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chakkman

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Everything posted by chakkman

  1. Maybe some words from you would give it more focus. So far, it only seems to me that you want to criticize others for what they say, instead of making your own point. Which says a lot too. Do we really have to argue that the FOSS thing to large degree is a political, and a Leftie thing? No, seriously, do we have to? Really? Ok, I might have forgotten that the Lefties don't refert to themselves as Lefties anymore. They're "progressive" now. Because everyone else isn't as progressed. I get it.
  2. It's not quite like that yet in Germany (fortunately...), but, we're on a good way.
  3. Most of them are far left though. I wouldn't know how to put it any other way. I wouldn't know why we wouldn't be allowed to say that either. Or is it already offensive to call far left people far left?
  4. It's already happening, everywhere. Not much you can do about it. Obviously, it's what some extremists wants, and the center doesn't really want to do anything about it. TBH, I still don't quite see the importance in this case though. FOSS is niche, the guys so religiously involved in it are the niche of the niche. In Germany we say that a sack of rice just fell over in China. *shrugs* Who cares about some far-left people without much influence or say in anything. All I hope for is that people will see what a big part of the Linux and Open Source scene is like. I know some won't be happy to hear that. But, there's a lot of the spirit you described going on there.
  5. There are more important things in the world. I always thought he was a snob though. Like many people in that area.
  6. IIRC, it came out of nowhere. Maybe that's the better strategy.
  7. I agree that it was completely overhyped. But, you know... I file that in the same drawer as the negative hype after the release. Hype, hype, hype. Positive or negative. No wonder that it's all shit when it is released, when it was made much bigger than it is beforehand. There's no way it can not disappoint then.
  8. To be fair, though, I'm sure that there won't be a single game these days where there won't be a massive shit storm on release. People are simply like that these days. Spoiled to the max. Didn't understand the slagging Cyberpunk received either, and, I was one of the people who bought short after release on Xbox One S, and returned the game after seeing what the graphics look like. I understand that it's a difficult thing to release for the last gen generation, due to processing power restraints. It probably would have been better to just release for the next gen. But, guess what would have happened then? Yep, massive shit storm from the people who weren't so lucky to get one of the next gen consoles, in the 5 minutes they were available so far. So, shit storm is imminent, in any case. The funny thing about it is that none of those loud speakers has the slightest clue what a work game development ist.
  9. Don't worry, it was just me being thick. It might appear like that from certain videos on Youtube. But, the way I experienced it, there are loads of people who enjoy their newer games. Even Fallout 76. It's just that there's a lot of Negative Nelly's these days.
  10. @AndersonI never got that far, TBH. After the 20th same-ish looking and feeling dungeon, I got bored. Maybe one day...
  11. No, actually, the most videos with complaints in that regard seemed to come from die-hard Morrowind fans, who thought about every aspect of the games was dumbed down with either Oblivion or Skyrim. I can't really confirm that. I think those people don't judge the latter very fair. Or, they focus on elements they consider the most important, and totally negelct other things. As I mentioned, the game world in Morrowind is very generic compared to Skyrim, the characters are wooden, and character less. There's no voice acting for the most part, and the setting is pretty alien as well. Bethesda really learned a lot in that regard with the later games. It kind of reminds me of how die hard players of the two original Thief's judge about Thief Deadly Shadows, the 2014 Thief, or, even, TDM. There'll always be some people who need to count every penny, and see if everything is exactly the same as their icon. I can even understand that to some degree, and, with some things, I'm similar. I can't stand anything Star Trek after the Nemesis movie, for example. But, it also can make you a bit religious, if you don't take care. What I'm saying is, is, if the "specialist press" hands out rave reviews, and if everyone and his brother plays and enjoys the games, they can't be that bad (well... stuff like Far Cry or Assassins Creed sucks big time, but, let's not tkae that as an example, as we're talking about RPG's with at least a bit of demand here). And, I also say that, even though I tried it a couple of times, I can't play something like Morrowind now anymore. I could hardly play it, when I still played Gothic 1 and 2. It may have some good sides, but, there's a lot of bad sides as well. Thus I don't quite get that it's such a precious item for some. Or why some still prefer it to something like Skyrim, which IMO is superior in every aspect really. Can't argue about taste, I guess.
