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OrbWeaver

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Posts posted by OrbWeaver

  1. Concerning the "morality" that is one thing I'm pretty annoyed of in most children movies these days.

     

    It is not just these days. I remember being read some enormously tedious story when I was about six, something about a girl losing her temper and falling out with her dad and then they make it up, or similar garbage. It was so imbued with axe-grinding moral messagery that I more or less switched off.

     

    I cannot be the only one that has a violent aversion to being manipulated. If you want to teach a child something, why not just explain it to them?

  2. I measured this with fraps and the ingame doom3 fps counter.

    if the files are in single archieve, then it is the load on the cpu to get each file form archieve (such as a texture) and send it thru system ram to the vid card

     

    It doesn't do this for each frame though, otherwise the FPS would be in low single figures. The resources are loaded at level start (and possibly at other times during the game; I am not sure if D3 does on-demand loading or not), so any change in FPS must be due to something else.

     

    It is not just the speed of disk access either - retrieving lots of small files from all over the disk is much slower than unpacking them from a single archive file, due to filesystem overhead.

  3. may be my vid card being a radeon I have heard many others like me having trouble with the thief3 editor totally locking up a computer (requiring cold boot) just after doing a subtraction.

     

    Make sure you use the Flesh renderer rather than the Unreal renderer when subtracting brushes with a Radeon. The Flesh renderer is activated by clicking the "ION" button above the 3D viewport (NOT the one on the main toolbar), and you will see that it is active because the rendered view looks like it does in game.

  4. Any question science asks, religion asked some thousands of years before. 

     

    Why is the sky blue?  Why does it rain?  Why do we die?

     

    Yes, but science actually gets the answers right.

     

    Thunderbolts are sent from god? Wrong. The Earth is flat? Wrong. The Sun is dragged across the sky by a guy in a chariot? Wrong. The Sun will not rise unless thousands of human sacrifices are made everyday? Wrong. You can reach god by building a very tall tower? Wrong. Grand mal seizures are caused by demonic possession? You get the drift.

     

    A large and increasing proportion of religious "answers" have subsequently been proven wrong through scientific analysis, but there has never been a case where a scientific theory has been demonstrated incorrect by religion. Personally I prefer to base my understanding of the world on a sphere of knowledge that is constantly being expanded, rather than once which never does anything but shrink.

  5. But I think it unfortunate that the sciences have put so much effort into trying desperately to prove this particular theory, that they have turned a blind eye to any others.

     

    I think it is unfortunate when people try to ascribe motives that do not exist. Scientists do not try to "desperately prove" anything, they draw hypotheses from observations and then test those hypotheses through experiment or other analysis. The reason science appears to "turn a blind eye" to ID and other beliefs is that they are not supported by credible scientific evidence (which is different from the "circumstantial" evidence you mention). and are therefore not currently worth considering.

     

    Ultimately however, all such discussion is worthless, since science and religion do not address the same questions and therefore cannot be directly compared.

  6. If a person sees a child running out into the street in front of a car, I would think chances are they would grab the child out of danger as the child ran past them.  What is the advantage for the individual?

     

    Their motivation is a combination of guilt and empathy - guilt coming from society's teaching that life should be protected, and empathy coming from the fact that most people don't want to die.

     

    Essentially they save the child to stop themselves from feeling bad for not doing so.

  7. Well I saw a documentry on the large city of Coral (not sure how you spell it, pronounced "Core - al", al as in Alan) which survived a thousand years without a single war or invasion, existing soley on trade and entertainment.

     

    It was an interesting conclusion - basically, if agression, competition and dominance are core to human nature, you just don't get 1000 years without a war.

     

    Trade is pretty competitive, and can often be aggressive. The "core" is still there, it is just being expressed differently (or perhaps just controlled effectively).

  8. Which leads me to my next corollary:  Humanity has lived by one simply creed;  That which will not adapt to Humanity will be destroyed by Humanity.  I think the evidence bares this out exclusively.

     

    What's that have to do with solitaire...well, like gambling, it's a desperate ploy to control the odds, to wrest control and dominance over probablity and chaos.  Like sky diving, or cracking the human genome, or building the atomic bomb, or beating your best friend at poker...it's all the same.

     

    Aggression, competition and dominance are the inevitable and necessary by-products of the evolutionary process. If it weren't for these characteristics none of us would be here.

     

    Unless we start genetically modifying humans, there is nothing anybody can do about it.

  9. IMO the idea is not SO absurd. When TDM is finished and Eidos would like to do a Thief 4 out of it, it would be a huge advantage for them. They only have the costs of the D3 license and teh campaign development time, as everything else is ready. IMO this is a big bonus and I bet it would be MUCH MUCH cheaper to develop it this way, then doing a complete new Thief 4. Of course they would also have to pay us a fee for it, but I guess this would be only a nominal fee and is still cheaper then making everything from scratch.

