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Thiefette

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Posts posted by Thiefette

  1. Just replaying some of the older missions and noticed

    the key is still unfrobable in the drawer. I tried noclip, leaning, every which way and couldn't pick it up. It wasn't a problem for me as there's the other way in & out of the room so this is just an observation.

     

  2. Finally, a multi-mission campaign for TDM! Unfortunately I can't play this myself, which makes me rather jealous. I have a phobia for spiders, and no trick I can use will get me past the caves with giant spiders in them... believe me, I tried :P

     

    I have however seen the beginning of the first mission. I love the voice acted movie, and the scripted camera showing the main objectives. The detailed descriptions make you understand the mission and feel that purpose :)

    Me too! That's why I always have broadheads in my pack. Shoot em dead from far away. Always save before shooting in case you miss, then you don't waste them. LOL!

  3. Congrats on the release! I finished this up yesterday - it was an enjoyable way to spend a Sunday.

    I liked your use of shadows which allowed me to avoid the AI with a few little hiding spots in just the right place along the way. I got all the loot (almost missed the bottle in the room with the guy drinking - clicked on it by accident and lo and behold - cha ching). And he must of thought the place was haunted after I opened and closed the door a few times without him seeing me :ph34r:. I also found all the gems and the pumpkin.

    Your pools were gorgeous, felt like I was in a spa even "burnt" myself in the steam room.


    Thanks for all your hard work and look forward to seeing how things end up.

    • Like 1
  4. Congrats on the release! I finished this up yesterday and found it enjoyable. ^_^ Buying things at the shop was a different twist for TDM, so look forward to seeing how ALL the loot I found transfers over to your next installment.

     

    Just a few things to mention (some already mentioned):

     

    The low ceilings in some spots made it difficult to find the right spot to knock a guard out but I managed.

    Finding the hidden switches - never really saw them but as I knew they had to be there I just clicked on everything everywhere until found.

    One thing I didn't see mentioned here - in the managers residence there's a painting in the dining room for loot that I was able to frob from the living room when I leaned into the painting.

     

     

    Thanks for all your hard work and look forward to more missions from you!

    • Like 1
  5. Congrats on the release Kyyrma and Airship Ballet. Sorry I'm so late in playing.

     

    I actually finished it up on easy yesterday but came here to read up on it and got the feeling that I'd missed something (wasn't the loot as I got all that) at the end so played again on hardest setting today.

     

    Both play throughs had that deserted eerie feeling but I didn't see anything different until the end. I first started by entering from the roof and working my way down so I had noticed the window and planned that for my exit.

     

    On my first play of it I started creeping up the stairs when the ringing/vibration started and I just caught a glimpse of something at the top, creepy, so I snuck back down and checked the doors; they of course were locked. So decided to make a mad dash for the window and he was gone so I jumped. On my second go at it, I went to the doors and got a good scare when "it" appeared and I guess hacked me to pieces. No time to run. Tried a second time, but the vibration accomplished what you set out to do and made me feel like a jackrabbit on one of those caffine drinks, very disoriented from the bouncing and ended up going down stairs and hacked to pieces. Third time - Reloaded, avoided doors and ran for the stairs and out the window, with no idea where "it" was.

     

    Did he randomly appear at different spots or did it have to do with the difficulty? The one con I had was the vibration was too much for me - almost wanted to just stop there and not finish but I can't do that.

     

    Thanks for all your hard work and I look forward to more from you both.

    • Like 1
  6. Congratulations on the release and I'm sorry I'm so behind in getting to play it. It was most enjoyable.

     

     

    While the outside wasn't the prettiest the overall playability more than made up for it. I, at first thought it was a quick, small mission but it turned out to be quite large - very impressive :) .

     

    I found it flowed very well, with a little bit of loot here and there left like a trail of bread crumbs to take you deeper and deeper. I managed to find it all but had a horrible stealth score. LOL!

     

    There was one switch, though, in the forge room that had me stymied for a while. When you frobbed it there would be a noise like something was opening and I spent a lot of time trying to figure out what it was for; as I couldn't find anything that was opening or closing, turning off or on I left it and assumed it was just for effects.

