I've noticed that some textures with normalmaps now have a blotchy appearance in 2.09 if viewed from a sharp angle: The problem disappears if I either: comment out the normalmap in the material definition set image_useNormalCompression 0 revert to TDM 2.08 It affects for example textures/darkmod/wood/boards/polished_01, but not textures/darkmod/stone/brick/blocks_large_sandstone. This is on a PC with Intel UHD 630, Intel i5-9400F. Got a console log he