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id3839315

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Posts posted by id3839315

  1. Is that screenshot from 1.04?

    Yes.

     

    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "2"
    seta image_useAllFormats "1"
    seta image_useCompression "1"

    This will compress textures during loading. If that doesn't help... When I had malloc failure with The Caduceus of St Alban I had to decrease the resolution of textures on loading. You can try that by putting these values:

     

    seta image_downSizeBumpLimit "512"
    seta image_downSizeBump "1"
    

     

    I've changed DoomConfig.cfg but I still get the same malloc failure for 4194312. :(

  2. try changing ambient and interaction to simple and default.

    Result: another malloc failure for 4194312

     

    --------- Game Map Shutdown ----------

    WARNING: Door Gshack_door2 is not within a valid AAS area

    WARNING: Door Gshack_1 is not within a valid AAS area

    WARNING: Door FootlockerLid_1 is not within a valid AAS area

    WARNING: Door Hamdoor1 is not within a valid AAS area

    WARNING: Door Hamdoor2 is not within a valid AAS area

    WARNING: Door Hamdoor3 is not within a valid AAS area

    WARNING: Door OldChestLid_1 is not within a valid AAS area

    WARNING: Door atdm_mover_door_3 is not within a valid AAS area

    WARNING: Door liondoor2 is not within a valid AAS area

    WARNING: Door door_96x48x2hinge_4 is not within a valid AAS area

    WARNING: Door door_96x48x3hinge_2 is not within a valid AAS area

    WARNING: Door door_96x48x2hinge_10 is not within a valid AAS area

    WARNING: Door atdm_mover_door_5 is not within a valid AAS area

    WARNING: Door atdm_mover_door_1 is not within a valid AAS area

    WARNING: Door secret_door is not within a valid AAS area

    WARNING: Door door_96x48x2hinge_5 is not within a valid AAS area

    WARNING: Door DoorWardrobeB2 is not within a valid AAS area

    WARNING: Door DoorWardrobeB1 is not within a valid AAS area

    WARNING: Door door_96x48x3hinge_3 is not within a valid AAS area

    WARNING: Door door_96x48x3hinge_10 is not within a valid AAS area

    WARNING: Door safe_door is not within a valid AAS area

    WARNING: Door builder_loft_door is not within a valid AAS area

    WARNING: Door door_104x56x2hinge_5 is not within a valid AAS area

    --------------------------------------

  3. Version 2 will be missing textures in 1.03?

     

    You are perhaps saying that the original release works in 1.03 but not in 1.04? :unsure:

    Nope, I'm sure it's ReturnToTheCityV2.pk4 on TDM 1.03. When I try to load the fan mission "The Transaction" it displays "TDM Version Mismatch. Cannot install this mission as it requires The Dark Mod v1.04."

  4. Make sure image_downsize, image_downsizebump and image_downsizespecular are all set to 0 by checking them in the console. Also make sure you don't have image compression and normal compression enabled in the menu.

    Settings in DoomConfig.cfg are:

     

    seta image_downSizeLimit "512"

    seta image_ignoreHighQuality "0"

    seta image_downSizeBumpLimit "512"

    seta image_downSizeSpecularLimit "128"

    seta image_downSizeBump "0"

    seta image_downSizeSpecular "0"

    seta image_downSize "0"

    seta image_useNormalCompression "0"

    seta image_useCompression "0"

  5. Looks like somebody added hardware eating components in TDM 1.04. :(

    I've tested some of the old missions. They're running slowly or crash.

    The main menu looks blurry, too. Display resolutions were TDM 1.04 @ 640x480 and TDM 1.04 @ 1280x720.

    It's running smoothly with TDM 1.03 @ 1024x768.

     

    System Configuration:

    AMD Athlon X2 2.8 GHz Dual-Core, 2 GB RAM, ATI Radeon HD 3200, 22" (1920 x 1080), Win XP Pro with SP3.

     

    Any ideas how to solve this problem ?

    post-3384-129951786853_thumb.jpg

    post-3384-129951789077_thumb.jpg

  6. # On very low end PC's with a "Pentium"4 or "HD2400pro" that are even considered low for vanilla Doom3, I recommend that V-sync is off, AA is off, Aniso is 4x or lower and "Ambient rendering" & "interaction shader" are set to their lowest settings.

    The game crashes anyway. :(

     

    ------------------------

    Shutting down sound hardware

    idRenderSystem::Shutdown()

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...destroying window

    ...shutting down QGL

    ...unloading OpenGL DLL

    ------------ Game Shutdown -----------

    --------- Game Map Shutdown ----------

    --------------------------------------

    Shutdown event system

    --------------------------------------

    malloc failure for 4194312

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