-
Posts
89 -
Joined
-
Last visited
-
Days Won
1
Posts posted by fraten
-
-
Thanks for the help! Stupid me, I didn't even try to lockpick that.
So, the mission is now finished. Or is it?
The first part on the ship is wonderful, and the second part, too, I guess, if it had more readables. Most of the time I had no idea what I was doing. Why exactly did the ship crash? What's the ghost's intention? I am alone on the beach, so should I go get help? Suddenly evil men appear (why are they evil? Okay, they try to kill me, so better take them out, but why?) What's the history of the men there? Why is there a body lying upstairs? What is this strange light on the mountain? Am I supposed to have a look on that or should I go back to the ship? Let's go up and see what these lights are..., ooh, a tunnel, what horrors and/or treasures are in there? Meep! Game end. Wha...?
All the climbing builds up tension and then suddenly - nothing. Don't get me wrong: Wonderful mission, interesting story, I will definitely replay the mission, but God help you if you don't come up with a sequel any time soon! Just so I know where that damn tunnel leads to.
And I had to noclip once while climbing the mountain and twice in the ship (behind my own crate).
-
Uhm, I'm stuck in the captain's cabin.
I cannot open a drawer on his desk and an obviously secret door in the closet.
A hint maybe?
-
Just finished the mission. And I actually liked the architecture. It looked like folks were joining different buildings without a plan and that's what I would expect by a medieval city. It was a bit boxy though. Medieval architects wouldn't have the means to build walls so perfectly straight. But what's most important: I had fun playing it. Good focus on lavatories, too. Looking forward to your next mission, Buck28.
- 1
-
The whole idea is to attract (external) developers after all. So, yes, it should be highlighted that the funds are for the developer and not for the TDM team (although that would be cool, too. I mean this forum alone does incur some costs, right?).
Is this ticket at Bountysource a first test balloon to see how it works out? And are some developers interested yet? Since I have no background, is this GPU skinning a more or less minor issue or would a programmer need a 3 days of coding for that? What I want to ask is, from TDM teams's perspective, can the job be done for a hundred bucks or is it work worth a month's salary?
Sorry, I am afraid, my real life job dictated the questions...
-
At Reddit I found a post by nbohr1more regarding help with GPU skinning. He asks for coding or funding. I believe this is a great idea to outsource developments that either can't be solved by the TDM team alone or are for some reason currently not in focus.
It's great because although I have no tech background I can still help by donating (which is great), and I wonder why this idea wasn't posted in The Dark Mod Forums yet (at least I did not find it, so apologies if it was).
Isn't that something to have in this 'I want to help' section? Isn't that something that should be advertised more here in the forums?
Or I am just ignorant and you do that already for years?
- 1
-
Wow, just finished the mission and all I can say is THANK YOU Sotha! The intro made me feel uneasy already, but then the noises and finally seeing these... things with the red light! I was so surprised and terrified I almost forgot to hide. The whole mission was fascinating (though the backyard was a bit easy to cross, but maybe I was just lucky) and I found myself saving the game so often, sometimes I did not even move in between... Excellent, convincing story, good characters and a challenging architecture! Can't wait for Ulysses 2...
- 1
-
Yay! It worked (no boost libraries were neeeded) It took about 23 hours of downloading, but it's running now. Although there's a sound problem, but that's a different thread...
Thanks to you all!
