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Shadow

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Shadow last won the day on September 19

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  1. So if you're intent on staying with Windows 7, you're going to eventually find a lot of productivity software that won't run anymore besides TDM. Windows 7 extended support ended almost 3 years ago from the same company that made it, Microsoft. If you called them with support questions about Windows 7, they'll just laugh at you. Here's a question, why not upgrade your VM to Windows 10? You can actually do it for free still with your Windows 7 digital license. And Windows 10 will automatically do tablet mode.
  2. Yeah IRIS is a PHENOMENOL mission, but the Thief community offers much more variety and environments of missions. The best way to sample them all is to play them all. None of this "I have no time to play them" stuff. They aren't going anywhere. Play just an hour a month and maybe in 10 years you'll have played them all. There's no rush.
  3. Years long in development it now has a release date next month. Its' genre is steampunk / alien underworld horror with puzzles to solve, so albeit not a direct Thief competitor, you could get some Shalebridge Cradle vibes from it (and maybe some Half-Life and Inside flashbacks). I'll be looking forward to it. If it gives me nightmare then it's worth it. https://scorn-game.com/
  4. Classic missions are always great. I like the William Steele and/or Thomas Porter series as they cover a lot of city map area, and also like the old Bikerdude/Melan missions for their amazing vertical gameplay, but I'm also a sucker for the weirder sci-fi and fantasy environments, aka Swing, The Ravine, Marsh of Rahena, Illusionist's Tower, etc. These don't have a lot of backstory and don't lead you around with readables, but they will have environmental a-ha moments. And they keep the incessantly annoying ghouls and spiders to a minimum, which is always a plus.
  5. Imagine the algorithms that generate whole worlds and creatures in No Man's Sky such that it includes more and more giant library assets to build your complete game. Clearly the vastness of an undertaking would require massive CPU and storage. You could start some new GTA or Far Cry or Assassins Creed game off with custom level parameters such as human diversity level (or choose orcs, dwarves, knights, droids, or the entire cast of characters from a movie), time period/era, weapon types, scenery settings, aka medieval, cyberpunk, neon, rustic, etc. It could really start customizing the game so that it's completely different depending on your starting parameters.
  6. MidJourney does some really mind-blowingly phenomenal creations, stuff that can be Escher-esque, Dali impressionistic, Thomas Kinkade landscapes, etc. However it's only free for making around 20 or so images and has a tiered payment system for more. The Discord channel does let subscribers post their own creations, and many of them are quite creative at getting the MidJourney engine to render some awesome stuff. Definitely worth the scrolling if you are like me and like to download high quality images for a revolving screen saver.
  7. Shadow

    Monomyth

    He says the next beta update with be a month away but further betas after that. Game will be stage-released to pay-in customers, so maybe that means no more demos for us to try.
  8. Shadow

    Gloomwood

    I'm playing the early access right now and not complaining about it. The creator's vision is what we get and what we should respect. It's very sneaksie and thief-y and dark and gloomy and creepy so far. Few Thief-inspired games actually properly balance shadow hiding and light-gem meter strategy well, and this game does both very nicely. I'm not obsessed with 100% ghosting by any means, but I feel like this game is designed that you can do that.
  9. Shadow

    Monomyth

    This is definitely an interesting game. I'm glad I tried out the demo. It certainly doesn't feel clumsy nor does it behave like anything from 20-30 years ago. It's smooth and solid, has a good pace, great sounds, gorgeous terrain and landscapes, although I haven't quite figured out the inventory system yet. I feel like there should be more use of the mouse wheel where right now there isn't. I'd actually say it feels a bit to me like Thief 4 than anything else in the genre. I'm going to keep playing it and I do think it has a lot of potential.
  10. Shadow

    Monomyth

    And the devs have a small Discord chat for Monomyth https://discord.gg/hpSeW9S
  11. Shadow

    Free games

    Epic Games offering Far Cry 6 as free to play teaser this weekend 08/04 - 08/07 with 60% off sale ending Monday. https://store.epicgames.com/en-US/p/far-cry-6--free-trial
  12. Shadow

    Stray

    Indeed. Lifelong cat companion here. I think that's part of the appeal to this game for me. You're right, the young ones in kitten stage are crazy wild, but they do slow down and get methodical and routine, and even conniving and manipulative, aka territorial, and feral cats tend to be laser focused on survival techniques, and I think this game seems modeled on a feral cat, although it doesn't explicitly go into that cat's life or human interactions before his journey, though it does show him roaming above ground in a cluster of other cats. If I have any issue with the game, it's just that it's gritty, not terribly pretty, and somewhat uncolorful. I mean there is essentially no backdrop except for stars. It feels a little like No Man's Sky alien interactions without the lush gorgeous environment.
  13. Definitely Crucible of Omens. If it was very vertical, aka lots of high and low exploring, this mission has it.
  14. Shadow

    Stray

    Meow. You are a cat. You're not going to be swinging swords and quoting Shakespeare and developing complex strategies to outwit enemies. In fact the only reason you have a task list and can decode e-doors and talk is due to your AI companion. Cats tend a lot more than humans to think in a linear fashion, so I think for the limited intellect of your MC, this game is pretty good. Think like a cat, albeit in a dystopian techo-punk-ish environment.
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