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Bikerdude

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Everything posted by Bikerdude

  1. I created a prefab made from brushes that mappers can edit and export to a model.
  2. Basic detail pass done on the prefab - church_textured.pfbx
  3. So following on from the conversation here - Here is the first draft of a basic block-out of that church, if there is interest I will complete the creation info a flashed out prefab and model - church.pfbx
  4. I also tried upscaling the textures for this model and didnt really get anywhere. We are better off recreating a high-poly verion of the chapel using stock tdm textures.
  5. A lot of it can! But I had to be selective about what I allow to cast shadows. A) because not everyhing needs to cast shadows and b) it would impact performance..
  6. There is something not right with the current version in the core. Current on the left and Arcturus original one on the right. The normal looks wierd on the current texture, even though both are using the same normal. The original looks cleaner/sharper.
  7. So I thought I had found a new and BETTER way of creating lit/selflit windows for TDM, but discovered fairly quickly that some window textures are already using this mething, but that unfortunaly the vast majority are not. The aformerntioned method is that we use the stock material def for the frame (so you retain the diffuse & bumpmap details), and then only 'blend add' the lit window panes which are a separate texture. An example stock texture that uses this method already - textures/darkmod/window/wooden_frame01/wooden_frame01_lit What we have above is an overlay of JUST the window panes, and its just this texture that is RGB boosted! I don't know why we HAVENT been doing this in the core mod all this time, and to quote @nbohr1more"Boosting the diffuse is a pretty poor way to achieve that effect." And unfortunately a LOT of the core window textures are using this poor method instead of the window pane overlay method. Ive already spent some time in establishments of lower affairs (the line from the gatehouse popped into my head, heh), making overlay versions for frost_salamander for his recently released FM. So when and create da repo for this that @Amadeus has already had a look at and used some in his upcoming wip - - https://drive.google.com/file/d/11168eiBj_m-Lu5d-8FLYUgM7J1MC_92h/view?usp=sharing
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  8. @Team, if I use my inner @Amadeus the original should not have been modified like this. A second version should prolly have been created, eg "blocks_mixedsize02_multicolour_tileable" I prefer the original version, its crisp, vibrant and appears to be better resolution whats in the mod atm. @Arcturus, do you have the original master versions..? otherwise we might find the original in the SVN repo...
  9. This was only ever supposed to be used as a facade/distance model. But upscaling the textures and making a prefab would be simple enough. But used in the right scene, it dosent look to bad.
  10. I raised a bug tracker for this also, a long while back- https://bugs.thedarkmod.com/view.php?id=5158
  11. So for comparison, this was the very first blockout pass -
  12. An abandoned underground pagan temple...
  13. Have a look at Lords & Legacy by Kvorning and you will see room you can look into litte room dotted around the mission. Not he actually built the room I think, What Im proposing its to use EnvShot to create a cubemap textures that mappers can then use to create virual rooms that have no perf hit. A good example of an EnvShot is the the little book case world I created for The Painters Wife, where you can see how into the library etc.
  14. @BenJ just a bump for myquestion above..
  15. Well its going good guns, both petitions are close to hitting their goals - - EU petition is @ 875k - needs to hit 1'000'000 - UK petition is @ 109k - Has smashed right threw the 100k mark.!
  16. Did this ever get finished..?
  17. If value the games you buy, you should sign one of these petitions - SIGN THE EU CITIZENS INITIATIVE: - https://eci.ec.europa.eu/045/public/#/screen/home SIGN THE UK PETITION: - https://petition.parliament.uk/petitions/702074/ EU petition is @ 826K- needs to hit 1'000'000 UK petition is @ 97K - needs to hit 100,000 A video from Gamers Nexus on the subject - https://www.youtube.com/watch?v=p9ahH6HrtTc ----------------------------------------------------------------------------------------------------- EU: This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state. Specifically, the initiative seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher. UK: The government should update consumer law to prohibit publishers from disabling video games (and related game assets / features) they have already sold without recourse for customers to retain or repair them. We seek this as a statutory consumer right.
  18. There is woman in a window.... when you enter that area..
  19. Bikerdude

    AB's Stuff

    One can never have too many paintings (said in a posh voice)...
  20. Is this what I think it is, as in virtual rooms that go behind windows..? This will indeed be most welcome and imho be part of the core.
  21. The 5500X3D is now also a thing...
  22. Partly correct, the 5900x if @SeriousToni does enough productivity workflows, but if more gaming w/f then the 5800X3D, as its the fast gaming CPU they are ever going to be able to get for the AM3 socket. The 5700X3D is only applicable its much cheaper than the 5800X3D.
  23. Proper maze in T1/2 styles this one, with lots of verticality, crawling, climbing, jumping and head scratching... The beta testers managed to reign in some more of Fosty's more hardcore gameplay elements
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