id3839315
-
Posts
180 -
Joined
-
Last visited
-
Days Won
1
Posts posted by id3839315
-
-
-
-
Folks have had success playing it in 1.03 but it will be missing textures (at least). You need to upgrade to 1.04
I finished the mission with TDM 1.03 and it still looked better than T1.
-
I *think* we changed some textures in v1.04, so maybe one of them did grow a bit and that is now enough to force your system to run out of memory?
Yep, that's not nice.
-
What OS are you running? How much memory does the gfx card have?
ATI Radeon HD 3200 - 256 MB, Win XP Pro with SP3.
-
Is that screenshot from 1.04?
Yes.
seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1"
This will compress textures during loading. If that doesn't help... When I had malloc failure with The Caduceus of St Alban I had to decrease the resolution of textures on loading. You can try that by putting these values:
seta image_downSizeBumpLimit "512" seta image_downSizeBump "1"
I've changed DoomConfig.cfg but I still get the same malloc failure for 4194312.
-
try changing ambient and interaction to simple and default.
Result: another malloc failure for 4194312
--------- Game Map Shutdown ----------WARNING: Door Gshack_door2 is not within a valid AAS area
WARNING: Door Gshack_1 is not within a valid AAS area
WARNING: Door FootlockerLid_1 is not within a valid AAS area
WARNING: Door Hamdoor1 is not within a valid AAS area
WARNING: Door Hamdoor2 is not within a valid AAS area
WARNING: Door Hamdoor3 is not within a valid AAS area
WARNING: Door OldChestLid_1 is not within a valid AAS area
WARNING: Door atdm_mover_door_3 is not within a valid AAS area
WARNING: Door liondoor2 is not within a valid AAS area
WARNING: Door door_96x48x2hinge_4 is not within a valid AAS area
WARNING: Door door_96x48x3hinge_2 is not within a valid AAS area
WARNING: Door door_96x48x2hinge_10 is not within a valid AAS area
WARNING: Door atdm_mover_door_5 is not within a valid AAS area
WARNING: Door atdm_mover_door_1 is not within a valid AAS area
WARNING: Door secret_door is not within a valid AAS area
WARNING: Door door_96x48x2hinge_5 is not within a valid AAS area
WARNING: Door DoorWardrobeB2 is not within a valid AAS area
WARNING: Door DoorWardrobeB1 is not within a valid AAS area
WARNING: Door door_96x48x3hinge_3 is not within a valid AAS area
WARNING: Door door_96x48x3hinge_10 is not within a valid AAS area
WARNING: Door safe_door is not within a valid AAS area
WARNING: Door builder_loft_door is not within a valid AAS area
WARNING: Door door_104x56x2hinge_5 is not within a valid AAS area
--------------------------------------
-
Did you try in 1.04 setting compress textures and compress normals to 'enabled'? It's in advanced video settings.
I can't find the settings for compression.
-
Version 2 will be missing textures in 1.03?
You are perhaps saying that the original release works in 1.03 but not in 1.04?
Nope, I'm sure it's ReturnToTheCityV2.pk4 on TDM 1.03. When I try to load the fan mission "The Transaction" it displays "TDM Version Mismatch. Cannot install this mission as it requires The Dark Mod v1.04."
-
Make sure image_downsize, image_downsizebump and image_downsizespecular are all set to 0 by checking them in the console. Also make sure you don't have image compression and normal compression enabled in the menu.
Settings in DoomConfig.cfg are:
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_downSize "0"
seta image_useNormalCompression "0"
seta image_useCompression "0"
-
Did you disable Post-Processing?
Post Processing is disabled.
I've only updated from TDM 1.03 to TDM 1.04 and tested the aspect ratios 4:3, 16:9 and 16:10 but it doesn't help.
-
I've tested this fan mission with TDM 1.03 and it's running smoothly.
With TDM 1.04 I get another malloc failure for 4194312.
I've started a new topic Problems with The Dark Mod 1.04
-
Looks like somebody added hardware eating components in TDM 1.04.
I've tested some of the old missions. They're running slowly or crash.
The main menu looks blurry, too. Display resolutions were TDM 1.04 @ 640x480 and TDM 1.04 @ 1280x720.
It's running smoothly with TDM 1.03 @ 1024x768.
System Configuration:
AMD Athlon X2 2.8 GHz Dual-Core, 2 GB RAM, ATI Radeon HD 3200, 22" (1920 x 1080), Win XP Pro with SP3.
Any ideas how to solve this problem ?
-
elo, what are your complete system specs..?
AMD Athlon X2 2.8 GHz Dual-Core, 2 GB RAM, ATI Radeon HD 3200, 22" (1920 x 1080)
No problems with other fan missions.
-
What a pity ! Another Slo-Mo Mission with very few FPS. Even Return to the City v1 worked better.
-
# On very low end PC's with a "Pentium"4 or "HD2400pro" that are even considered low for vanilla Doom3, I recommend that V-sync is off, AA is off, Aniso is 4x or lower and "Ambient rendering" & "interaction shader" are set to their lowest settings.
The game crashes anyway.
------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
malloc failure for 4194312
-
Edit:
Also... Wikified!
First Release Date 2010-03-04
-
-
Alright. Finished.
...
Excellent mission!
for another great mission !
-
Another great mission but it took a while to finish because the game crashed several times when I tried to save.
-
No orrery this time but a great cathedral.
Clues in latin are annoying if you have no clue about latin but a cathedral without latin would be no cathedral.
-
Congratulations Sotha!
-
Look at the spiders below, and where exatcly they get stuck and have to change direction. There is an invisible solid section in that "river"
... but Tarzan style is smarter.
-
To get the crown...
If you are the top near the rope arrows, look around a little lower than you and notice the second launcher platform (you used one to get launched all the way up to the top area, this second one looks just like it).
Ride a rope arrow around the top rotating ring, jump off on the platform above the second launcher, carefully wind your way down, and use the launcher to help you "reach" the crown!
Thanks Komag.
"on-the-fly grab" is crazy.
Problems with The Dark Mod 1.04
in The Dark Mod
Posted
I think the problem are light sources because the game is running smoothly but the frame rate slows down when candles or torches appear until they are doused.