Probably I've found out the rison of the error, but I'm not shure that get it right Please, help me. Quark generated map file:
{
brushDef
{
( 272 -192 96 ) ( 256 -192 96 ) ( 256 192 96 ) ( ( 0.00000 0.00781 -1.37500 ) ( -0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah"
( 272 192 -96 ) ( 256 192 -96 ) ( 256 -192 -96 ) ( ( 0.00000 -0.00781 -1.37500 ) ( 0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah"
( 272 192 96 ) ( 256 192 96 ) ( 256 192 -96 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah"
( 272 -192 -96 ) ( 256 -192 -96 ) ( 256 -192 96 ) ( ( 0.00781 0.00000 -1.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah"
( 272 192 -96 ) ( 272 -192 -96 ) ( 272 -192 96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah"
( 256 192 96 ) ( 256 -192 96 ) ( 256 -192 -96 ) ( ( 0.00781 0.00000 0.37500 ) ( 0.00000 0.00781 -0.75000 ) ) "textures/lab/duffyblah"
}
}
Opposite to DarkRadiant generated map file, here is no 3 digits/numbers after texture definition. Error dissapears after I've changed map file like that :
{
brushDef
{
( 272 -192 96 ) ( 256 -192 96 ) ( 256 192 96 ) ( ( 0.00000 0.00781 -1.37500 ) ( -0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah" 0 0 0
( 272 192 -96 ) ( 256 192 -96 ) ( 256 -192 -96 ) ( ( 0.00000 -0.00781 -1.37500 ) ( 0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah" 0 0 0
( 272 192 96 ) ( 256 192 96 ) ( 256 192 -96 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah" 0 0 0
( 272 -192 -96 ) ( 256 -192 -96 ) ( 256 -192 96 ) ( ( 0.00781 0.00000 -1.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah" 0 0 0
( 272 192 -96 ) ( 272 -192 -96 ) ( 272 -192 96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah" 0 0 0
( 256 192 96 ) ( 256 -192 96 ) ( 256 -192 -96 ) ( ( 0.00781 0.00000 0.37500 ) ( 0.00000 0.00781 -0.75000 ) ) "textures/lab/duffyblah" 0 0 0
}
}
Could you tell me, please, what last 3 digits means exactly? Are they texture offset? BTW, Doom3 editor accepts Quark-generated map files without any complains.