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OrbWeaver

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Posts posted by OrbWeaver

  1. Will the penis sizes have an effect on gameplay?

     

    For example, a generously-endowed Englishman (such as myself) should be able to wreak havoc on opposing forces by ripping of his cybersuit and lashing the aggressors around the head with his voluminous manhood. Obviously this option should not be available for the diminutive Scot.

  2. If you want to waste as little cash as possible then I suggest you get the 6800 GS and overclock it - they have great overclocking potential and if you need I can guide you through the overclocking. My card is a 6600 GT and I overclocked it by about 20%. I get about as much 3D marks as a 6800 default.

     

    That's not bad, given that the 6600 Series has only a 128-bit memory interface against the 6800's 256-bit.

     

    That said, "default" version of graphics cards are generally pretty lame, most people go for something with letters after it.

  3. Did you ever get a chance to read "The Case of the Female Orgasm?" by Elisabeth Lloyd? It presents a pretty compelling case that some traits that get passed along are not selected for but rather are carried along generation to generation for a variety of reasons.

     

    Is it intelligent, or just ridiculous feminist twaddle?

     

    I think if females didn't have orgasms they would be even more unwilling to engage in sexual activity than they already are, with obvious consequences for the survival of the species.

  4. But as it is, I don't really see this happeneing anyway, because if ever another species would evolve to such level that we currently have, I think either we wouldn't really understand it, or would take it to the zoo for public display before it could evolve to more refinment.

     

    The big question in human evolution is what drove the development of our big brains and high-functioning consciousness, when it is apparent from looking at the animal kingdom that such traits are certainly not necessary for survival.

  5. I agree that it is better to focus on the level surroundings than the detail in the monsters. Perhaps not in Thief where you spend a lot of time looking at the AI, but in fast-paced shooter games like Quake the detail on the enemies is lost when they are charging at you in a darkened room.

  6. You're crazy spending that much on a graphcis card, just so you can crank antialiasing up to 16x.

     

    They are on special offer from Ebuyer:

     

    http://www.ebuyer.com/customer/products/in...duct_uid=105306

     

    Pretty good deal considering that is less expensive than the average X800 XL which was what I was originally intending to get.

     

    I only use 2x antialiasing and 4x AF, but now I can play in 1280x1024 at full framerate which I couldn't before with my 9800XT.

  7. Northbridge cooler fans and GPU fans are usually the worst culprits when it comes to noise (small fans with shittty bearings),

     

    No shit - my nice new X850 XT has a dedicated vent port for the fan (standard 2-slot job) and it sounds like a vacuum cleaner when it starts up.

     

    Fortunately the fan never seems to go above 13 percent, even when playing games, so the noise isn't too much of a problem.

  8. I see what you mean. And a good analogy too. ;) I didnt think there was a literal barrier, just some reason why q events dont manifest themselves at the atomic and higher levels, at least in a direct way so that we see the effects on our behaviour.

     

    The only reason quantum effects are even mentioned is because some people are absolutely desperate to believe that there is something "beyond scientific explanation" about their conscious mind, whether or not they have religious beliefs.

     

    The funny thing is that I myself have never felt this way - it is totally natural to me to consider my own brain merely as a container for numerous competing and interacting "thoughts", which occasionally bubble to the surface and result in an action. In fact I don't see why the whole concept of "me" can't be just another thought pattern that happens to crop up more often than others (and have quite a lot of influence on the other developing patterns).

  9. There definitely seems to be a sort of plateau or barrier so to speak that separates quantum activity from atomic activity in the sense that what happens at the q level doesnt directly effect the higher levels of order.

     

    It's not so much a barrier as part of the laws of probability. The chance of massive amounts of quantum effects simultaneously occurring in such a way as to have a specific effect on a decision made by the brain is similar to the chance of cosmic rays introducing an effect on your PC's motherboard that turns your game of Doom into Quake.

  10. I've suggested to the Doom3world.org community that we team up to improve GtkRadiant generally, to which all would benefit. As in, rather than individuals contribute to the codebase, have a central website (or wiki) where we can identify improvements and keep track of what we as an editing community think needs doing.

     

    Basically that's what I do anyway - if there is something we need that I think might be of interest to GtkRadiant in general, I suggest it to Spog. This not only benefits the community as a whole but also makes my life easier since he knows the code well and can implement things in a fraction of the time.

  11. There are some problems with this. For one, a quantum events causal chain is every bit as deterministic as a non-quantum event, its just not predictable. Secondly, why would you consider a random event as freedom producing? If you are willing to run out of a burning house but at the last second a quantum event zigs your will and you sit down to die, is that freedom producing?

     

    The major problem was that the theory made absolutely no attempt to explain HOW these mysterious quantum effects could affect consciousness. It was just replacing one mystery (free will) with another (quantum effects), without postulating any scientific link between the two.

     

    The problem is that there is not a shred of scientific evidence that points to the existence of genuine free will, in most cases it appears that the brain is just a complex machine that processes inputs and generates outputs. Although very little is known about the detailed mechanisms involved, there is little to suggest a lack of determinism other than "OMG OF C0URS3 I CAN CONTRL MY 0WN BRA!N!!!LOL".

