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Posts posted by Paralytik
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Same here, freezes in the cathedral and I have to ctrl-alt-del.
Amazing work overall, great visuals and map layout, though there are some things I found kinda sketchy.
Intro Section:
I had some big troubles getting past the 2nd guard outside of the water plant place in the beginning, it wasn't very clear that a noisemaker arrow would do the trick since I didn't know I had them. I'm not sure exactly how this section can be improved, maybe make him move around a bit so you can steal the key and sneak in when he's not right next to the door, would make a lot more sense I think.
Also, didn't know I had underwater breath potions either so lost a lot of health while swimming to the cave, maybe a voice-over to make you aware of that?
Dungeon:
The undead/zombie on the other side of the collapsed floor is really hard to kill in a way that makes sense without loosing a lot of health, I don't really see the point in having him there at all.
Elevator Shaft:
Unneccesarily hard to get up there, no logic in how you where supposed to do it. I think a pure platform challenge would make more sense, or some more obvious places/platforms for rope arrows.
Cathedral Area, 1st part:
The guards in the first area (corridor/dining hall) all walked the same way it seemed, I just waited and knocked them out one by one and dragged them into the kitchen. Maybe some more variety here?
Guards Sleeping Quarters:
The placement of loot in these chests seemed a bit random, and most of the chests where empty. Perhaps fill them with other stuff, not just loot?
Edited this a lot, might add some more comments later.
I dread asking but, stolen/unlicensed assets in TDM?
in Art Assets
Posted
Really interesting read, glad to see pretty much everyone being so sensible.