  12. Fallout is also a RPG. How? I think the combat in Oblivion and Skyrim is quite decent. The slashing works, the blocking works... no complaints in that regard here. Actually, it's pretty nice if you ask me.
  13. Bethesda is not only Elder Scrolls. Apart from that, I think both Oblivion and Skyrim are much better in terms of combat than Morrowind ist. Morrowind is basically hack hack hack, and the character skill and luck logic of the game decides whether you hit or not, and how powerful the hit is. I found Oblivion pretty generic in terms of game world, and the characters, but, Skyrim did that a lot better. I also never really could get into the text based dialogues in Morrowind. And, I also think it has a much more generic world than Skyrim. There are a few things in Skyrim which I don't like, like, some of the die quests are pretty repetitive and boring, but, overall, it's the most "round" experience of the Elder Scrolls games. I don't mean this offensive, but, I always find it a bit funny when there are people doing videos about how Morrowind is so much better, and now the games got dumbed down, and stuff. While I agree that there ARE games these days which are quite dumbed down, and, I also find that some of the game mechanics have been dumbed down in Skyrim (I really think that no game should have automatic healing, for example), I can only refer to games mag's scores about the games. Anyway, the real hit series from Bethesda for me is Fallout. Those games offered one of the most fun experiences I ever had in games. Simply because the setting is nearly perfect for me. I also like Elder Scrolls, but, between those two series, I prefer the Fallout setting. Bethesda used to do pretty generic game worlds and characters (Morrowind, Oblivion, even Fallout 3 suffered a bit from that, especially the never ending subway tunnels), but, at the latest from Fallout 3, they really improved a lot on that. If you want to play an Elder Scrolls game, play Skyrim Special Edition. I wouldn't really play anything else now.
  14. It's often like that. Stories for games or movies will be "sexed up". I recently read a couple of Tom Clancy books. Those are very different to the movies as well. Much more realistic. More like the older Tom Clancy video games.
  15. Frankly, I never really was a friend of the Witcher games. IMO, most hyped games and developer ever. I much more enjoy the Bethesda RPG's. I really got slight hatred when I saw all those side quests just luring on the side of the roads, when you move through Witcher 3's game world, just to see that your level 9 character needs to be at least level 48 to do the quest, ARGH! Can a RPG have a worse design flaw? Not to talk about the lore which wasn't my cup of tea, or the magic stuff which wasn't my cup of tea. Or the characters, which weren't my cup of tea. Anyway, to each his own, I guess there's a lot of people who enjoy the games as they are.
  16. While I would agree on some games on your list (and I don't know about half of them, because I simply didn't play them :)), I'd also say, with the exception of the Arkane Studios games, there are some games on the list which fit at least partly into the "professionally produced game for the mass" category. Let's take the two Deus Ex games for example: While I definitely enjoyed playing them (a lot actually), I have no illussions that the first Deus Ex was another league, in terms of creativity and game design. Thief, Deus Ex, System Shock, those were games where you literally can feel that the developers have been turned loose, in terms of creativity. That's also something Ken Levine, who mainly designed the first Thief, System Shock 2, and the Bioshock's, always said about how he thinks development should be like: To animate the people involved to develop ideas. If I take a look at the Deus Ex reboots, I can see rudiments of the first Deus Ex, but, I also can say a lot of things which I rather connect to modern games. Long cinematics, the focus on design and good graphics, or the pretty penetrant political correctness story scheme of Mankind Divided. You know, the gameplay of the games was good, but, there are also quite a few things I didn't like so well about the games. Won't complain though, as I thoroughly enjoyed both Human Revolution and Mankind Divided. Even though they ARE modern games indeed. IMO, the time of Thief, System Shock and Deus Ex kind of marked a peak time of games for me. A point where games really got great. Nowadays, there's always a focus on