Jump to content
The Dark Mod Forums

Melcar

Member
  • Posts

    4
  • Joined

  • Last visited

Posts posted by Melcar

  1. Managed to get it to run. Had to place the .pk4 in the /.doom3/training_mission folder instead of the instructed /.doom3/darkmod/fms folder. Also experienced issues with rotating sky/ceiling, even when the actual game runs fine. System specs. and results are below:

     

    CPU: Phenom X4 9650 @ 3.0GHZ
    RAM: 2x2GB DDR2
    GPU: HD4850 512MB @ 750/1100
    OS: Kubuntu Karmic 64bit
    GPU Drivers: 9.12
    

     

    Game Preferences:
    1680 x 1050
    4xAA
    16xAF
    Bloom Off
    Vsync. Off
    Ambient Rendering Standard
    Interactive Shader High Quality
    

     

    Demo Run 1: 69.8fps
    Demo Run 2: 88.1fps
    Demo Run 3: 87.6fps

     

    Edit:

    Launched the game a second time and started getting much higher results.

    Run 1: 73.5fps

    Run 2: 101.2

    Run 3: 101.1fps

     

    :huh:

  2. Benchmark doesn't seem to want to work for me. Running the provided command simply launches the training mission again. If I try to launch it from the main menu the console complains that it can't open "demo/training.demo". Running Kubuntu Karmic.

  3. Nearly forgot about this project until I saw an entry in Linux Game Tome and was surprised that it was already out. Runs great and I have been enjoying it. Always liked the Thief games. Great job :). Hopefully there will be lots more content in the near future.

  4. OS

    Kubuntu 9.10 64bit

     

    CPU

    Phenom x4 9650 (3GHz)

     

    System Memory

    4GB DDR2

     

    Video Card + Drivers

    Radeon HD4850 512MB (750/1100) + 9.11, 9.12, 10.1 BETA, 10.2 BETA

     

    Performance

    1680x1050 w/ 4xAA + 16xAF, everything maxed, no bloom. Game runs around 30fps, with the lowest being 14fps when there is a lot of action on screen. Have only tried the training and the infiltration missions, but from what I have seen so far the game runs great. No serious problems like crashes or game freezes, though turning off any desktop composition (Compiz, Kwin) does help in maintaining stability. Only graphical glitch so far is related to bloom and AA. If I use custom AA filters with the driver and enable bloom in the game, scenes render upside down. Regular AA filtering (box) and bloom work fine; custom AA filters (narrow tent, wide tent, edge detect) and no bloom works fine. The in game AA and AF controls don't seem to work, so forcing filters with the driver is the only way; but I seem to remember this being an issue with the regular Doom 3 engine.

×
×
  • Create New...