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OrbWeaver

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Posts posted by OrbWeaver

  1. It depends how important the "extreme" factor is. My X850XT/P4-3.4GHz/1024MB machine will play Doom 3 and Quake 4 perfectly well, but might struggle with Crytex or Unreal 3 (never tried them).

  2. Or are they losing their jobs because the CEO and his cronies are trying to squeeze more coin out of their companies? Trying to make more profit with less staff, dropping workforces that demand fair wages or threaten to unionize? What determines if a company like Verizon is in the toilet? If its shareholders arent making even more unearned profit from the beast?

     

    That just about covers it. In my company we are constantly told about minimising costs etc, or that they don't have enough budget to give inflation-linked raises to anyone outside of the small group of top performers, but the CEO still manages to take home millions in bonuses.

     

    When I had my cable internet installed a few years back I had a chance to chat with the tech. I asked him why it took so long to get my house set up, why I had such problems with getting my I-Net set up, why the techs took forever to get to me. He replied that when the telecom deregulation hit, most of his colleagues had been laid off and that the few techs left had a workload 5 times what it used to be. He said he is lucky if he can get all of his appointments done before a new batch lands on his desk.

     

    The exact same thing happened when we were outsourced from the public sector to a private organisation - half the support team were transferred to doing worthless process crap which helps nobody, while the rest of the team ended up with twice the work and a quarter of the time in which to do it (new SLAs as part of the contract). Guess whose fault it was when the targets weren't met?

  3. To tell you the truth I enjoyed the game (after the first...10 boring bits) though I did change the weapons to be a bit more powerful *whistle*

     

    Yeah I did that as well actually - the shotgun is cool but it has such an unrealistic spread-factor which makes it almost useless at distances of more than 10 feet.

     

    I changed the spread from 22 to 2 to get a much more accurate and usable weapon.

  4. You really don't want to be using your swapfile - if this is the case, buy more RAM.

     

    With 1.3 GB you won't have a problem though, as Gildoran said this is a bug in the editor which may be fixed with the latest patch.

  5. If you import a prefab with name "object_1" and you already have an "object_1" in your map, then the imported object becomes "object_2". I tested this by importing a prefab with a single model several times, and each time the number was incremented.

     

    I don't think any target translation happens, as this is just a key/val on the entity which will be imported as-is (just like color or classname).

  6. It can only because of some innate human instinct against homosexuality.

     

    Not homosexuality specifically, there is a strong human instinct against anything unusual or different. This is where most forms of prejudice come from, whether it's homophobia, racism, fear of people with "strange" disabilities or whatever.

     

    That can only mean that it isn't normal or natural behaviour, if anything, distaste for homosexuality is normal and natural.

     

    It is certainly not "normal", as far as statistics is concerned, but that doesn't make it unnatural. Similarly, a dislike of homosexuality is natural in the same way that human aggression is natural, although this obviously cannot be used to justify acceptance of it in a modern society.

  7. This is the worst thing about a dev team that's scattered around the planet. If we were all in an office, you could just roll your sleeves up and go at it until one of you were incapacitated, unconscious, or dead, but here you have to drag everything out for ages with a war of words.

     

    In an office environment it probably wouldn't happen anyway, because people tend to just laugh things off. It is always a problem with remote collaboration based on written communications that people get more riled up than in real life, because arguments in text form come across as more formal and uncompromising.

  8. Actually, there is middleware such as http://www.naturalmotion.com/pages/products.htm for example that is enabling game engines to do the very thing we are discussing (might not be able to get the D3 engine to do it though). There are a number of real-time animation solutions that use realistic physics and AI to animate, rather than being manually animated.

     

    Integrating third party software is unlikely to be a possibility until the Doom 3 code is open-sourced, except perhaps in limited situations (I think the physics engine is fairly modular for instance).

  9. I bought a Geforce 7600GT a few weeks ago, and it cost me $200, yet I definitely wouldn't consider it "decent" given my FPS crawls below 50 more than not. Despite the fact that I always run 800x600 for the extra frames per second, the card has trouble with new and several year old games (HL2). I don't really expect next year's to be playable on it.