professionality, meaning that the game has to be tailored towards the mass, with a certain budget. Game development these days rather seems to me like they sat together in a meeting room, and said to each other "Well, guys... let's have a brain storm, what are your ideas?" "Mh, Ok, here is my idea: [...]" "Mmmh... that's a great idea, but, the audience wants to see this and that, so let's change it a bit. What's next then?" "Ok, here's another idea: [...]" "Mmmh... sounds nice, but... we gotta make money with the game, because the budget is $100 million, so, let's rather do it like this." And so on. All safe play, compared to "unleashing the creative beast", like they did in the past. And that's basically what made the games so good IMO. People having great and crazy ideas. If you take a look at Thief or System Shock, there are some things which are outright nuts in these games, and yet they work, opposed to many things in games these days. In one word: Nowadays games' simply bore me, for the most part, as they're so predictable. Take the Ubisoft games, for example, they all play and feel the same. Anyway, you definitely didn't choose the boring AAA games for your list, and, as I said, there are some good ones. Even some great ones, like Dishonored and Prey, which, apart from Fallout 4, definitely also were my favorites in the 2010's. Still, if I take a look at the 2000's, or late 90's, there's loads of great games in those decades... Oh... and last but not least, what I also always notice about nowadays' games is how little they make you think. Just finishing System Shock 2, I can say, there are some really tough decisions in the game, in terms of sklling your character, and also times where you wonder where you have to go, or what do next and where. Keeps you busy, apart from the shooting.
  17. Don't get me wrong, Prey is awesome, I love it, but, I don't remember it as quite as well balanced. Think I also played it on quite a high difficulty, but, ended up with quite a bit of gear. Don't want to say anything bad about Prey though, it's been one of the very few good games of the last decade. There's really nothing not to like about it for me.
  18. Actually, the Psi Reavers gave me a bit more headaches... in the end, I applied some speed hypos, and ran through the first wave, destoyed the stars and the brain, and then took care of some of the other enemies, and just dropped into the hole to not waste all of my ammo. That's what I mean, the fights are hard, but fair (I played on "Hard" difficulty). All very well designed, just like the rest of the game. In some, especially the more current games, the balance is to just throw everything at the player, so the people who need to rush through the gigantic games these days in 20 hours, without having to worry about supplies, are satisfied. That means that the people, like me, who take their time, and finish the games in 80 to 90 hours end up with loads, and I mean LOADS, of stuff, because the game is balanced for the ADHD player of today. System Shock 2 isn't like that at all. You HAVE to explore and work for your supplies. That's how it should be. It also doesn't feature auto healing, and all that modern casual crap, of course, which is a huge plus too. Now imagine they'd do games like that in current graphics. Heaven. Well, one can dream... the reality is that they do extreme super graphics with 100 GB of texture data, and the gameplay is something I'd wipe my ass with. Silly season forever. Did I mention I fell for another sale yesterday, and bought Far Cry 5, thinking it might be somethign I'd enjoy? I lasted until the first super duper massive shoot 'em up fire fight, then I was pissed off, and returned the game. Sad sad...
  19. It's quite hard at times, but, fair, I would say. Especially in Hydroponics, you struggle with some ammo poverty, but, after that, it gets better. And the part where you kill the brain of the Many short before the game ends is pretty hard too. And hectic.
  20. I just finished it, took me a bit over 20 hours. Boy, what a game. Makes me wonder what most game devs are smoking these days to put out all those off the rack everything-is-the-same boring games. SS 2 is a master piece in terms of game design, right up there with Deus Ex. Only makes me wonder now what took me so long to finally play it through.
  21. Yes. You pick up bodies in the same way, by the way. Just so you know, and don't realize after a year of playing the mod, like me...
  22. No overkill possible for this mod. Although the CPU is much more relevant than the GPU, I think.
  23. chakkman

    woa

    Nice. PC would be the best, of course.
  24. chakkman

    woa

    I'm still not sure whether or not I will buy the new Xbox. But then, no point in considering it at the moment anyway. I don't expect to be able to buy before next year... silly season all year long.
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