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Macsen

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Posts posted by Macsen

  1. It used to be 'New Tales in an Old City', but because the new background isn't a cityscape that would not really have fit. How about 'New Tales from an Old Corridor?' :P

     

    I quite like 'Stories From the Shadows'. It took many a monkey with many a typewriter to come up with it, so be grateful! :ph34r:

  2. The comment about her breasts was a joke, and wasn't meant to spark an argument over their proportions. I agree that video games could do with a few women without breasts the size of GM melons. It's just that her whole body looks rather small compared to her head, but because the shot shows only her torso upwards, and is set at a slight angle, it might look fine in game. :)

  3. Maybe the Hammerites could be bald because they're afraid of little pagan bugs getting on them. Having a fully shaved Builder order would make them quite distinctive and fearsome in my opinion. Yes, even the eyebrows. Ant the bikini zone. :P

  4. Not that it is being done within the team but rather I am doing all the recording with my home studio setup and recruiting actors from the city and surrounding areas where I live.

    So every character will have a Canadian accent? Wouldn't it be better to have some voice actors from Britain, since the game has a medieval setting? I'm fine with voice actors from the Americas, but an all star cast of voice actors from the same town who all have the same Prince Edward Island accent might seem a bit odd. :)

     

    This is nothing against the beautiful Canadian accent. I'd feel the same way if you went down to the Llew Du and hired a cartload of Welsh choir singers.

     

    Anyway, I don't want to hijack this thread. Best of luck with your application, Kingers.

  5. That's a really nice idea, but it would promote killing them. (Unless you had a no-kill objective)

    The dead should stay dead, but you're only allowed to kill guards on easy anyway.

     

    I don't think we'll need loading zones in a level unless we're planning to do something huge. But it'd nice to talk about the possibilities beyond the first campaign. :)

  6. So that the player doesn't cheat by going into load zones to escape, we could make it so that every guard BJ'd in the area you've just left has regained consciousness by the time you revisit. This would totally rid the player of any advantage of going through load zones, encouraging him to do so only when his business in the zone he's in is fully complete.

  7. Does Doom 3 save information from the last loadzone when you go into a new area? If I killed a man in loadzone A, and went to loadzone C, when I returned through loadzone B would that man still lay dead?

  8. As I said, if you can come up with a good reason why the Thief used to be a noble that fits into the plot I'll include it. I'm not against our character having a long-winded back-story, as long as the player is told it for a good reason. We could always include it in the manual, anyway. As for our Thief's name, I've been calling him 'Picasso'. But he might as well remain unnamed.

  9. Interestingly (for those in the know), Springheel Jack is also a mythological creature that walks around in a hat and trenchcoat, with fiery eyes, who can leap over walls and do jedi mind tricks. Sound familiar?

    I was reading about Springheel Jack today. "His face was hideous and his eyes were like balls of fire. His hands had great claws and he vomited blue and white flames."

     

    The name fits you perfectly Springheel. :lol:

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