     

    What is the actual situation with respect to copyright ownership of TDM content? Do contributors assign their copyrights to an entity representing the mod (like with GNU tools) or do they retain copyright and grant an irrevocable distribution license to the mod team (like with the Linux kernel)?

  10. How about this: (creating new work for everyone)

     

    Not only that, but it would make the game a lot more difficult - unnecessarily so in my opinion. There is such thing as too much realism.

     

    One thing I have been wondering about visibility is the relationship between the light gem and r_shadows. If you have shadows turned off, will the light gem be affected or is the visibility code independent of that of the renderer?

  11.   To me classical music was quickly replaced by death metal as the pinnacle of music for me, and while I still like a lot of it, just as much sounds derivative and boring - most classical composers ripped each others ideas off so much that lots of classical music sounds pretty much the same to me. 

     

    Whereas, for instance, every death metal track is 100% original and unique?

     

    All music is "derivative" of other works in its genre, and any genre you do not like or are unfamiliar with will sound pretty homogeneous. Music is just like software - it evolves and builds on previous ideas, rather than inventing something completely new at each step.

     

    Movie soundtracks are almost completely interchangeable these days, apart from John Williams, there are not many film composers that are worth listening to...

     

    That depends on your taste. I enjoy listening to Hans Zimmer's soundtracks, while Howard Shore's LoTR work was superb.

  12. A couple more models...

     

    http://img185.imageshack.us/img185/5650/chair8xi.jpg

    http://img80.imageshack.us/img80/446/chairhi5vo.jpg (High-poly rendering of chair model)

    http://img161.imageshack.us/img161/2198/table3tg.jpg

    http://img132.imageshack.us/img132/9382/tablehi0pi.jpg(High-poly table model, vertex cols but no skin)

    http://img85.imageshack.us/img85/7587/scene6wq.jpg

     

    Apologies for somewhat low-res screenshots, I cannot get D3 to take them in anything other than 1024x768 without AA (even if graphics mode is higher).

  13. I read about how the Id software team spent severeral month time

    to optimising  doom3! I think , fan missions maders not optimize

    their map, this cause how fan misions make low fps!

     

    Possible doom3 editor make more unopimized maps, compared

    with other engines, editors??????

     

    Yes it is certainly the case that FM makers need to optimise their maps (just like with TDS). You need to turn off shadows if individual lights don't need them, avoid overlapping light volumes, subdivide large surfaces if they are illuminated by many lights (more than 3), use caulk wherever possible, keep the on-screen polycount down to a sensible value (about 60k - 70k is recommended) and use visportals to divide the map into zones.

     

    Doom 3 is more optimised than TDS, but the editor won't do any of these things for you - authors have to take responsibility themselves for making the map run well.

  14. Why would it? I've seen lots of open-source/free software that's better than the commercial versions.

     

    Yeah sure - there is plenty of open source software that is exceptionally high in quality. However if a commercial offering was to remain successful it would need to have at least one redeeming feature that was not present in the OSS version (although in many cases that "feature" is services & support), or perhaps be better suited to a specific task or situation (i.e. Apple Macs are very popular with graphics designers and musicians).

  15. Sorry, but phpBB just doesn't cut it anymore. Both vBulletin and IPB are superb community software packages, and are hands down the best ones around. I didn't really like IPB at first, but have changed now. I still prefer vBulletin over IPB tho, but that's probably because I've used it more and for a longer period of time.

     

    I should certainly hope so - it would be sort of embarassing if the commercial offering was inferior to the free alternatives.

  16. Had a go at the shoulder pad in Blender just for fun. It was a bit more than 5 minutes and needs a bit more subdivision probably, but it came out OK.

     

    shoulder5ry.jpg

     

    I wish Blender's patch/surface functionality was as good as what Lightwave appears to have. Blender has very good subdivision surfaces but NURBS are fairly basic and Bezier patches do not even exist.

  17. I was jsut wondering. About two years ago (maybe 2.5) I got two identical disks from my wife for christmas. They were Maxtor 80GB disks. One of these disks broke down about half a year or a year ago and the other one broke down yesterday. Both were used in a desktop machine and the one from yesterday was put in a server about half a year ago. Anyway, my server is not heavily under stress most of the time so I wouldn't expect the discs to get overused.

    This is quite strange because I had machines used for more then 7 years and some disks I carried over when I switched to a newer machine, and I never had a harddisk failure in all that time. Is Maxtor that bad or could this be just coincidence?

    I guess I will not buy another maxtor anytime soon, because two disks in such a short time seems fishy to me.

    Reliability is often correlated amongst drives manufactured in a single batch. If the two drives were identical and bought at the same time it is not improbable that they could both be affected by a fault.

     

    Maxtor are pretty reliable in my experience, you were probably just unlucky.

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