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PinkDot

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Posts posted by PinkDot

  1. OK, thanks for the task. Waterpump seems be nice as a starter as I have image in my mind of similar one from my garden (I was a child at that time :) )

     

    I think one of the first things you'll need is the mod itself, which is on cvs.

    Actually getting Doom 3 will be the very first thing I'll start with... :) My "trial" version seems to be incomplete - the editor does not even run... But it's hard to get any PC game nowadays in Dublin... :angry:

     

    EDIT:

    I have 2 questions:

    1) what can I do with .ASE file? My 3DS Max 7.0 doesn't recognize this format...

    2) what textures exactly do you need? Just diffuse and specular or height as well? I heard that doom engine combines normal map and height map into one normal map while initializing. Is that true?

  2. Never thought that the good 'ol T2 would make such a remarkable display. smile.gif

    Well, but stretching engine to 150% of its intented capabilities is a big pain and takes too much time... It's possible to make small places really wonderful in dark engine but not entire big mission.

     

    Thx for joining.

    My pleasure :)

     

    I left myself a note (seriously - in my FM's-to-be-burned-to-CD folder) some 5 months ago to keep an eye out and watch for updates of this mission to be re-released. Now I can throw that note away!

    Oh, please don't tell me that I delayed you 5 months with burning your FM CD... I should definitely finish this FM one day or remake it in The Dark Mod :)

  3. Hi to everybody!

     

    I'm new in The Team. My job will be 3D modelling and texturing. As far as I know you always needed some objects to be textured, so I thought that could be the thing I would start with. So, are there any models waiting for theirs skins and if yes, where can I find them?

     

    Thanks in advance!

  4. BTW PinkDot, did you ever plan to re-release First Day of Winter? I didn't get to it in time before it was pulled from thiefmissions.com. sad.gif

    Yes, I did plan to finish this mission and improve a bit (for the contest I managed to make only the simplest idea due to time restrictions), but there were more important things to do in my life :)

    Although you still can download the contest version from this site:

    http://www.thief-forum.ehost.pl/konkurs/form_bud_en.html

  5. Welcome, those are some of the best screenshots I've ever seen in Dromed - that is not a mission you should abandon! The repairs to the cathedral one especially almost brings a tear to my eye.

     

    Perhaps you will like to rebuild it in TDM. >:)

    Thanks, SneaksieDave! Yes, I eventually decided to switch my mission to some up-to-dated engine, and The Dark Mod seems to be the right one :)

    You know - I'm very selfish: I need this mod for my mission, so I want to help you complete it as soon as possible.... ;)

     

    Sneaksie - Here you are another cathedral screen (and few more):

     

    screen104ab.jpg

     

    screen044ab.jpg

     

    screen047ab.jpg

     

    screen117ab.jpg

     

    screen088ab.jpg

  6. Hi!

    I would like to apply for the Texture Artist or/and Object Modeler position in The Dark Mod team.

     

    I have graduated from University of Fine Arts in Poznan (Poland), faculty: Painting (5 years studies).

    I have several years experience with computer graphics - both 2D and 3D.

    The programs I work with are Photoshop, 3DS Max and CorelDRAW. In 2D I work with graphics tablet.

     

    Obviously I'm the fan of Thief games series. I was working with Dromed for more than two years. I've released one fanmission - the winning entry in small polish FM contest. (The First Day of Winter). I have some experience in low poly modelling (I've made several dozen objects) and texturing (about 150 textures made). I've made also some objects and textures for another FM authors (f.e. for Timon in Forgotten Forest 2).

     

    Dromed and dark engine are obviously not sufficient for me, so I've decided to change the engine. Your mod looks very interesting and promising and helping you would be a great challenge for me, which I was missing in Dromed...

     

    So, my skills I could offer for The Dark Mod are:

    - hand drawing and painting

    - 2D computer graphics

    - 3D object modelling

    - UVW unwrapping

    - making seamless textures with dirt, scratches etc.

    - preparing bump, specular, normal maps and all the other necessary maps

     

    Here are few screenshots from my never finished mission (because of Dromed limitations...)

     

    screen038ab.jpg

     

    screen065ab.jpg

     

    screen084ab.jpg

     

    screen093ab.jpg

     

    screen112ab.jpg

     

    All custom stuff you can see (textures, objects) are made by myself.

     

    I can post more samples (also in higher resolution), if you'd like to.

     

    Thanks.

