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Rvach

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Posts posted by Rvach

  1. Probably I've found out the rison of the error, but I'm not shure that get it right :) Please, help me.

    Quark generated map file:

    {
     brushDef
     {
      ( 272 -192 96 ) ( 256 -192 96 ) ( 256 192 96 ) ( ( 0.00000 0.00781 -1.37500 ) ( -0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah"
      ( 272 192 -96 ) ( 256 192 -96 ) ( 256 -192 -96 ) ( ( 0.00000 -0.00781 -1.37500 ) ( 0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah"
      ( 272 192 96 ) ( 256 192 96 ) ( 256 192 -96 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah"
      ( 272 -192 -96 ) ( 256 -192 -96 ) ( 256 -192 96 ) ( ( 0.00781 0.00000 -1.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah"
      ( 272 192 -96 ) ( 272 -192 -96 ) ( 272 -192 96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah"
      ( 256 192 96 ) ( 256 -192 96 ) ( 256 -192 -96 ) ( ( 0.00781 0.00000 0.37500 ) ( 0.00000 0.00781 -0.75000 ) ) "textures/lab/duffyblah"
     }
     }
    

    Opposite to DarkRadiant generated map file, here is no 3 digits/numbers after texture definition. Error dissapears after I've changed map file like that :

     {
     brushDef
     {
      ( 272 -192 96 ) ( 256 -192 96 ) ( 256 192 96 ) ( ( 0.00000 0.00781 -1.37500 ) ( -0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah" 0 0 0
      ( 272 192 -96 ) ( 256 192 -96 ) ( 256 -192 -96 ) ( ( 0.00000 -0.00781 -1.37500 ) ( 0.00781 0.00000 0.00000 ) ) "textures/lab/duffyblah" 0 0 0
      ( 272 192 96 ) ( 256 192 96 ) ( 256 192 -96 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah" 0 0 0
      ( 272 -192 -96 ) ( 256 -192 -96 ) ( 256 -192 96 ) ( ( 0.00781 0.00000 -1.37500 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah" 0 0 0
      ( 272 192 -96 ) ( 272 -192 -96 ) ( 272 -192 96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.12500 ) ) "textures/lab/duffyblah" 0 0 0
      ( 256 192 96 ) ( 256 -192 96 ) ( 256 -192 -96 ) ( ( 0.00781 0.00000 0.37500 ) ( 0.00000 0.00781 -0.75000 ) ) "textures/lab/duffyblah" 0 0 0
     }
     }
    

    Could you tell me, please, what last 3 digits means exactly? Are they texture offset?

    BTW, Doom3 editor accepts Quark-generated map files without any complains.

  2. Are you sure Quark Saves correct Doom 3 .map files? Have you tried to open your map on the official Doom 3 editor?

    No, I didn't, but this maps are correctly opened by Doom 3 itself without any errors (if not taking into account not-related to subject textures/sounds absence errors).

     

    Make a simple box map with a player start on Quark and DarkRadiant and compare the two .map files on a text editor to see if anything is unusual.

    Thanks for advice, I'll try.

  3. Hi all, first of all I want to ask not to blame me very much because the same question was somewhere discussed but I've not found anything related to the subject, if not taking into account several cached lines of the source code on a github.

     

    I've got the error (see attachments) when trying to load custom Doom 3 maps and every time DarkRadiant blame some token of negative value.

    I'm new to Doom3 Level Editing and familiar only with Quark Editor, which, I should mention, loads these levels pretty well (in fact they were created in it :)).

    Please, help me to solve this issue. Thanks in advance.

     

    post-37268-0-41268500-1444076507_thumb.jpg

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