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Posts posted by Nyarlathotep
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It was pretty cool when I tried it, but the flickering sky bugged the fuck out of me. That shouldn't be a problem with the prefab, right?
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Shouldn't that be "C:\Program Files\Doom 3"?
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I have no idea why you didn't die of boredom. I think I played about 15 hours before getting utterly tired of the same-old, same-old.
I think I got maybe seven hours before I decided I needed to mod the fuck out of it to make still interesting to play.
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Exactly, so it proves that console gamers are even bigger, more obsessed and unscrupulous thieves, if they'll go to those lengths and risks just to steal games.
Also homebrewers. In my case, I only found out after I installed the modchip that it could only run homebrew in GC mode.
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He's missing a crouch-run animation, making the player's footsteps be far too slow, but so far, great!
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But that requires physically soldering a modchip onto your Xbox 360. And, as I discovered with my Wii, these chips can sometimes suddenly and inexplicably stop working (in my case, just after the website of the company making them went down).
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12 GB? That's three DVD's! WTF?
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I certainly would. Potentially a temporary disability (yes, there is such a thing; a broken arm is a temporary disability), but a disability nonetheless.
I have a (persistent) temporary disability!
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steam dalek
DALEKS DO NOT USE SUCH PRIMITIVE TECHNOLOGY!
Also, because I'm bored:
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<Fill in generic response to oDDity calling me a twat for running an 'old' operating system>
Fuck you, oDDity! I'll use OS/2 Warp if I want!
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I don't see anything even vaguely homophobic here.
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[unintelligible ramblings]
Huh?
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*Crickets*
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u sew maskulin, I lub u
o i no! oDiDtY iz teh secksy!!!1!
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- We must wait to finish animation of lean to change direction of lean.
This is a known bug, and not an easy one to fix.
- The same with weapon, when we choose sword we must wait to finish animation "take sword" than klik and wait while "take off animation" is over than the bow is take. When we chosing new weapon the last ones animations shoud stop and switch to another.- Useless aniamtion of menu position- Walking speed is to slow.The walk speed is exactly the same as Garrett's.
- Height of moment when player climb up is to low. it shoud be switch to climb exacly when the jump in is imposible for a player, not faster.Again:
- Always run dont work (i try to set it from config file).This is a problem with Doom 3.
- Bloom efect dont workI have no clue why this is. Bloom works for me, but then, I haven't tested the released version. It's probably as simple as having forgotten to include the shader.
- When i play sometimes menu dont open after cliking Esc.Could you give some more detail? I haven't encountered this particular bug.
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Stupid is as stupid taught?
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Just reinstall it without the crack. Patch 1.3 and 1.3.1 both remove the cd-check.
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Feh, I took longer. Besides, very little time of ours is wasted waiting on an applicant; you don't need to apologize.
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I thought they removed the check with the 1.3 patch. I'm pretty sure I never bothered cracking my Doom 3 install, and I haven't so much as opened my D3 jewel case in three years.
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Eye of the Hawk
I have a sampler pack from that company consisting of Black Hawk Stout, Red Tail Ale, and Eye of the Hawk Ale. I've already long since polished off the Black Hawk (which I positively love), and had been dreading drinking the last two beers. You see, of Red Tail Ale and Eye of the Hawk, one of the two I cannot stand, and the other is a great beer, but I cannot recall which is which. I do recall the one I hate as having a nasty aftertaste that reminded me of Old Rasputin (never, ever drink it if you can help it), and the other as being an excellent beer indeed (better than Guinness, but not quite as good as Smithwick's).
I wound up choosing Red Tail Ale, which, due to the quantities of egg nog previously consumed failed to adequately answer my question. I guess I'll just have to try again tonight.
My head... what year is it?Why, it is the year of our Lord, the Master Builder, 1573.
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The one thing about AI that we haven't seen in any of the videos yet is whether they can sword fight, and how the whole range of aggressive behavior is handled.
They own you before you can pull your sword out. Proper melee combat (read: blocking) hasn't been implemented yet, but most people won't even get a chance to put that to the test. Even the regular city watch are complete badasses. I recommend archery if you intend to take them head on, and with gas arrows or fire arrows at that. Actually, scratch that; don't take them head on at all--flash bomb your way the hell out of there.
All in all, melee combat is pretty realistic right now for a scrawny thief in leather armor (soft, not boiled or studded) who doesn't have three days' training on how to use a sword. Hey! That describes the player character exactly!
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I have two words to say. The Matrix.
Oh, sweet FSM, no!
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i think the people in the RIAA are more concerned with proctecting intellectual property, than preserving the "scared respect" of music.
That's what they're calling it. Not, mind you, what it is, but it's what they're pretty much calling it.
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You mean just about anyone in the RIAA today?
Fear not! I have returned!
in Off-Topic
Posted
He was gone for a whole four days!