Zaccheus
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Posts posted by Zaccheus
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Huzzah !
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Try going into darkloader again, click on Thief2 (original) and click Install.
If Thief 2 plays ok again now, then the problem could be with the FM.
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Happy 30th Birthday New Horizon.
Hippies will never trust you again !
:lol:
HAPPY BIRTHDAY !!!
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Stories of the night
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(quite simple to do as DOOM3 comes with a .gui editor that makes it very simple)
It does?
Can we edit mainmenu.gui with it?
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I like the experimental brown (wood) look you've just set up.
(edited to clarify)
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But it isn't 'running to eward you'
Yes it is!
You seem to be confusing the actual data with the representation of that data.
The game world itself is 3D. The player's movements, the guard's movements, the architecture of the buildings, all of that is represented in 3D inside the game.
Only when it comes to presenting all this to the player are we forced to render it in 2D due to the lack of 3D monitors.
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It does make sense when you ask how the 2D image on your monitor is generated, and how the player can move around in the game world.
You are right about the 4D thing, though. In fact I remember a ray-tracing package which called itself 4D because you could do animations with it.
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Actually the first 3D game ever was done much earlier, but at this time it only had vector graphics. It still featured first person view alread, though and it was just black and white with no textures or colour.
You must be talking about "Elite", published 1984 (not for the PC though).
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If we want to go for a big cathedral, perhaps we should also have a look at the one in Cologne. Just round the corner from sparhawk.
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Hey Dram, that's massive !
I'm a bit confused about the different coloured screenshots, though. One looks grey, another looks blue & yellow.
Looking at your frame-rate, I was started thinking we should aim our mod at the kinds of machines which will be common in maybe one or two years time, if we can.
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Indeed.
Here's the lastest WIP of the character you'll be playing in this game. His cock ring is a bit tight which accounts for the unusual posture.
It's a good thing Doom3 is 18 rated then !
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I live in (and was born in) England, but I grew up in Berlin, Germany.
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And one European who likes ice hockey!
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When you do this, make a backup of the original files that you are about to modify. When you are finished, then send me the original and the new file so I can diff it to see what you changed. If you need help just ask.
Will do.
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As long as we are not using any Windows API calls (or Microsoft extensions to the language), it should compile on Linux without any problems.
Personally I think we should concentrate on getting it all working at all (while keeping portablity in mind) and once we have a solid code base, we can think about other platforms.
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"Hello DarkMod!"
If you would like to have a look at this beautiful screenshot, you'll see that I can now modify, compile, link, and use the gamex86.dll in-game.
Next stop ... leaning.
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Cool.
It's time to compile some code.
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At least I now have some idea how it all fits together.
:lol:
Feel free to suggest other URLs though.
Please confirm:
It is SDK 2 (edit: v1.1) that I should be using, right?
EDIT:
For some reason Doom3_SDK_2.exe installs SDK 1.1 - oh well.
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No worries.
I'm currently reading http://www.iddevnet.com/doom3/code.php so things are already making a bit more sense.
Erm, are we using SDK 2.0 ?
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Ok I've installed, patched and played Doom3 (we are converting that to Thief ?! ) and also have the SDK installed (which version are we using?), but to quote GamersHell:
"This SDK contains source code and header files for a variety of game subsystems, example maps and models, project files and more, but very little documentation."
So ... any place I can find some documentation?
Anyhow, I'll start off by getting the code to compile.
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I think Ishtvan also uses that version of the compiler. Only thing is you can't commit changes to the workspace probably if you add files. Not sure about this though, how compatible they are.
Cool.
I guess I should get Doom 3 & the SDK installed on my PC now.
The VC++ Toolkit compiler is identical to the VC++ .net 2003 compiler, it just comes without an IDE. So I had to write my own (screenshot).
> If you have samples of earlier code I would also like to see a bit.
I've attached the latest version of the Gravel v3 Physics Engine source code.
EDIT - removed source. Please contact me if you want to have a look.
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I can send you some of the code for the Gravel SDK.
I use the Microsoft Visual C++ Toolkit 2003 with my own IDE.
That should be Ok.
I got Doom3 this afternoon, I'll have to look into getting the SDK installed (I assume there's a link on Doom3.com).
So am I right in assuming I can write the leaning functionality as a stand alone extension (presumably moving the camera in an arc), or do I need to get your framework code as well?
(If I need to integrate my stuff into your VC++ Projects/Solution, I guess I'll need to get that VC beta)
Darkmod Homepage.
in The Dark Mod
Posted · Edited by Zaccheus
I had to do about ten refreshes until IE and FireFox gave me the new site!
Looks sweet though.
The only thing I don't like about frames is that you cannot easily bookmark or refresh individual pages.
BTW - http://www.mindplaces.com/darkmod/screen9.jpg is giving me a 404.