     

     

    Thanks for all your hard work. Will vote now and hope I'm not to late for the contest.

  7. Congrats on the release of your first mission.

     

    Finished this up today (playing catch up on the summer missions) and found it enjoyable. Got all the loot after spending a large amount of time on getting what looked like loot in the tavern - it wasn't so was a bit disappointed in that. I also didn't realize the people were friendly (someone mentioned in forums) as I thought only the maids were so ended up gassing and KOing everyone to get in there.

     

    I liked the different places to "visit" along the way to the manor. Took me a bit to figure out where the payroll chest was but finally found the switch - good clue that there must be something there.

     

    The stairway and entranceway seemed a little large compared to the back half of the manor but other than seeming a little empty was visually appealing - liked your skylight above the stairs. Also, I liked your windows, helped to get my bearings when I looked out them.

     

     

    Thanks for all your hard work and I look forward to more from you.

  8. First off, congrats on the release, Sotha. Finished it up this morning. Enjoyed it for the most part with some trial and error.

     

     

    Getting out of the cell was a nice challenge and dodging your automatrons was also tricky with their spot light for an eye. I found a great hiding spot for bodies where I thought no one was going until along came one of my targets right to the door.

     

    That was one of the difficulties I was having as I didn't know the targets were my targets until they were dead and the objection checked off. I knocked the one out at the door of my "stash room" and took his key, which is how I figured him out so had to reload. The one in the lab I figured out just because of where he was but had more difficulty with the captain. I gassed him first and when I picked him up it only indicated that he was a "body". Since I was, at this point, running out of bodies I decided to reload and kill him to see if that's who I was looking for - it was.

     

    I saved most of the objectives for after I'd been through the mansion so I could go loot hunting - got it all, yay! - as at some point I put AI on alert and all were walking around with arms drawn so didn't want to alert farther. I also didn't find any vents other than those above the cell.

    Thanks for all your hard work. Look forward to more.

  9. First off, congrats on the release. Loving all areas to explore but have encountered this at the

    butcher shop. 1st pic is the coins on the window sill. 2nd pic is me checking that they were actual loot to be picked up and 3rd pic is of the window view from outside. In the 1st and 2nd pics I could not get the loot to highlight no matter what angle or however close I was from inside the shop. I took the 3rd pic after I went and stood outside the window and was able to collect the loot from there (there was still nothing highlighting to show the loot). post-3777-0-06947500-1408213944_thumb.jpg post-3777-0-78405000-1408213972_thumb.jpg post-3777-0-09877700-1408214010_thumb.jpg

    Just thought I'd mention it. Will write more when I finish.

  10. Congrats on the release of your first mission. Just finished playing it and found it enjoyable! Your use of

    light and shadow made for some sneaky moments though. Some places, when I was close up, it didn't seem as if there was enough shadow to hide but from far away (example: looking at the two guards by the door from the beginning of the mission, I can see a shadow running from the door, up the middle to the other side. Up close I wasn't sure). Made for a nice challenge trying to stay hidden from those outside while trying to get out of the house before the guard circling the table came by again.

    Thanks for your hard work and look forward to more from you. :smile:

  11. Finished this up today and what can I say - AWESOME! mission grayman!

    Thanks for the hint yesterday - usually careful in my search of things but I guess I was going by the book shelf to fast to catch the highlight. I enjoyed the story you put together for everyone, the only thing I was bothered by was the dream sequence. I wasn't sure what was happening, thought I'd been drugged so was trying to hide and search at the same time. LOL! Once I realized no one could see me I took my time looking around. Rather enjoyed being in their face and they couldn't do anything to me! Found all the loot and only blackjacked those in the sewer & one in the cell area. So change of pace for me, thanks for that.

    Look forward to the next installment - seems like there's more beyond the house - if there is one. If not looking forward to more missions from you.

