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id3839315

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Posts posted by id3839315

  1. Is that screenshot from 1.04?

    Yes.

     

    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "2"
    seta image_useAllFormats "1"
    seta image_useCompression "1"

    This will compress textures during loading. If that doesn't help... When I had malloc failure with The Caduceus of St Alban I had to decrease the resolution of textures on loading. You can try that by putting these values:

     

    seta image_downSizeBumpLimit "512"
    seta image_downSizeBump "1"
    

     

    I've changed DoomConfig.cfg but I still get the same malloc failure for 4194312. :(

  2. try changing ambient and interaction to simple and default.

    Result: another malloc failure for 4194312

     

    --------- Game Map Shutdown ----------

    WARNING: Door Gshack_door2 is not within a valid AAS area

    WARNING: Door Gshack_1 is not within a valid AAS area

    WARNING: Door FootlockerLid_1 is not within a valid AAS area

    WARNING: Door Hamdoor1 is not within a valid AAS area

    WARNING: Door Hamdoor2 is not within a valid AAS area

    WARNING: Door Hamdoor3 is not within a valid AAS area

    WARNING: Door OldChestLid_1 is not within a valid AAS area

    WARNING: Door atdm_mover_door_3 is not within a valid AAS area

    WARNING: Door liondoor2 is not within a valid AAS area

    WARNING: Door door_96x48x2hinge_4 is not within a valid AAS area

    WARNING: Door door_96x48x3hinge_2 is not within a valid AAS area

    WARNING: Door door_96x48x2hinge_10 is not within a valid AAS area

    WARNING: Door atdm_mover_door_5 is not within a valid AAS area

    WARNING: Door atdm_mover_door_1 is not within a valid AAS area

    WARNING: Door secret_door is not within a valid AAS area

    WARNING: Door door_96x48x2hinge_5 is not within a valid AAS area

    WARNING: Door DoorWardrobeB2 is not within a valid AAS area

    WARNING: Door DoorWardrobeB1 is not within a valid AAS area

    WARNING: Door door_96x48x3hinge_3 is not within a valid AAS area

    WARNING: Door door_96x48x3hinge_10 is not within a valid AAS area

    WARNING: Door safe_door is not within a valid AAS area

    WARNING: Door builder_loft_door is not within a valid AAS area

    WARNING: Door door_104x56x2hinge_5 is not within a valid AAS area

    --------------------------------------

  3. Version 2 will be missing textures in 1.03?

     

    You are perhaps saying that the original release works in 1.03 but not in 1.04? :unsure:

    Nope, I'm sure it's ReturnToTheCityV2.pk4 on TDM 1.03. When I try to load the fan mission "The Transaction" it displays "TDM Version Mismatch. Cannot install this mission as it requires The Dark Mod v1.04."

  4. Make sure image_downsize, image_downsizebump and image_downsizespecular are all set to 0 by checking them in the console. Also make sure you don't have image compression and normal compression enabled in the menu.

    Settings in DoomConfig.cfg are:

     

    seta image_downSizeLimit "512"

    seta image_ignoreHighQuality "0"

    seta image_downSizeBumpLimit "512"

    seta image_downSizeSpecularLimit "128"

    seta image_downSizeBump "0"

    seta image_downSizeSpecular "0"

    seta image_downSize "0"

    seta image_useNormalCompression "0"

    seta image_useCompression "0"

  5. Looks like somebody added hardware eating components in TDM 1.04. :(

    I've tested some of the old missions. They're running slowly or crash.

    The main menu looks blurry, too. Display resolutions were TDM 1.04 @ 640x480 and TDM 1.04 @ 1280x720.

    It's running smoothly with TDM 1.03 @ 1024x768.

     

    System Configuration:

    AMD Athlon X2 2.8 GHz Dual-Core, 2 GB RAM, ATI Radeon HD 3200, 22" (1920 x 1080), Win XP Pro with SP3.

     

    Any ideas how to solve this problem ?

    post-3384-129951786853_thumb.jpg

    post-3384-129951789077_thumb.jpg

  6. # On very low end PC's with a "Pentium"4 or "HD2400pro" that are even considered low for vanilla Doom3, I recommend that V-sync is off, AA is off, Aniso is 4x or lower and "Ambient rendering" & "interaction shader" are set to their lowest settings.

    The game crashes anyway. :(

     

    ------------------------

    Shutting down sound hardware

    idRenderSystem::Shutdown()

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...destroying window

    ...shutting down QGL

    ...unloading OpenGL DLL

    ------------ Game Shutdown -----------

    --------- Game Map Shutdown ----------

    --------------------------------------

    Shutdown event system

    --------------------------------------

    malloc failure for 4194312

  7. To get the crown...

     

     

    If you are the top near the rope arrows, look around a little lower than you and notice the second launcher platform (you used one to get launched all the way up to the top area, this second one looks just like it).

     

    Ride a rope arrow around the top rotating ring, jump off on the platform above the second launcher, carefully wind your way down, and use the launcher to help you "reach" the crown!

    Thanks Komag.

     

     

    "on-the-fly grab" is crazy. :laugh:

     

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