-
It's me again, because this does not look right:
ubuntu@ubuntu-OptiPlex-745:~$ /home/ubuntu/darkmod/tdm_update.linux TDM Updater v0.61 (c) 2009-2013 by tels & greebo. Part of The Dark Mod (http://www.thedarkmod.com). ---------------------------------------------------------------------------- Initialising... Done. ---------------------------------------------------------------------------- Cleaning up previous update session... Done. ---------------------------------------------------------------------------- Downloading mirror information... Done downloading mirrors. Found 4 mirrors. ---------------------------------------------------------------------------- Downloading CRC file... Downloading from Mirror waffles.za.net: crc_info.txt [=========================] 100.0% at 2 kB/sec ---------------------------------------------------------------------------- Downloading version info file... Downloading from Mirror roggen.jmnet.us: tdm_version_info.txt [=========================] 100.0% at 9 kB/sec Done downloading versions. Newest version is 2.00. ---------------------------------------------------------------------------- Trying to match local files to version definitions... [=========================] 100.0% File: Done comparing local files: no luck, PK4 files do not match. ---------------------------------------------------------------------------- Comparing local files to server definitions... [=========================] 100.0% File: Done comparing local files to server definitions. Updates are available. 64 files need to be downloaded (size: 2.25 GB). ---------------------------------------------------------------------------- Downloading updates... Downloading from Mirror waffles.za.net: saintlucia.pk4 [======================== ] 100.0% at 5 kB/sec terminate called after throwing an instance of 'boost::filesystem::filesystem_error' what(): boost::filesystem::file_size: No such file or directory: "/home/ubuntu/fms/saintlucia/__saintlucia.pk4" [======================== ] 100.0% at 5 kB/sec Abort signal received, trying to exit gracefully. Abort signal received, trying to exit gracefully. Abgebrochen (Speicherabzug geschrieben)
I will restart and try again...
-
...
Also, run the updater in a terminal so you can see the output. It will tell you "Your TDM installation is up to date".
Ah, now I see what the computer is actually doing! I needed to find out how to run a programm from the terminal, but google knew.
Sorry for being so stupid, but I'm willing to learn. Thanks a lot!
-
Thanks for the quick replies! But... um... no such file... is it possible that the updater is still running/downloading? How can I check that?
Please see screenshot.
-
Hi!
Since I am trying out ubuntu 13.04 right now, I thought that I should try installing TDM 2.0. So I checked the wiki and tried my best.
As it is a standalone version now, I saved the TDM Updater (tdm_update_linux.zip) in the folder ~/.darkmod/ (instead of in a doom3 folder)
(btw: why does it need to be a hidden folder?).
I extracted the file, made it executable by right-clicking it
(Properties->Permissions->Allow executing file as program (Checkbox)).
Then I double-clicked the tdm_update.linux. Magically files did appear (also a folder 'fms' containing the training mission and tears of st lucia).
But now I'm stuck. Double-clicking the .pk4 files did not work. Dash gives no results for neither darkmod nor tdm. How do I get to play it?
Well, I'm pretty sure I provoked some severe facepalms by now, but every help is highly appreciated...
-
Quick question - is there fire arrows available for the thief character?
Yes. And they are marvelous! http://wiki.thedarkmod.com/index.php?title=Arrows
-
BEST.MISSION(S).EVER!
The Tension Meter looked familiar... where could I have seen it before?
-
Just finished it. Very nice first mission!
I had a hard time finding the exit (I would have needed a hint like a glowing mushroom or something else - I must have passed the exit ten times or so) and some loot is just out of reach for me, but overall: Very nice and I have to play it again... Thanks!
-
I missed the release of this mission and learned about it only last week. It makes me wonder, why has it not a name of its own?
It's not just a rebuild is it? No: In my opinion this is the best TDM Mission so far!!
I'm so excited, I just finished it and I want to play again! The gameplay and visuals were incredible, challenging, rewarding, lots of loot, non-KOable guards and best of all:
no zombies!, no spiders!
and yet so tense. Obsttorte, thank you! Great job, full marks everywhere!
-
-
Uhm... is there a reason why this FM is not in the wiki list?
-
I am one of those people who ko every guard but in this mission I held back because the RITs were so fascinating. You should add a optional objective that limits KOs to 5. And maybe no knocking out important guests or their guards or something like that. I LOVED the RITs.
I don't think that limiting is solving the problem. People will feel forced to comply. BUT: The author could comment on this in the introduction of the FM (or the thread), saying, if you do KO everyone you WILL miss a lot. Let the players decide for themselves.
-
Sorry to correct you: there is no button which does not work.
In that room there are 2 buttons (!) instead that you need to push. For sure you missed the other one.
