bladeghost
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Posts posted by bladeghost
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I see my error. I did the same on the safe in the trainer but I fixed that but missed this. What happens is when the safe is opened it makes the items frobable and it should also be set up to make them unfrobable when closed but I missed that out. So, what has happened here is that you have opened the safe but probably you were close and the door was blocked by your body and stopped. The items are now frobable but you can't see them yet and anyway the door would get in the way of frobbing. You step back a little and frob again and it closes. But the items are still frobable but blocked by the door and anyway you don't know. So you open the door again. This toggles the frob off so you can't frob them.
A workaround is this: I just tried it and managed to do it but it is a bit hit and miss so try a few times:
Close the door and move in close and open it and deliberately block the door again. Close it again. Now step back and open it again. If still no luck try this: With the door open, close it but block it from closing. Then open it again. Keep checking the contents to see if you can now frob them. I got it eventually. The contents are not mission-vital
but the key is for the armoury.
BTW remember spoilers. These are not obvious but look under Other Styles.
Thanks FIDCAL bud, at least I know it's not something on my end. That helps me.
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This map I feel was well done and the first time I've seen water in a doom 3 mod that looked
impressive, wow is all I can say.
This map reminded me more of the original thief game.
This was well done and a nice suprise.
Great job!
JV
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This mission was quick, but I had diffuculties getting to to run in the first place.
saying map error unable to load map.
I got it to work after placing the map file in the main darkmod folder.
Nice work!
JV
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Hi everyone as im new to the darkmod forums but am an active member or the doom3 community.
First of all well done and very impressive.
yet I've had a diffucult spot I've run into.
on the third floor room with the chalice and dome the safe on the wall
contains items, like a key,loot and such, however they are not retrevable and
I cannot pick them up. I shot an arrow in at the cup to knock it out of the safe and was still
not able to pick it up. (nice cubemapping by the way)
is it supposed to be that way?
I'm thinking not but if I need the key in the safe to progress I can't take it.
so I guess I'm stuck.
Thanks.
JV
Fan Mission: Crown of Penitence by Jesps (2009/10/17)
in Fan Missions
Posted · Edited by bladeghost
I did try that many times and still no-go, I just had to get it to work and check it out, thats why the folder got put there, nothing else seemed to work and yes I used the tdm launcher.
I didn't want to do that but it was the only solution unfortunatly. heck I even had to repack the zip into a pk4.
after that chalice and outpost worked perfectly this is the only one I had trouble getting started.
also the first page of objectives is blank and there are no purchases after that, thats if there is one?
example:the tutorial level is in its own folder in the fms directory with a pk4 in it. the other missions I had to do the same or else it wouldnt work
I don't know why. but the pk4 solution seemed to make it work. it wouldn't read as a .zip
I shouldn't have to change anything really, but should anyone have trouble that might help.
I'm just telling you what my first experience with all this has been like so far,
the most important thing is that the darkmod WORKS! functions well enough to enjoy it.
It is an amazing labor of love, just incredible. more wiki to read.....
so far the darkmod toolset is well done, F3 is the magic button for rendering lighting and textures.
looking foward to more FMS definatly, and will make one myself too.
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