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HMart

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HMart last won the day on July 29

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  1. People can dream... But is not as simple as just updating a few materials or textures. TDM lighting interaction shader will have to be changed to be fully physical accurate, because afaik right now is not, then the engine will have to support some kind of automatic global reflection system (screen space or cube maps with probes) all to support the metalness system, something it still doesn't have, and that are jobs for one or more good graphics programmers, plus if cube maps, will the probes be automatic or manually placed? If manually (that i doubt...), who will place them on all existing missions? What about those missions where original makers are MIA? Then there's the unescapable fact that, it will take a huge amount of work to change all TDM materials (the material code as well) and textures to PBR and I mean all, down to particles, overlays, flares, the all shebang (unless done automatically like you guys are saying....). I would love, to not be a doubter but unfortunately, I don't think this will ever happen, not unless a number of people on the TDM community, with sufficient knowhow, get serious about it and do it.
  2. Thanks, but no I didn't wrote that sky portal stuff and that was never my nick, someone else deserves the praise for that. And about participating on a thread about the sky portal stuff, I don't recall that but perhaps I did but I doubt it was to say how to code that feature in.
  3. I certainly expected and deserve that reply, but I just don't have the time and to tell the truth, I don't think I'm qualified to do it.
  4. Indeed and yes Prey 2006 is literally Doom 3 engine with only a few modifications, TDM engine is way more removed from original idTech 4 than Prey engine was. Also I think this can be replicated in idTech 4 relatively easy (in c++ obviously): https://www.froyok.fr/blog/2019-03-creating-seamless-portals-in-unreal-engine-4/
  5. Sorry for the off topic Kingsal.
  6. Afaik player is a idEntity, everything on the engine is based from idClass->idEntity->all the rest. About Kingsal question unfortunately I also don't know what's causing the issue, this seems like something those working on the TDM engine, like stagtilov are better suited to answer.
  7. If the raw original video files exist yes but with the final baked one is debatable. As you certainly know, videos are made of pixels, in a 4:3 ratio they are squares (more or less) and to make the frames 16:9, you need to change the pixels ratio from a square, into rectangles. This obviously, messes with the image look, makes it look stretched, so to solve that you need to somehow, increase the number of pixels in between, without changing the original ratio. Meaning you need to input new pixel info into the image, info that is not there. Afaik that is what upscalers do, aka bring "virtual" pixels into a image, so is probably possible but personally I only have seen them upscale images of the same ratio.
  8. Yes that is the original behavior of caulk since the Quake days and probably before.
  9. What is misleading about what I said?! Just because TDM world look in part like 17 century age, it doesn't mean it is a representation of our history or universe. So using our own world as a reason why guns should exist in TDM, is not valid.
  10. There's also the fire arrow that is technically a explosive. But at the end of the day, this is a game and if anyone want guns in it, someone will have to implement them. Someone will have to model, texture, rig, animate, code and play test a gun into the game that feats and like chakkman said, there's always the danger that the existence of guns, will just kill the usefulness of arrows and the Thief like identity of this game. But if someone wants to do a special separate non canon TDM mission, where guns exist or aliens or whatever then by all means go for it, personally I will certainly applaud it and play it.
  11. Perhaps you want some in lore special reason why there's no guns but the truth is more simple, is because the developers of this game, didn't wanted guns as a gameplay tool. This game is a homage to the game Thief (mostly Thief 1, 2 and 3) and in those games there's no guns. But anyone is free to come up with a in lore excuse why there's no guns, perhaps in this world shooting a iron pellet through a tube is impossible, because of some obscure magical reason.
  12. I need to try this my self someday.
  13. Oh I never realized that was possible now, I recall Nvidia not letting AMD users use a Nvidia GPU has a PhysX accelerator!? And btw I don't think the extra PhysX effects are worth it for the extra heat and energy consumption of having two GPU's on a system. And I say this has someone that (unfortunately) bought a Ageia PPU and played the hell out of CellFactor and Warmonger, specially this last one.
  14. Try to disable bloom that will probably make that error go away. If so, It seems Nvidia is now returning nan's (not a number) in their drivers for the bloom shader like AMD did some time ago.
  15. I hope that is not the new TDM version. https://forums.thedarkmod.com/index.php?/topic/20784-render-bug-large-black-box-occluding-screen/
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