drama that Empire made it into. It was supposed to be a junky Flash Gorden serial made into a modern movie. (Still, I totally would have preferred if the sequel trilogy could've matched the calibre of Empire.) I was more pissed at the Prequels because of all the retcon on the original Trilogy. IMHO George had one job: show how a likeable and cocky young Anakin could ever get addicted to "the dark side". Anakin was never likeable and his "seduction" to the dark side was a last minute contrivance rather than the type of temptations that Luke encountered in Return of the Jedi. George should have had Anakin using the dark force to win training exercises and teasing the other Padawan about their feeble skills. A natural sequence of him learning to prefer things "the dark way" and getting annoyed that less skilled Jedi are telling him it's against the rules. Instead we got a whiney teenager who was scammed into using the dark side by a creepy old man. It barely matched the description given by Obi-Wan. Back to Skywalker? It was paced in such a way that you didn't have much time to mull any anomalies in the plot or character development. I feel like JJ Abrams was trying to emulate the frantic back and forth of Return of the Jedi and didn't care if there was some nonsense in the character logic as long as the frantic mood and aesthetic was preserved. If you turn off your brain a little and take it to be a Star Wars fan playing Star Wars themed D&D it's a pretty fun film. It's just too bad that it's not a worthy final installment as compared to the original trilogy.
  4. Please create a thread here: https://forums.thedarkmod.com/index.php?/forum/11-i-want-to-help/ with details about your proposal(s).
  5. Well, I believe you can: 1) Create a material def with "videomap" pointing to a pre-recorded cut-scene in mpeg, roq, etc format. 2) Create a movable entity with a simple patch that has this material applied to it 3) Use a script event to immobilize the player and attach the entity to the player's head I believe that the "overlay" system is better suited to this idea but I don't think it can be controlled via script? (Though it may be a good idea to add that...)
  6. These look and sound great! I'll try to get more testing done tomorrow. (I have my own flame-glare mod installed so I'll need to test performance without it.)
  7. Check this out: https://wiki.thedarkmod.com/index.php?title=Scripting_basics#Discovery_.28or.2C_why_is_TDM_ignoring_my_script_file.3F.29 use script/tdm_custom_scripts.script
  8. Did you try the latest Intel drivers: https://downloadcenter.intel.com/download/22518/Intel-Graphics-Media-Accelerator-Driver-Windows-7-and-Windows-Vista-zip-?product=81503 128MB is very little memory. You will probably need to used image_downSize cvars: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks#Image_downsizing
  9. Don't know about the "blocked" part but I know Gatehouse has a drawbridge. I think that Siege Shop has one too.
  10. What is your Shadow Map Size? Perhaps the light source is so far away that the shadow map ran out of resolution?
  11. Sounds like you're right. I think I conflated my memory of the Northdale missions with Accountant ones.
  12. I think you are looking for Airship Ballet's "Thief's Remorse"? https://www.thedarkmod.com/missiondetails/?id=97 Hmm... now that I think of it, this resembles Moonbo's "Requiem" more than that mission: https://www.thedarkmod.com/missiondetails/?id=76 Hmm...
  13. Yep. Probably focus-group tested on a very young demographic. When I heard about all the rapid plot developments in a few of the reviews, I immediately thought that a Disney committee was watching a 9yr old test group get bored with dialog and ordered that these sequences be shortened to match the tolerance of that demographic. The resultant movie is probably closer to the plot of a "child's play session with Star Wars action figures" than a legitimate Star Wars film and for Disney that's probably a desirable result.
  14. Psst... @Arcturus any chance of a new Christmas demo? https://www.moddb.com/mods/the-dark-mod/addons/arcturuss-christmas-gift ? Merry Christmas all!!
  15. ??? You can shoulder bodies via the "Use" key. https://wiki.thedarkmod.com/index.php?title=The_Dark_Mod_Gameplay
  16. The drive letter is not really the issue. "Program Files" is a special protected directory in Windows.
  17. The br tags were added by me to the mission page. It works on the website but apparently it is rendering incorrectly in-game. I think we should fix that on the TDM side rather than living without basic line breaking on the website side and having all mission descriptions look like a wall-of-text...
  18. The original intention for Bloom in TDM was to soften the lighting model to give TDM a visual look that was closer to games with Global Illumination or Light mapping. JC Dentons additions were meant to be combined for this purpose: 1) Maha x's specular mod and light bounce mod add a single GI bounce and alter the way that specular reacts to it. Sometimes this results in overblown speculars but that is handled later 2) Ambient lighting is given more complex attributes to fake more bounce attributes (fresnel, directional sky lighting, etc) 3) Bloom softens all these effects, makes light sources glow, and makes bright speculars glow 4) Desaturation tones down the color distortion from bloom If we have proper GI then these tricks become obsolete. The HL2 style ambientCubicLight could achieve much of this but it's currently an artist intensive process. Currently, the GLSL shaders do not quite replicate the ambient light caustics and some of the softening has been toned down. visually, we are still doing better since soft shadows also better mimic GI lighting and have more visual impact than all the tricks in JC Dentons system.
  19. The in-game downloader has been updated with the latest fix version.
  20. I'll bet that if you follow the entity inheritance for the lightning entity to the template light entity that it is created from, you will find the parallel keyword there Edit: I lost that bet... We would need to parse this fx def: darkmod/fx/thunder.fx
  21. Here we go: https://www.iddevnet.com/doom3/editor_light.html
  22. Again, as I recall, Id Software did a hack to make the light "look parallel" by forcing it to always be "far away" even if the actual entity is close to the surface. It simulates attributes of moon\sun lighting but short-cuts the need to actually "exist" in a distant location.
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