And you do not have to 'noclip' in order to make progress.
While this mission surely is unique in some way, it is clearly not impossible to play it in a reasonable way.
Ok, there is virtually no story and the entire thing is just a plain a key-hunt, with great visual effects.
But hey ! With your lantern and some thoroughfull investigation there is barely anything you could miss.
Get back to the mission and use your lantern in the dark rooms - because that is is what it is intended for.
Loot should not be a problem either, I played on the highest level.
Hi gnartsch, thanks for your hints, but there's no need to teach me how to play.(deleted). I was barely expressing my thoughts on this mission. You do not have to agree. Thank you.
-
Well, I "finished" the FM... meaning, I had to cheat a lot and still do not understand, how somebody is supposed to find everything.
With help from this thread I managed to get to the button that does not work (like Bikerdude already mentioned) so I had to noclip through the wall and find Clement. After that I was completely lost. I only understood afterwards that you need to put the ruby in the gargoyle's eye (so I noclipped into that room, too). Then, I was only left with the objective to find "something valuable". Still have no clue what is meant here. Again, I had to noclip trough a wall in the crypt and could start the boat-trip although the objective was not ticked off. So, I finished without finishing all the objectives. Throughout the whole mission I would have liked some guidance, maybe by more readables, that explain what the player might actually do to fulfil all the objectives. For instance, I thought the ruby (since it wasn't loot) would be "something valuable" and thought, well, maybe the FM is buggy, like the Clement-button that should have worked. Completely by chance I found the golden sword. Why the hell should someone go back into the dead man's room, after killing Clement? Stuff like that ruined it for me. Although, of course, visually the mission is gold. It was the story that confused me. Why am I here? What are the builders planning? Why so many secret rooms and levers? Why would someone have ponds before the staircases?
-
-
This can sometimes happen if there is some kind of hiccup during the download. Did you try running the updater again? It should identify the corrupt file and re-download it for you.I tried looking for certain strings in the updater source, with no luck: "getting it", "Comparing checksums", "Checksum mismatch", "file is corrupt". I wanted to find the exact comparison code, but couldn't. The 1.07 version of the updater is 0.57. The one used in the OP is 0.46, so perhaps the checksum code has changed a lot in between?
Yes, I ran the updater several times, but always got the same error. But, haha, I have an old version of the updater... is there a stand alone file for the updater to install? How can I update the updater? It's not like I messed around with anything.
-
Hi! I was running the tdm_update.exe today and it says "found 1 corrupt files. try another run of tdm_update or notify the TDM team". I did not really think it was an issue, but searched the forum for it anyway, but got no results. So I was wondering if this might be in fact a new problem...? Im running TDM on Win7 64-bit.