     

    If your 7600GT is having difficulty playing HL2 at 800x600 you have some serious configuration/driver issues.

  10. You know, how often I heared during the development of this mod, that this or that can't be done, or it is to hard for such noobs and whatever.

     

    I think the idea is that since such a feature would be very desirable from a realism and gameplay perspective, the fact that it has not been implemented in any major game suggests that the effort required to implement it is prohibitively high.

     

    It's more a question of development time than competence.

  11. It's a very easy tweak, shouldn't require anything more than a boolean statement.

     

    Not exactly. Unless the core functionality has been overridden, the "climbable" property is set in the material definition for the texture applied to the ladder object. Enabling this option would require duplicate materials to be created, confusing the author and cluttering the texture selection tools.

  12. I've seen some posts of people who thought they could come there with just an idea and ebcause the idea for a game is the most important thing, everbody would have to immediately jump on the train. One posting I saw was rather ridiculous, because the guy posted along the lines, he already did all the important work (thinking of the gameidea) and now he is 'just' looking for some programmers who can code it.

     

    Wow, Kingers gets around a bit doesn't he?

  13. That doesn't help their case much.

     

    There is not much that can. Their case is based on superstition which is not supported by any rational argument

     

    Proving it's 'natural' doesn't necessarily mean it's good or right. Since nature works on a system of random mutation, and the vast majority of those mutations are not benefiical , and even detrimental to the unlucky recipient. Homosexuality certianly has been detrimental to many men who've been beaten up, put in jail, or killed for it, and you could never argue that it's more[/]i beneficial to be gay than straight. so the net result is negative.

     

    I was not suggesting that there is some evolutionary advantage to homosexuality. I am fairly sure it is little more than random chance, as you say, but concern for evolution is not what inspires the invective. In fact, the sort of person who rants about the evils of homosexuality is usually the same sort of person that believes the world was created in six days.

  14. You can train it like anything else. I'm sure that you might be able to enjoy and even desire it after some time, but that depends on your contact and your perception of it.

     

    They could probably train themselves to be bisexual, but not to be non-gay.

     

    There are plenty of examples (ancient Greece etc) of people being conditioned to ADD sexual desires, but I have never heard of a successful example of conditioning AGAINST a desire (although it can be wilfully controlled or suppressed in some cases).

  15. I think the "gay conditioning" stuff is basically an attempt by the homophobics to deny that homosexuality has any kind of natural and/or genetic basis, as this would undermine their superstitious belief that homosexuality is "unnatural" and "wrong".

  16. But what constitutes an idea? Thief as a whole – or its parts? Does Eidos own the intellectual property of burricks? Does having burrick-like creatures that belch red toxic fumes and are instead called "ruffians" avoid copyright?

     

    The precise definition depends on the country and jurisdiction, but in general copyright does not protect ideas but the expression of ideas (writing, photographs, art, music etc.).

     

    This is certainly the way it works in the UK; there was recently a case where a couple of authors tried to sue the publishers of The Da Vinci Code for "copying the central idea", and they lost quite spectacularly because ideas cannot be protected.

  17. I have heard it said by my psychology teacher that according to some survey or other 80% of homosexual men admit to being homosexually molested as children.

     

    You can find a survey that will prove anything you want. I do not believe for a minute that this statistic is true in the general case, in fact it sounds a lot like the sort of Freudian propaganda that certain classes of "psychologist" are all too fond of.

  18. Of course, if the competition was really about musical talent and not showmanship, the performers would be hidden behind a screen and identified only by numbers until the judging was over.

     

    As it is, I am always put off such competitions because they inevitably favour the Most Attractive Female rather than the Best Musician.

  19. I think he means "Can I improve the 3rd person perspective with the Doom 3 edito?", to which the answer depends on how much you want to change.

     

    You could change the model and skin using the editor (and 3D app and image editor and text editor), but I would guess you can probably not do much about the camera's behaviour.

  20. The movement of tha camera, making it more accessible. The camera becomes useful and not a frustrating hindrance.

     

    You can't change this in a level editor, you would need to modify the game code in order to do this.

     

    Level design == creating the INPUT to the game engine

    3rd person modifications == adjusting the OUTPUT of the game engine (which requires access to the source code).

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