  7. Taken from Readme file of UD mod's:

    Any fan mission that doesn’t use its own custom gamesys will experience the changes as well.

    I don't know how many FMs use custom .gam files but I know that every FM which uses custom textures must have its own one. And in many cases it's easier to make new objects in archetype compared to modifying concrete objects. So I suppose there must be quite a lot of FMs with custom .gam file.

    And as there are no way to mix the .gam files there is also no way to use UD mod without any problems if FM has only just one custom texture....

     

    But of course I might be wrong because I've never tried it with any FM.

  8. If you want to improve your drawing skills start to draw from nature - not just from photos. Imagination sleeps when you're just looking on the plain photo. Soldiers where quite good but... just compare them with your Thief drawing....

  9. As far as I know UD mod is only for OMs. Most FMs use their own gamesys file and change its name. And there's no way to mix the gemesys files, only manually in Dromed.

    FM author who wanted to use this mod in his FM should modify this UD dark.gam or just copy some properties manually.

  10. Guards waking up was voted down because it just gives the player a good reason to kill them, and we decided the game of Thief has always been about avoiding killing, moreso than standard FPS games.

    Not necessarily. You can set the objective "Not to kill anyone" like in T1/2 on Expert. Waking after some time would make the gameplay more interesting because you will have to consider what to do with this body. If you're going to spend some time in this area you probably want the guard to be gaged and well hidden but if you're only dropping in some room for one object and quickly coming back - you can leave the body lying on the floor. And when there's no good place to hide and tie the body maybe the best solution is to avoid the guard? So - killing wouldn't be the only alternative. I don't like killing too.

    Actually blackjacking in Thief is "clean killing" because unconcious body acts almost like dead man. There is no risk with blackjacking... Thieving should be more anxious and nervous...

  11. Guards should have more ways to behave, when they see you on the streets with some weapons. Not only ignoring or attacking with purpose to kill you but f.e. forcing you to go away or disarm or just arresting you etc.. Killing should be extremity as long as you actually did not any crime yet...

  12. But not every innovation and complication to AI's behaviour makes the game easier.

    Why not make some guards (not every) more cunning and unpredictable? They are too straightforward now - when they see you they starts to shout and chase you. They could for example quietly hide in some specified places, when they hear your footsteps but not see you yet and wait for you to attack in unexpected moment. Designers could specify those points similarly to flee points or vantage points in dark engine.

    You know - not every guard is Benny.... ;)

  13. And how about making it so that a guard can wake up after a random amount of time? and when he does wake up he runs about alerting others so things become even more difficult.

    It will be great if guards could wake up after some time. And maybe even other guards could wake up unconcious guards using water.

     

    The only way to prevent them from running about is to tie them up, or putting them somewhere so they can't get back to the rest of the guards, or kill them.

    or locking the doors to rooms where we have placed the bodies... deep down in cellar, where no-one could hear them shouting.... B):)

  14. You are not limited by TDM or Doom 3 design but by what your hardware can handle.

    So that's good because as far as I know we are not able to make directional lights in T:DS which cast shadows. Even if it's impossible to handle by current machines maybe it will be possible soon.

     

    Personally I have light_bright on at all times in RL, so I never see any shadows at all. This command menu in the corner of my vision is really handy.

    And also snap_problems_to_grid makes life much easier... ;)

  15. Yes because during the day shadows don't exist. rolleyes.gif

    Really? So what is that dark shape of my body cast on the ground on the sunny day? And caves or cellars are also well lit when the sun is shining outside...? <_<

     

    Don't you know why Thief 3 is called Deadly Shadows - just because you can't light up the room the way you would like to - you can only have some poor spots of light. And that's why I'm asking about the meaning of Dark Mod's subtitle. Will we be able to have the light what we'd like to or will be limited to nonoverlaping spots of light?

  16. What about books? Will we be able to have diffrent art for every page? Not just only one like in Dromed. This will give the possibility of making books with sketches, drawings, hand-written notes, etc... A big advantage compared to Dromed, I think...

  17. Hello everyone!

     

    I have one question - will be zones avalaible in Dark Mod? Or could we be able to change the order of missions in game - I mean skip some or come back later to one we have played depending on what we'll do in game?

     

    I'm very happy that you make the Dark Mod, as I've lost my hopes on T:DS editor (and not only me, I suppose....). But please don't hurry so much - I have to finish my DromEd work first.... ;):D

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