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Wormrat

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Posts posted by Wormrat

  1.  

    I can imagine it getting reversed so you can frob it when it is closed but not open but I can't understand how it can be permanently unfrobable.

     

    Yes, I should have been more clear. The dome raised, but I could not frob the chalice. After a few more jumps and clicks, I managed to reset it. I didn't try lowering the dome and then frobbing, but it sounds like that would have worked. But the problem was not permanent; no.

     

    About the pit: I'm sorry; I meant to edit that out. My first time through the mission, it would not let me drop the body in the pit. I quicksaved just before the pit and reloaded several times, and each time attempted to drop him all over the place (didn't try jumping and letting go, though). However, I couldn't reproduce this on another playthrough, so please ignore.

     

    I went through again and ghosted it. Very fun with the replacement crown (of course I had to test to see if they'd react without it), and the silent mantling makes you feel like a ninja when you're up on a bed or in the rafters.

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  2. I actually liked this mission the most out of the three. Very "classic" in feel, with the top-bottom architecture, a couple alternate routes, and everything believably placed. Oh, and thanks for giving me all those candles in the storeroom to light and play with.

     

    EDIT: Also, I appreciate the "no knockouts" rule on Expert. I know a lot of fans don't like such restrictions, but it was nice to know that I was attempting a challenge that was actually designed instead of imposing my own rules on a mission that might not be well-suited for it.

     

     

    Climbing up the rope and emerging into a familiar-looking Thief-style kitchen was definitely a "It's good to be back" moment.

     

    I also really like how the upstairs guard has a window overlooking the chapel area, along with that area's rafters and side entrance into the upstairs room. Interconnected locations like this are where this kind of game shines.

     

  3. Not sure if this counts as "bug" or "alternate solution:"

     

    You can stand on the dome over the chalice, jump up and frob the mechanism (by clicking wildly). Something about the dome causes you to "stick" just above it, and you can launch off with a higher jump than you normally would get. Doing it this way makes it easy to replicate the "can't frob chalice" bug, though, so I guess that's like a punishment. I assume making the wooden beam a little higher would fix this.

     

    (EDIT: Nevermind; could not reproduce) Also, every time I shouldered the body underneath the elevator, I was unable to drop it, leaving me stuck down in the pit.

     

     

    Really liked the key placement in this mission. I haven't tried ghosting, but it would be a real challenge with all the backtracking--great way to get the most out of a small mission.

  4. Is there a known bug list other than the one on the wiki? I'm sure you guys have an internal list of all the technical problems, but I'm thinking something player-oriented, so you don't get people saying, "Flowerpots are nigh-frictionless!" over and over.

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