TDM Updater v0.46 (c) 2009-2010 by tels & greebo. Part of The Dark Mod (http://w ww.thedarkmod.com). DOOM3.exe found, checking existence of darkmod folder...found Changed working directory to darkmod/, continuing update process. Analysing mirrors: done, found 7 servers. Fetching checksums from server... done. Comparing checksums: fms/training_mission/training_mission.pk4 is ok. tdm_ai_animals01.pk4 is ok. tdm_ai_base01.pk4 is ok. tdm_ai_humanoid_builders01.pk4 is ok. tdm_ai_humanoid_females01.pk4 is ok. tdm_ai_humanoid_guards01.pk4 is ok. tdm_ai_humanoid_heads01.pk4 is ok. tdm_ai_humanoid_mages01.pk4 is ok. tdm_ai_humanoid_nobles01.pk4 is ok. tdm_ai_humanoid_pagans01.pk4 is ok. tdm_ai_humanoid_townsfolk01.pk4 is ok. tdm_ai_humanoid_undead01.pk4 is ok. tdm_ai_monsters_spiders01.pk4 is ok. tdm_ai_steambots01.pk4 is ok. tdm_base01.pk4 is ok. tdm_defs01.pk4 is ok. tdm_env01.pk4 is ok. tdm_fonts01.pk4 is ok. tdm_game01.pk4 is ok. tdm_game02.pk4 is ok. tdm_game03.pk4 is ok. tdm_gui01.pk4 is ok. tdm_gui_credits01.pk4 is ok. tdm_models01.pk4 is ok. tdm_models02.pk4 is ok. tdm_models_decls01.pk4 is ok. tdm_player01.pk4 is ok. tdm_prefabs01.pk4 is ok. tdm_sound_ambient01.pk4 is ok. tdm_sound_ambient02.pk4 is ok. tdm_sound_ambient03.pk4 is ok. tdm_sound_ambient_decls01.pk4 is ok. tdm_sound_sfx01.pk4 is ok. tdm_sound_sfx02.pk4 is ok. tdm_sound_vocals01.pk4 is ok. tdm_sound_vocals02.pk4 is ok. tdm_sound_vocals03.pk4 is ok. tdm_sound_vocals04.pk4 is ok. tdm_sound_vocals05.pk4 is ok. tdm_sound_vocals06.pk4 is ok. tdm_sound_vocals07.pk4 checksum mismatch, getting it. tdm_sound_vocals_decls01.pk4 is ok. tdm_textures_base01.pk4 is ok. tdm_textures_carpet01.pk4 is ok. tdm_textures_decals01.pk4 is ok. tdm_textures_door01.pk4 is ok. tdm_textures_fabric01.pk4 is ok. tdm_textures_glass01.pk4 is ok. tdm_textures_metal01.pk4 is ok. tdm_textures_nature01.pk4 is ok. tdm_textures_paint_paper01.pk4 is ok. tdm_textures_plaster01.pk4 is ok. tdm_textures_roof01.pk4 is ok. tdm_textures_sfx01.pk4 is ok. tdm_textures_stone_brick01.pk4 is ok. tdm_textures_stone_cobblestones01.pk4 is ok. tdm_textures_stone_flat01.pk4 is ok. tdm_textures_stone_natural01.pk4 is ok. tdm_textures_stone_sculpted01.pk4 is ok. tdm_textures_window01.pk4 is ok. tdm_textures_wood01.pk4 is ok. AUTHORS.txt is ok. DoomConfig.cfg exists, skipping it. LICENSE.txt is ok. TDM_icon.ico is ok. config.spec checksum mismatch, getting tdm_share d_stuff.zip. tdm_update.linux checksum mismatch, getting tdm_updat e_linux.zip. tdm_update.macosx checksum mismatch, getting tdm_updat e_macosx.zip. tdm_update.exe checksum mismatch, getting tdm_updat e_win.zip. done, need to download 5 files totaling 66.69 MB. Getting tdm_shared_stuff.zip from http://www.keepofmetalandgold.c om/ (1/5) Done 0/5 files. Cur: 120.1 KByte/s, 86.36% All: 80.8 KByte/s, 1.06% tdm_shared_stuff.zip integrity ok. 841.1 Kbytes in 7s (12 0.1 Kbyte/s) so far. Extracting files from tdm_shared_stuff.zip: Extracting AUTHORS.txt Extracting LICENSE.txt Extracting TDM_icon.ico Extracting darkmod.ico Extracting darkmod.ini Extracting description.txt Skipping DoomConfig.cfg Extracting config.spec Skipping dmargs.txt Extracting tdmlauncher.exe Extracting tdmlauncher.linux Extracting tdmlauncher.macosx Removing tdm_shared_stuff.zip. Getting tdm_sound_vocals07.pk4 from http://thedarkmod.robertrueger. de/ (2/5) Done 1/5 files. Cur: 1.3 MByte/s, 99.26% All: 1.1 MByte/s, 94.43% tdm_sound_vocals07.pk4 