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Posts posted by Bob Necro
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That's pretty spiffy! Shame about the transparent cames.
And now for some refurbished normal maps of yore. The folders and eventual subfolders are written in the info tab.
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Not related to the current trouble (that I think and hope I have nothing to do with) but I forgot to include the "_local" in the iron square grate normal map, in case you didn't already catch that.
Three more normal maps and the isolated alphas for AluminiumHaste:
http://goo.gl/photos/KGMtiiwhpVq5cpS46
Aaaand that's pretty much all the textures I had any beef with. Now what? I guess I'll look into converting some other stuff that I think would look cool in the Dark Mod. Maybe check if some of the Dark Mod's older normal maps need a more hands on approach.
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More stuff: http://goo.gl/photos/sBvhY8uNWY2YH1qF6
How did you make these, out of curiosity? Did you model them?
I can't tell CG modeling from a hole in the ground, so it definitely isn't that. I made them in Photoshop - if you've got an editor that lets you edit RGB channels separately, normal maps aren't very hard to figure out.
Are these new ones going to be replacing the old ones for 2.04 or do I need to manually place them into my map because I am using a few of those textures.
That's the idea!
I've been converting some of the windows (Not sure if they are yours) into transparent ones, but they don't always get used.
Video:
(snip)Don't see anything that I had any hand in. But if you want to convert the old school Thief inspired windows too, I can provide the isolated alpha channels for you if you wish.
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Thank you, have some more: http://goo.gl/photos/XuuQXadNhbCJceME7
Some slightly more normal map-friendly diffuse maps as promised, as well as two new pairs.
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Okay, here's a shared link to a Google photo album: http://goo.gl/photos/synLB98g5evAAgwe6
Original file names are in the info box, if the download outputs gibberish names.
Mostly just the stuff in the most need for improvement right now, but I'll probably be toning down the baked-in lighting in the diffuse maps as well.
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I don't do Skype, and I quite like nbohr's idea of keeping around a bank of lossless originals, so I probably don't need to know much about the implementation side, but thanks.
WAS gonna post some finished textures now, but apparently I'm not "allowed to use that image extension on this community." What gives?
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While I was very flattered to see some our work for the Enhancement Pack featured in the Dark Mod, some of it could have been implemented a little better. Mainly some of the windows that originally had transparency look kind of bland when simply flattened onto a plain black background, and the normal maps are obviously just made using a filter over the diffuse map. So, I'm hereby volunteering to provide versions that look more like I/we intended them to, as well as custom made normal maps. How's that sound?
What I need to know is how you'd like me to distribute them. Should I post them directly into the thread in PNG format for you to convert/ruin on your end, or should I post compressed DDS-files in archives instead? The former has the advantage of automatic preview, obviously.
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Bob's Textureplasty Clinic
in Art Assets
Posted
More stuff including a tweak of the barred window _local that plays a bit nicer with the lit versions of that window.
http://goo.gl/photos/P9ynCBBvKGmcPkYK7