Jump to content
The Dark Mod Forums

Jaynesc

Member
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Jaynesc

  1. A great mission. I did find it somewhat difficult at first, but that was because I was unable to blackjack anyone due to vertical aiming problems which I've since resolved.

     

     

    Finding the secret door in the shop was an amazing experience for me. After the fight with the LQ, I examined the shopkeeper's body, and saw his glasses on the ground (this was before finding the readable explaining the door.) I immediately picked them up and rotated and zoomed them as close to my face as possible to see how the lenses affected my view. After that, I saw the painting, and sadly, placing the glasses in front of it for comedic effect seemed the only prudent choice. When the glasses actually locked into place and the door opened, my jaw dropped in astonishment. Of course it was just a lucky fluke, but having a secret door open in response to my playing around with the glasses without any idea that it would be useful was one of most memorable moments I've had in the Dark Mod so far.

     

    Also, picking up those stacked bars of gold in the locked Builder vault was incredibly satisfying.

     

  2. This was a very enjoyable mission, Sotha, thanks for creating it.

     

     

    I found the readables and sub-plots to be quite good. In an uncharacteristic moment of empathy and compassion, I was unwilling to KO the lady of the house after reading about her piano lessons. I didn't want a concussion to damage her talent.

     

    I would also like to express my support of the use of red herring items in the store. In a short, somewhat undead-based campaign such as this, it's not unreasonable for there to be some mission-to-mission uncertainty about the presence of undead.

     

×
×
  • Create New...