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nxxs

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Posts posted by nxxs

  1. not a bad mission. the biggest drawbacks are these three:

     

     

    a: the windows facing the yard are not recogniseable as see-through when you start

    b: the key to te room with the parcel is practically invisible on the green dude.... i flipped him more times than i care to remember, and only after reading this thread and blindly frobbing for a minute around the guy produced it.

     

    c: when i frobbed the fosset in the upstairs bathroom, i heard a door opening and stone sliding. the door opening i have identified as the hidingplace behind the bathtub, but where is the stone sliding thingy? i tried every room, every state of the fosset and nothing. also, the fosset seems oddly timed. on first activation the door and some stone thingy sound can be heard, on seond frob the door closing and on third frob the stone thingy again.

     

     

  2. i just did a few tests, and it seems very related to this fm. i reinstalled the darkmod, ran every mission properly released so far once in a pristine darkmod, and once in a darkmod with graphics settings adjusted to my liking. only with this fm did i experience the glitches on custom gfx-mode. and all i did was change the resolution to 1680x1050.

     

    EDIT: apologies. it seems, changing the res in a naked darkmod produces the same issue (however with none of the older missions this problem occured).

  3. hi, i have some pretty big issues with this fm. after finishing too late and the parcel without incident, i installed your fanmission, and the whole mod went haywire. performance is awful, the menu buttons seem broken, whie hovering over them i get flashing screens, seemingly broken fonts etc. after reloading other fms the problem persisted. any idea what happened?

  4. Hi,

     

    I'm a big fan of your work so far, but there are some Questions for which i havent found answers yet.

     

    1) Is it possible to stitch missions together to create a story mode? I'm still waiting for the linux release of the editor, but in my head (having no concept of the inner workings of the editor as of yet or the underlying mod mechanics) it should be possible to create a massive map, in which each mission plays in a seperate part of this map, trigger a cutscene upon mission completion, followed by a respawn in a new area of the map, simultaneusly creating a savegame so that one does not have to start from scratch. i am of course mindful of the fact, that this could potentially create unbearably long loading times as well.

    2) under which license are the dark mod, fan missions and editor content released/to be released?

    3) will all fan-missions be featured in the download section of the main page?

     

    thats all for now, i appreciate your answers!

  5. got through in 2 tries and inside 15 minutes on difficult.

    nice map, but a few suggestions:

    please add some rooms , getting up on walls and over fences just to find that the effort was for nothing is quite frustrating

    make the mission requirements on difficult harder, like only kill the leader

    either take out the bit about bringing back the head for extra credit from the storyline, or make it possible to behead the fellow.... i stood there for 4 minutes slashing away...

    put a guard on the wall at the starting point, turning 180° every now and again. adds difficulty and fun.

    since thy just got raided, an you went through the trouble of mapping a loo, why not make it a hiding place for some loot?

     

    all in all a fun mission, ideal for genre/game newbies

  6. - I don't know about a crash when you get killed there. I wonder why.

     

    - Re: closing the crazy guy behind the unopenable door... Sorry, that's a legitimate design flaw I didn't think about. It doesn't happen on Easy. I'll see if I can think of a fix for it.

     

    - Re: the locked door in the inventor's house. There's a key on the right side of his upstairs table that gets into that room (going through the door down the stairs). Edit: Ah, unless you haven't gotten upstairs yet. From the roof you can climb onto, turn right, go forward, drop on to that little awning, then open the window across from you into the inventor's house.

     

    Thanks for your comments.

     

     

    no problem, i am in awe that the creators response is this swift. the door problem only arose after i failed miserably at man to man combat, all the fight moves are a bit awkward and i seem to be inept at learning them. so i started looking for ways to exploit the game mechanics in order to advance.

     

    EDIT: the savegame problem seems to be independent of my location, everytime i try and load a quicksave ingame the mod crashes, if i die inyour mission the game crashes. all other fanmaps display a death screen, but this one just crashes. the game crashes upon my reaching the evac-point as well. seems to be a problem with cutscenes. but nonetheless it was a pretty fun, albeit sick mission.....

     

     

    also thanks for the little present at the end of the lofty rabbithole, i really enjoyed getting something for my rather fruitless attempt at circumnavigating the guards. it helped immensely in dealing with the crazy.

     

  7. hi, i have some issues too:

     

    Game crashes, if the Crazy on the 3rd floor kills me;

     

    When i block the Door of the Crazy with a corpse and finish him with arrow while he keeps trying to open the door it closes and the key to the lil girls coffin becomes unreacable; in the inventors house it is impossible to open the door opposite the stove, even causing a ruckus so the guy comes down doesnt work.

     

  8. - Ubuntu 9.10 Karmic Koala

    - Intel Dualcore E2180 @ 2,66 GHz

    - 2048 MB DDR2 800 MDT RAM

    - Sapphire ATI RADEON HD 3850 512MB

    - Whatever Trickled down via the Restricted Drivers Installation Menu

    - Good Performance, am Running in Window mode so i haven't yet played around with all avaliable graphics settings.

     

    Installation:

    got the Doom3 Linux package and darkmod via torrent, installed doom3 in /home/USER/.doom3, copied required packs from doom cds to installation folder, copied finished tdm folder to .doom3 and ran the game.

     

    InGame Oddities: During Training, in the Objects Room with all the Candles, when i stacked the crates onto one another and pushed the big crate around the smaller crates on top held their absolute positions in the room.

    In Archery Training the last Target is pretty useless i.m.o., since any attempt at shooting a target that far off is a waste of arrows.

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