Jump to content
The Dark Mod Forums

Zaccheus

Member
  • Posts

    315
  • Joined

  • Last visited

Everything posted by Zaccheus

  1. Hy guys, I tend to hang around at TTLG.com and thus heard about this amazing project you folks are doing here. New Horizon said I should register here, as I'm considering joining your team, if you'll have me. ) Quick background: Professionally, I've worked as a full time C++ developer for over 5 years and have a degree in computing. As a hobby, I've been coding in C/C++ (and assembler!) since the 80's. Regarding Thief, I've been playing ever since TheDarkProject came out. I will say up-front: For various reasons (including Borland's lack of D3D support), I am only just getting into Direct3D. But I know quite a bit about 3D graphics (real-time & ray-tracing) and have written my own real-time 3D rendering engine: The whole 3D to 2D transformation, lighting and texturing is handled by my code. I only use the Windows API function 'Polygon' to draw a 2D polygon onto a flat device context. ( screenshots ). Currently I'm working on my 3rd Thief FM ("GoingDown") and am also writing an SDK for a generic file format called 'Dendros' which I plan to use for Gravel v3. I would have contacted you earlier and I did have a look at your 'vacancies' section a while ago, but I must confess that I didn't really seem to have any of the requested experience. However, if I can help you guys in any way (maybe even just writing simple tools which transform something from format X into format Y), I'd be happy to help because I think the DarkMod has great potential. EDIT: Switched off smilies in this post.
×
×
  • Create New...