Aswand
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Posts posted by Aswand
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Thanks. Been looking forward to this.
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Haven't played this yet but really looking forward to it, with its unusual gameplay & progressive approach to a subject which can be considered controversial and touchy to some gamers.
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Wow, what great news! I predict a new burst of activity in the Thief FM community, from both new modders & talented veterans alike. Good times ahead, boys. Good times ahead. Maybe it'll even lead to a new engine being developed for Thief with funding by Square-Enix/Amazon that incorporates more modern physics and heavy optimization + a fantastic new FM editor/mission builder, with the TDM guys being major contributers. I just have a hankering to go ziplining in the Thief uinverse. :-)
Aswand.
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Thanks for the feedback Aswand, it's nice to hear it's being used
Would you mind telling what modifications you use, and I could consider changing the profile I post here?
Also I've been looking into using the LS for combined creep, walk, run, but I find it a bit hard to configure in Xpadder, and also I am worried it might lead to situations where you want to creep and pull the stick too far leading to a Run, which gets you discovered... So not sure if it's a good solution.
I basically leave the analog sticks umapped on Thief Gold & Thief 2 and let their native analog support do the rest, and aside from repositioning a couple of controls on The Dark Mod and keeping it as close to the schemes on T1 & T2 as possible so I don't have to remember special keys with the Thief games when I use the 360 controller & Xpadder, I pretty much keep your layout intact.
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I use an Xbox 360 controller to play Thief 1, 2 & TDM and it works amazingly well, especially with Thief 1 & 2 including analog joystck movement. I think TDM would benefit well from analog controller support in future builds. The Thief games are perfect for a good controller, imo. For FPS shooters, a mouse & keyboard (or mouse & controller) are still best though.
Aswand
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Hey!
With the Thief series the slow pace make them perfect games to play on the big screen with a controller, However TDM has a lot of keys to set up (like the original Thief) so mapping all the keys to a controller is a challenge and requires some compromises to be made.
I've been playing with a Xbox360 controller for a while now, and think I have a good setup for TDM, with all or most of the functions mapped. For those interested, I thought I'd share it here, and ask for any input you guys have on what could be improved.
The Dark Mod Xbox 360 Controller
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Main
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LS: WASD movement
LS Press: Crouch
RS: Mouse look / Rotate (with manipulate)
RS Press: Eyeglass
A: Frob / Interact
B: Use item
X: Jump / Mantle
Y: Lantern
Dpad Up: Lean forward
Dpad Down: Put away weapons
Dpad Left: Lean left
Dpad Right: Lean right
LT: Parry / Manipulate
RT: Attack
RB: Change to Set 2
LB: Run
Back: ESC
Start: Objectives
Set 2
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LS: WASD movement
LS Press: Clear inventory
RS: Mouse look / Rotate (with manipulate)
RS Press: Drop inventory item
Y: Cycle lockpicks
X: Cycle keys
A: Cycle maps
B: Cycle readables
Dpad Up: Previous weapon / Zoom
Dpad Down: Next weapon / Zoom
Dpad Left: Next inventory item
Dpad Right: Previous inventory item
LT: Shortsword
RT: Blackjack
LB: Creep
RB: n/a
Back: Quick load
Start: Quick save
And here is the profile itself. Copy+paste to a profile file, you know how it works of you use Xpadder:
