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MjT

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Posts posted by MjT

  1. First of all, thanks for the super fast reply.

     

     

     

    At first (until now) I thought that the book in the desk was only decoration. I didn't manage to pick it up when I was in that room the first time. I guess I didnt try often enough / got the desk lid instead or slipped while right-clicking and thought that it is a static object. And/or I was in a hurry because I heard an automaton approaching and then forgot about it.

    I even revisited the room, the desk in particular, later on and still didnt realise that this was a readable. It's weird how sometimes you don't see the most obvious things...

     

    tl,dr: my bad, sorry.

     

     

     

    Thanks for the fun mission, I really enjoyed it!

    • Like 1
  2. Either this is a version 2.03-bug or I misunderstood the objectives.

     

     

    I don't manage to get the objective 'Find out who to kill' checked. Is there a special readable that tells me the people that have to be killed, which - after I read it - checks this objective and tells me in the objectives, which persons need to be killed? I assume not.

     

    So far, I killed three people: The scientist in the lab, the nobleman, and the captain. Is there a fourth? Killing anybody else (except destroying the automatons) results in 'mission lost' since I am playing on the highest difficulty level.

     

    I also burned the plans for the automatons, not sure, if this is important.

     

    I guess to end the mission, I have to walk to the front gate outside (can't go through it because the map ends there). But since the above objective is not checked, I can't trigger the mission's end.

     

     

    Any help is much appreciated.

     

    Apart from that: Great mission design, Sotha!

     

     

    I also liked the trapped desk, not too harsh in my opinion. Like you said, there is a warning stuck on it. Traps that are too obvious are boring.

     

     

  3. The low ceilings throughout are just a preference of mine. I find vertically compact spaces to be way more believable, while big ones just generally look wasted, and are difficult to rationalise in more modern and functional buildings.

     

    The mission looks great the way it is, but with the low ceilings you sometimes fail knocking the guards out because you hit the ceiling instead and that's annoying. So just for practicality reasons I'd raise the ceilings a bit.

    Apart from that: Great mission, I had fun and I found the concepts interesting. Keep it up!

    • Like 1
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