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OrbWeaver

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Posts posted by OrbWeaver

  1. I'm probably exaggerating a bit, for the most part at 1024x768 (no AA, 4xAF) I am getting 60 fps with occasional slowdowns into the 30s.

     

    I'd rather play at 1280x1024 though, which I can do quite comfortably in D3/Q4 but with Prey there are parts where it goes down to 20-odd FPS at this resolution.

  2. There's probably alot of crap-made code in the current version of DirectX that couldn't have been optimized without remaking it from base.

     

    For sure there is cruft and legacy code, but are you really willing to believe that the presence of such code is causing the entire graphics pipeline to operate at 12% of its potential speed?

     

    Also, DirectX and OpenGL achieve comparable performance on the same card, so it clearly isn't the software which is limiting the speed. Maybe if the manufacturers already had the technology to improve the pipeline speed but were unable to do so due to lack of driver support, then DX10 might make a difference, but it is not going to be 6 - 8x.

  3. DX10? *drooool* :D

     

    Not that I think that will happen, but still. ;D

     

    It certainly won't, since

     

    1) Doom 3 does not use DirectX, and

    2) DX10 is overhyped Microsoft bullshit which will speed up games by 10x some time shortly after Mike Tyson gains a PhD in astrophysics and sixteen singing monkeys in tutus fly out of Steve Ballmer's arse.

  4. Actually they replaced so much stuff when writing the T3/DX2 engine that it is arguably incorrect to say it was using the Unreal engine. As I recall the only part of Unreal left was the editor, and even this had large parts of its functionality cut out.

  5. Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes.

     

    You may be pleasantly surprised by what you can get away with in the Doom 3 engine -- this is not crappy TDS with its ultra-low performance and instability. BSP holes are a thing of the past, and with judicious use of normal-maps you can simulate a lot of high-poly detail that would otherwise be impossible.

  6. It depends how important the "extreme" factor is. My X850XT/P4-3.4GHz/1024MB machine will play Doom 3 and Quake 4 perfectly well, but might struggle with Crytex or Unreal 3 (never tried them).

  7. Or are they losing their jobs because the CEO and his cronies are trying to squeeze more coin out of their companies? Trying to make more profit with less staff, dropping workforces that demand fair wages or threaten to unionize? What determines if a company like Verizon is in the toilet? If its shareholders arent making even more unearned profit from the beast?

     

    That just about covers it. In my company we are constantly told about minimising costs etc, or that they don't have enough budget to give inflation-linked raises to anyone outside of the small group of top performers, but the CEO still manages to take home millions in bonuses.

     

    When I had my cable internet installed a few years back I had a chance to chat with the tech. I asked him why it took so long to get my house set up, why I had such problems with getting my I-Net set up, why the techs took forever to get to me. He replied that when the telecom deregulation hit, most of his colleagues had been laid off and that the few techs left had a workload 5 times what it used to be. He said he is lucky if he can get all of his appointments done before a new batch lands on his desk.

     

    The exact same thing happened when we were outsourced from the public sector to a private organisation - half the support team were transferred to doing worthless process crap which helps nobody, while the rest of the team ended up with twice the work and a quarter of the time in which to do it (new SLAs as part of the contract). Guess whose fault it was when the targets weren't met?

  8. To tell you the truth I enjoyed the game (after the first...10 boring bits) though I did change the weapons to be a bit more powerful *whistle*

     

    Yeah I did that as well actually - the shotgun is cool but it has such an unrealistic spread-factor which makes it almost useless at distances of more than 10 feet.

     

    I changed the spread from 22 to 2 to get a much more accurate and usable weapon.

  9. You really don't want to be using your swapfile - if this is the case, buy more RAM.

     

    With 1.3 GB you won't have a problem though, as Gildoran said this is a bug in the editor which may be fixed with the latest patch.

  10. If you import a prefab with name "object_1" and you already have an "object_1" in your map, then the imported object becomes "object_2". I tested this by importing a prefab with a single model several times, and each time the number was incremented.

     

    I don't think any target translation happens, as this is just a key/val on the entity which will be imported as-is (just like color or classname).

  11. It can only because of some innate human instinct against homosexuality.

     

    Not homosexuality specifically, there is a strong human instinct against anything unusual or different. This is where most forms of prejudice come from, whether it's homophobia, racism, fear of people with "strange" disabilities or whatever.

     

    That can only mean that it isn't normal or natural behaviour, if anything, distaste for homosexuality is normal and natural.

     

    It is certainly not "normal", as far as statistics is concerned, but that doesn't make it unnatural. Similarly, a dislike of homosexuality is natural in the same way that human aggression is natural, although this obviously cannot be used to justify acceptance of it in a modern society.

  12. This is the worst thing about a dev team that's scattered around the planet. If we were all in an office, you could just roll your sleeves up and go at it until one of you were incapacitated, unconscious, or dead, but here you have to drag everything out for ages with a war of words.

     

    In an office environment it probably wouldn't happen anyway, because people tend to just laugh things off. It is always a problem with remote collaboration based on written communications that people get more riled up than in real life, because arguments in text form come across as more formal and uncompromising.

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