;--- Xpadder Profile Data --- DataType=Profile Version=2013.07.18 Name=Thief The Dark Mod Set1Name=Main Set1StickDeadZones=92,64 Set1DPadMode=FourWay Set2Name=Set 2 Set2StickDeadZones=92,64 Set2DPadMode=FourWay Set1Button1Name=Frob/interact Set1Button1Slots=Right Mouse Button (2) Set1Button2Name=Use item Set1Button2Slots=Enter Set1Button3Name=Jump/Mantle Set1Button3Slots=Space Set1Button4Name=Lantern Set1Button4Slots=L Set1Button5Name=Creep Set1Button5Slots=Left Shift Set1Button6Name=To Set 2 Set1Button6SetSelect=1 Set1Button7Name=Menu Set1Button7Slots=Escape Set1Button8Name=Objectives Set1Button8Slots=O Set1Button9Name=Crouch Set1Button9Slots=X Set1Button10Name=Spyglass Set1Button10Slots=G Set1DPadUpName=Lean forward Set1DPadUpSlots=F Set1DPadRightName=Lean right Set1DPadRightSlots=E Set1DPadDownName=Put away weapon Set1DPadDownSlots=Back-Tick Set1DPadLeftName=Lean left Set1DPadLeftSlots=Q Set1Stick1UpName=Forward Set1Stick1UpSlots=W Set1Stick1RightName=Strafe right Set1Stick1RightSlots=D Set1Stick1DownName=Backward Set1Stick1DownSlots=S Set1Stick1LeftName=Strafe left Set1Stick1LeftSlots=A Set1Stick2UpSlots=Mouse Move Up Set1Stick2UpMouseSpeed=32 Set1Stick2RightSlots=Mouse Move Right Set1Stick2RightMouseSpeed=32 Set1Stick2DownSlots=Mouse Move Down Set1Stick2DownMouseSpeed=32 Set1Stick2LeftSlots=Mouse Move Left Set1Stick2LeftMouseSpeed=32 Set1TriggerLeftName=Parry/Manipulate Set1TriggerLeftSlots=Middle Mouse Button (3) Set1TriggerRightName=Attack Set1TriggerRightSlots=Left Mouse Button (1) Set2Button1Name=Toggle maps Set2Button1Slots=M Set2Button2Name=Toggle readables Set2Button2Slots=I Set2Button3Name=Toggle keys Set2Button3Slots=K Set2Button4Name=Toggle lockpicks Set2Button4Slots=P Set2Button5Name=Run Set2Button5Slots=Left Control Set2Button6SetSelect=0 Set2Button7Name=Quick load Set2Button7Slots=F9 Set2Button8Name=Quick save Set2Button8Slots=F4 Set2Button9Name=Clear inventory Set2Button9Slots=Back-Slash[uS]/Hash[uK] Set2Button10Name=Drop item Set2Button10Slots=R Set2DPadUpName=Prev. weapon Set2DPadUpSlots=Mouse Wheel Up Set2DPadRightName=Prev. inv. item Set2DPadRightSlots=Right Square Bracket Set2DPadDownName=Next weapon Set2DPadDownSlots=Mouse Wheel Down Set2DPadLeftName=Next inv. item Set2DPadLeftSlots=Left Square Bracket Set2Stick1UpName=Forward Set2Stick1UpSlots=W Set2Stick1RightName=Strafe right Set2Stick1RightSlots=D Set2Stick1DownName=Backward Set2Stick1DownSlots=S Set2Stick1LeftName=Strafe left Set2Stick1LeftSlots=A Set2Stick2UpSlots=Mouse Move Up Set2Stick2UpMouseSpeed=32 Set2Stick2RightSlots=Mouse Move Right Set2Stick2RightMouseSpeed=32 Set2Stick2DownSlots=Mouse Move Down Set2Stick2DownMouseSpeed=32 Set2Stick2LeftSlots=Mouse Move Left Set2Stick2LeftMouseSpeed=32 Set2Stick2UpRightSlots=5 Set2Stick2DownRightSlots=0 Set2Stick2DownLeftSlots=8 Set2Stick2UpLeftSlots=3 Set2TriggerLeftName=Sword Set2TriggerLeftSlots=2 Set2TriggerRightName=Blackjack Set2TriggerRightSlots=1
Any input is appreciated, and hope it is useful for people
-Shadrach
EDIT: Changed LB to Run, while Set 2 LB has Creep - figured after playing some more that Run+Jump needs to be possible and Creep is very rarely needed. There certainly are some missions where running jump is a necessity at some places.
Just wanted to say that I use this loadout (with some modification) for my own Xpadder profile for Thief 1, 2 & TDM fan missions and it works perfectly. It's especially great for Thief Gold & Thief 2 because they support analog movement. It's just sooooo much easier to creep past (or creep behind for a good BJ) an NPC with analog movment on an Xbox 360 controller than it is having to fuss with special movement speed buttons and/or keys. So thanks for that. Been using Xpadder for several years but actually didn't know how to set up the multiple set switch until now. This is the perfect controller scheme for the games, imo. I can't wait for the developers of TDM to implement analog stick support in their excellent mod.
Aswand
I made a darkmod gamepad layout for Xpadder
in The Dark Mod
Posted · Edited by Aswand
I haven't tried this particular lay out but I did find an xpadder profile on here, intended for TDM, that I adapted for New Dark and Thief 1 & 2. It works perfectly for the Dark Engine games because of its built-in analog joystick support. I can't tell you how great analog support is in a game like the Thief series with the ability to crouch 'n' creep oh oh so slowly with incredible precision. Speaking of which, has the latest version of TDM adopted analog support for controllers yet? I've been getting back into Thief FMs using the Xpadder profile I mentioned and a Sony DS4 controller with DS4Windows but I'd love to start playing TDM FMs again.