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Nyarlathotep

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Posts posted by Nyarlathotep

  1. I prefer the highlight to the random smoke trails that grenades always emit (I mean, otherwise, how would your enemy know you just threw a grenade at them? :rolleyes:). At least the highlight is explained away as a feature of your already preposterously advanced suit.

     

    Your suit with augmented-reality and advanced computer-vision processing giving you actual, tactically useful data? Totally unrealistic! Massive smoke trails being emitted by frag grenades? OMG >_<, that's just like IRL!!!

  2. Yeah. I always thought that Bush should also liberate China and implement a god abiding, truhfull goverment. I think he would be the best person to do this.

    "We are not going to invade China! The very idea is prepos--prepostar--it's bad. China is our ally! Some of you journalists seem to have gotten it in your heads that he's one of the good guys--I mean, one of the bad guys, and that's just not true. I have looked into Who Juntao's heart, and he's a good soul. I trust him. I trust him implicitly."

  3. I had figured that Delta was going to be as fucking hard as Far Cry on Realistic was. In fact, it was actually easier than Far Cry on Easy. I had assumed that the difficulty increase was much more than just turning off the training wheels--my bad for actually expecting a proper challenge. The only real challenge came from fighting the framerate (or lack thereof) whenever my video card overheated (about every 7 seconds of gameplay).

  4. So it's definitely doable, at least with the full engine source. (Prey uses a heavily modified version of the Doom 3 engine, for those that don't know.) Whether it's doable with just the SDK is unknown. Either way, it'd still be a lot of work.

    But it would be fucking awesome!

     

    I remember some minor glitches, such as shadows not being cast in both sections (maybe only in some cases),

    That's a pity. I don't think I ever noticed, though.

     

    [...]inability to see through a series of two portals, and some other little things.

    That's a performance optimization, no doubt. While it would be nice if they implemented a sliding scale of portal depths to render, in some ways, that would make it the limitation of today's graphics cards (and rendering engines) more obvious. Really, the only thing that could be guaranteed to render unbounded portal depths accurately would be a ray tracer.

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