     

    Another thing where I could see quantum effects having an influence could be in that Dennetts proposal. In his book "Consciousness explained" that favoured an idea that your mind is a kind of constantly fluctuating mass. All possible options are represented. Now when some options become more realistic then others, they are kind of growing (like a mathematical function that has several maximas). The quantum effect could be that tiny seed that is needed to create such a option in the first place and if you have several maximas and you need to make a decision the quantum effect could decide which one is really taken in the end.

     

    I find Dennett's theories to very well-thought out and reasonable. He doesn't make any assumptions based on the way things seem to be (like there is someone in control at the top of the brain with ultimate authority over everything else). The problem with relying on quantum effects is that they are absolutely tiny when compared to the (very deterministic) behaviour of neurons - they are no more likely to have an effect at the brain level than individual molecules in a gas could override the pressure equations.

  12. Wasn't Penrose the puveyor of some ridiculous theory about quantum affects in certain cellular structures ("nanotubules" IIRC) being responsible for "free will"?

     

    Basically the theory was "free will is a bit weird and mysterious, and so is quantum theory, therefore perhaps they are related, who knows?".

  13. I remember being impressed by the graphics on one of the original Tomb Raiders, unfortunately though I absolutely LOATHE 3rd person games (not because of any ideological elitism, I just can't stand not seeing what the character sees and all that lurching camera action gives me motion sickness).

  14. Which textures inspector are you referring to?

     

    The black one with square images in doesn't display anything until the texture definitions are applied from the media browser.

  15. Is the EOS 350D the one with about 16.7 megapixels?

     

    I made do with a simple point and shoot for my last holiday (Minolta Z3), but the experience is the same regarding taking loads and loads of shots and then deleting the bad ones.

  16. "Minority Report" All the time I tried to remember the title of that movie, because the demo reminded me a lot of it, but I couldn't recal the title. :)

     

    The thing that amuses me about that film is that even with all the complex arm-controlled technology, they still have to copy stuff onto a glass plate and carry it across the room in order for one guy to pass data to another.

     

    Apparently in the rush to invent motion capture systems they have forgotten how Ethernets work.

  17. That caught me. So, if I set a brush or brushes to be func_statics, are they treated as models or patches, that is, they don't complicate the BSP tree? Or am I misunderstanding? Does it have any other effect, good or bad? You've got me wondering if I can get more FPS by simply making battlements into func_statics.

     

    Yes, a func_static is removed from the BSP tree and treated like an instantiated model. It has the advantage of not carving surfaces, which reduces polycount (but may increase lightcount), but the small disadvantage of adding another entity to the list. I have also had problems with texture alignment on func_statics.

     

    I don't think converting stuff to func_statics will have much of an effect on framerates, but if you are seeing sparklies or the triangle arrangement with r_showTris looks excessive it may be worth a try.

     

    Patches do cut the BSP by the way, you might expect them not to but they do.

  18. I've been reading Gildorans tutorial about arches. Do you think this method (lost of vertex editing) is wrong then?

     

    Edge editing (with the E key) is fine, as this keeps pairs of vertices aligned. Using the V key with brushes (not patches) MAY cause problems if done wildly.

     

    And I was hoping for another DromEd experience. I'm not very good at 3d applications. :( Does changing complex brushes into func_static help?

     

    It is often a good idea to change small pieces of complex brushwork into func_statics to keep the polycount down.

     

    Don't worry though, although there may be some situations where holes occur, this is not T3Ed and you do not need to break into a 3D app to add every detail item.

  19. Unfortunately that is incorrect. I get holes occassionally and this is due to 1) a random factor or 2) fucking around with brushes too much.

     

    Try to avoid brushes if you can. If you get many messages like "removed x degenerate triangles" that's where holes can occur. I can post an example if you don't believe me.

     

    Please do.

     

    Basically brushes are fine if used is normal shapes such as boxes or rectangles, but are much more likely to break when they are not so alligned with the grid or are too small etc. I used to use brushes a lot too, until I had to restart the castle map cos of the fuckups. I'm practically mapping mostly in a 3d app.

     

    As I said in my follow-up to the earlier comment, everthing should always be aligned to the grid. Otherwise you get floating point errors which result in sparklies (which I guess could be seen as very small BSP holes).

     

    Orb, I'm not trying to piss you of, just trying to clear up the BSP holes issue - it's still there basically. Though I will admit it's much less common, if not rare

     

    No problem. I've never seen one in ordinary mapping, although as I mentioned I did get something like that when using the vertex editing tool to make a brush into a weird shape. Maybe yours is a similar situation.

  20. Objective editor - accepted.

     

    Stim/response - already on the list.

     

    Skin picker - @SneaksieDave, what exactly do you mean here? There is already a skin browser, are you talking about improvements to this?

     

    Model scaling - should be possible to implement, however I am slightly uneasy about adding this functionality because models are not "meant" to be scaled. If we can be sure that there are no ill-effects caused by scaling models then I don't have a problem.

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