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_Atti_

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_Atti_ last won the day on March 15 2017

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About _Atti_

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  1. Hey, Just thought i share this with you http://explore.moobels.com/ I just come across this company, they scan historical items from museums to present it. They are using Sketchfab to present them. It might be worth looking around if other projects like this lay around, there is really good inspiration and study potential in these models, next best thing to viewing them in the museum.
  2. Is everything ok with your cables? I once had purple/pink hued screen and it was because of bad cable. In linux have you tried setting the same resolution as windows lets you to see if the problem persists? you can set custom resolution/refreshrate : http://askubuntu.com/questions/377937/how-to-set-a-custom-resolution
  3. Blender is really good. I've been using it for like 3 years for architectural works both student and real jobs. I personally think it has really good interface, sure its not something one can learn by him/herself but it is so well documented and free tutorials are plenty it can be learned quite easily in a few weeks to a good level. I've tried my hands at 3dsmax in the past(also a little taste of lightwave), and while it maybe technologically more advanced, from my experience its just not as slick and quick-to-use as blender. You can feel the freedom coming from it's open source nature while
  4. Yea,from what i've gathered, the various side-gig mini-arcades partly induced the fall of the business as they made the phenomenon far too common. Spreading out customer-base too much that ended in prices rising to a level where it wasn't a viable regular entertainment option anymore and became more of a 'from time-to-time' activity. Also these mini-arcades couldn't keep up with the technological advance of machines as gaming wasn't their main profile which slowly led people to the image of arcades as 'something that might amuse a little child..'. By the way, there is something that was e
  5. Thanks for the insights! So strong multifunctionality is important to keep it in business.I will keep thinking of things to make the idea better that way. I think it may be a bit less expensive to keep up a place like that nowadays than previously. Technology got more efficient. Online services make software update/maintenance easier. If internet cafees can exist i think this may not be that much of a stretch either if balanced carefully. VR occured to me also. Also other experimental and expensive gaming ideas. I would try to put the emphasis on playing here being a different more pleas
  6. Hey, I am opening this thread out of curiosity and to gain some insight on what people think of gaming in community outside the internet. I am doing my diploma-work next semester in architecture, and the goal is to design a building of choosen function, preferably a function that stand close to us, or have special interest in. I am thinking of designing an all-around place where one can go for a session of community gaming(be it computer,tabletop or a hybrid), to house competitions and events,a limited shop that sells (gaming)culture-related stuff (mostly 'on order' basis) . I am not thinkin
  7. Video still shows the pissing image while saying 'now i've got others to do the hard work'..of what? pissing 'up against buildings'? Sure sounds hard.. Even if the message is that the hard work is robbing..that makes Basso doing what? Bumming around the city..That makes me eager to steal back the life to it..I am with the city guards at this point.. I think the problem that plagues productions these days, is that they do things by prescribed recipes and just throw in all the cheap ingredients that substitute the real flavour..
  8. The method i described up there isn't relying on Ai seeing the light. Wouldn't that kind of simplification of the problem work?
  9. Well this happens most likely because of: -player lantern -player carried lightsource -physics induced movement of lightsource The third can be ruled out in most situations because the noise alerts the guard anyway. I dont know exactly how TDM scripts or code works, but maybe a variable could be turned true if player activates lantern, or while frobbing a lightsource type object. When this variable is true then all AI would perform an extra distance check of the player ( even if one a half sec) , if its within a certain radius the guard would perform a quick turn-around. If player is ther
  10. Whereever i go i keep hearing this. No it is not about options. It is about design. If a game is designed with these features in mind then all you'll be achieving by disabling stuff is you will 'pretend' that you're playing a better designed game. I for one am tired of this. Dx HR, Syrim. It is optional to turn off objective markers, but since they designed the game with them in mind there isnt sufficient alternative information for you to find them manually, so you will most likely stumble upon them and pretend you found them logically. This decision also shows in level-design: Dx air-v
  11. _Atti_

    Dark Souls

    Dark souls is great, but should be looked upon as an exploration / fighting game rather than an rpg. I started playing it since around autumn but still hasnt finished, however i could not say it was boring for a minute, and its rewarding exploration / danger factor is unparalleled i think. It is best played by controller in half to one hour sessions so it doesnt get on your nerves too much
  12. On topic of game is easy if you have to withhold your tools. I agree. Game should be hard on its own and the player should rely on all his resources to get through. However i really think this is more up to mappers than to the core game. A bow is lethal, mostly undodgeable, and our character wields it with deadly precision, he could not otherwise use it for extinguishing far away flames .. So if you give this character a deadly arrow he will certainly step up to be a good assasin. I have one idea for balancing out broadheads but it could be a dealbreaker for the released maps: The thief
  13. Are you playing on a TV by any chance? When i played on TV some resolution settings cause TDM to run on 640*480.
  14. I allways thought the KO immunity was provided by the fact that the concussion does not directly contact with the skull.. So if the helmet is made in a way that it's outer surfaces do not forward the force directly to the head than it provides immunity. in thief2 : He was KO-able. Helmet contacts with skull directly. but these guards were immune. See how their helmets are protruded I think these helmets should look like something like this, i think this was already posted in modeling section once. http://us.123rf.com/...y-headdress.jpg The neck area protection is also good, but i cant
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