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Bastoc

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Status Replies posted by Bastoc

  1. Building a FM. Expected duration of task: couple of hours. Reality: tens of hours.O Lord Builder please help thy servant avoid silly mistakes.

    1. Bastoc

      Bastoc

      I've no problem making my own stuff because of what you said Sir Taff. I just mean sometimes I waste so much time and think "If only I had done that!"

    2. (See 4 other replies to this status update)

  2. Two job interviews tomorrow. Could use some flash bombs in case it goes wrong...

    1. Bastoc

      Bastoc

      It went pretty good I think. We'll see. If not I'll have time to map anyway!

    2. (See 5 other replies to this status update)

  3. Two job interviews tomorrow. Could use some flash bombs in case it goes wrong...

    1. Bastoc

      Bastoc

      Ahah, thank you guys for those wise words. I'll be fine ;)

    2. (See 5 other replies to this status update)

  4. Hey, is there a simple way of tweaking a def_attach entity? E.g. I want to use flame_sp but with a higher light value. Thx.

    1. Bastoc

      Bastoc

      Did the trick, thanks a lot! Really handy, since I had only one spawnarg to override.

    2. (See 3 other replies to this status update)

  5. Hey, is there a simple way of tweaking a def_attach entity? E.g. I want to use flame_sp but with a higher light value. Thx.

    1. Bastoc

      Bastoc

      Aw! Thanks. I just started a .map from startmap.map, without project. I guess to implement and test I need at least to create a defs directory and whatever is needed, then package it into a .pk4 and install it?

    2. (See 3 other replies to this status update)

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