Warning! Checksum mismatch after do wnload, file is corrupt. Expected: 26c7661 but got 026c7661. Trying next mirror. Getting tdm_sound_vocals07.pk4 from http://www.keepofmetalandgold.c om/ (2/5) Done 1/5 files. Cur: 205.5 KByte/s, 99.68% All: 176.9 KByte/s, 94.83% tdm_sound_vocals07.pk4 Warning! Checksum mismatch after do wnload, file is corrupt. Expected: 26c7661 but got 026c7661. Trying next mirror. Getting tdm_sound_vocals07.pk4 from http://www.shadowdarkkeep.com/ (2/5) Done 1/5 files. Cur: 461.2 KByte/s, 99.98% All: 128.3 KByte/s, 95.11% tdm_sound_vocals07.pk4 Warning! Checksum mismatch after do wnload, file is corrupt. Expected: 26c7661 but got 026c7661. Trying next mirror. Getting tdm_sound_vocals07.pk4 from http://www.fidcal.com/ (2/5) Done 1/5 files. Cur: 1 MByte/s, 99.08% All: 113.5 KByte/s, 94.26% tdm_sound_vocals07.pk4 Warning! Checksum mismatch after do wnload, file is corrupt. Expected: 26c7661 but got 026c7661. Trying next mirror. Getting tdm_sound_vocals07.pk4 from http://bloodgate.com/ (2/5) Done 1/5 files. Cur: 637.1 KByte/s, 99.37% All: 96.7 KByte/s, 94.53% tdm_sound_vocals07.pk4 Warning! Checksum mismatch after do wnload, file is corrupt. Expected: 26c7661 but got 026c7661. Trying next mirror. Getting tdm_sound_vocals07.pk4 from http://roggen.jmnet.us/ (2/5) Done 1/5 files. Cur: 483.8 KByte/s, 98.84% All: 80.4 KByte/s, 94.04% tdm_sound_vocals07.pk4 Warning! Checksum mismatch after do wnload, file is corrupt. Expected: 26c7661 but got 026c7661. Trying next mirror. Getting tdm_sound_vocals07.pk4 from http://www.southquarter.com/ (2 /5) Done 1/5 files. Cur: 265.9 KByte/s, 99.53% All: 62.2 KByte/s, 94.68% tdm_sound_vocals07.pk4 Warning! Checksum mismatch after do wnload, file is corrupt. Expected: 26c7661 but got 026c7661. Trying next mirror. Getting tdm_update_linux.zip from http://thedarkmod.robertrueger. de/ (2/5) Done 1/5 files. Cur: 597.1 KByte/s, 90% All: 1.3 MByte/s, 2.1% tdm_update_linux.zip integrity ok. 1504.6 Kbytes in 1036s (1487.2277992278 byte/s) so far. Extracting files from tdm_update_linux.zip: Extracting tdm_update.linux Removing tdm_update_linux.zip. Getting tdm_update_macosx.zip from http://www.southquarter.com/ (3 /5) Done 2/5 files. Cur: 189.9 KByte/s, 91.61% All: 2.7 MByte/s, 4.15% tdm_update_macosx.zip integrity ok. 2956.3 Kbytes in 1043s (2902.4506232023 byte/s) so far. Extracting files from tdm_update_macosx.zip: Extracting tdm_update.macosx Removing tdm_update_macosx.zip. Getting tdm_update_win.zip from http://www.keepofmetalandgold.c om/ (4/5) Done 3/5 files. Cur: 163.3 KByte/s, 93.83% All: 3.8 MByte/s, 6% tdm_update_win.zip integrity ok. 4174.5 Kbytes in 1050s (4071.18857142857 byte/s) so far. Extracting files from tdm_update_win.zip: Detecting update for tdm_update.exe. Preparing upgrade script. Extracting _tdm _update.exe Removing tdm_update_win.zip. Applied 0 maintenance steps. Found 1 corrupt files. Try another run of tdm_update or notify the TDM team! TDM Updater executable has been updated. C:\Program Files (x86)\DOOM 3\darkmod>pause.
-
Thanks for reworking!
Fan Mission: One Step Too Far, by Dragofer (2014/08/04)
in Fan Missions
Posted
Read the tome multiple times (the text should change), then it goes to your inventory automatically. Did you pick up the loot near the skeleton? If I remember correctly the destination should tick off, when you read the captain's log.