  12. Sorry I'm late with this but congrats on the release. (almost missed it because it was listed as a translation in my in game downloader but realized if its a translation than there must be a release.) Anyways enjoying it for the most part but have become

    frustrated with the search for the warden's secret room so would like a hint. I've spent probably two hours in total looking inside and out, top to bottom of his room and area. I've circled the prison many times even went back through the sewer checking things again. Thought it would be near his desk since he had instructed the cleaning staff to not bother dusting, also checked his certificate and have slashed and stabbed at everything in there. Am I even close? Missing something, I know, as no one else has seemed to have this much difficulty finding it so any hint would be appreciated.

  13. Finished this up last night and after reading here on how to get in my confusion ended and went on to enjoy this mission. Congrats on the release. I liked the

    intro with the fella escorting through the sewers. Wasn't sure at first as I usually get left behind when asked to follow and keep up (my sneakiness and explorer genes kick in LOL) but had no difficulty - thanks for that. As I mentioned I got a bit confused on where to go exactly as I swear that side guard could see me if I went into the light by the gate but no problems there. Had no difficulty with lockpicking the door and got inside easy enough. I loved the rain on the windows - very realistic. And your freezer made me feel just a little bit colder.

    There wasn't really anything I disliked except this happened

    The inventory and loot count overlap one another (see screenshot) . post-3777-0-01246200-1401660823_thumb.jpgThis is the second mission I've played recently where this happened and no one else has reported it happening so am starting to wonder if its something to do with my computer (not very savy I'm afraid). Definitely not a deal breaker. Not sure when it happened.

    Anyway, thanks Goldwell for all your hard work, look forward to the continuation. Thanks Bikerdude for your contributions as well.

    • Like 1
  14. Congrats on the release Kyyrma. Just started this today (sorry running so far behind on things) and noticed this after I

    picked out the knife from the chest of the guy in the spiders lair. Inventory items and loot count overlap each other so is a little difficult to read.Did a read through thus far and haven't seen anyone else mention it. I played a bit farther into the mission (did beggar objective first before going on) gathered some loot from his place and the overlap didn't go away. See picture: post-3777-0-06748900-1401295351_thumb.jpg

    So far not a deal breaker just thought I'd mention so I wouldn't forget. Will write more when I finish the mission. Edit - Problem seemed to clear itself once I was inside and grabbed the first piece of loot. (Didn't clear with grabbing arrows etc.) 2nd edit - Finished this up last night and enjoyed the mission.

    I did find the voices drowned out, sorry to say, but not so bad that I didn't want to continue. I even made it through the spider lair without shooting the little ones (once I noticed they didn't move); sounds, though, kept me on my toes. LOL! The hardest part for me was finding all the loot - personal goal - as I'd finished the mission and noticed I was missing quite a bit (almost a 1000) so went back in to look for it. I had trouble at the pier with the water. I couldn't see anything - I'd see the odd shape but it was mostly blackish grey and I also couldn't find a way out so would have to reload. Tried this a couple of times with the same result. I felt there had to be something there as mission didn't end until I got in the boat so kept looking. After searching everywhere else again, I used show_loot (fail on my part) and saw it showed it was in the water so jumped in. This took several tries as I couldn't see anything. Finally after diving down many times I caught a glimpse of the chest. (nice bobbing in the current effect by the way) and was able to make my way out at the end of the pier although had tried the same spot earlier.

    Thanks for the mission, look forward to your next one.

  15. Well feeling like I'm missing something so went back into Day 1 searching around everywhere and went and hid

    behind the dead tree by the cemetery as a guard was coming my way. I guess he really "had to go" so stopped by the tree I was hiding behind - seen that before. Imagine my surprise though (and am wondering if this was a hidden objective LOL :blush: ) when he whips out the "tool of the trade" and lets the full stream go. :o

    So do I get bonus points? Don't think that's what I was missing though. ;)

  16. Some very nice bits here...

     

     

    I especially like the part with the crushing ceiling. You can hear it getting closer, and you dare not look away while picking the lock for fear of wasting time. Then when it gets REALLY close, you can see the shadow of the ceiling on the wall in front of you... uh oh! That was a nice touch. I got through that part just in time without having to reload.

    I also thought the mirror puzzle was cool because we haven't seen anything like that in TDM before. Redirecting light like that is an interesting idea.

    The ghost never even knew I was there.

     

     

    Thanks for the fun mission, folks!

     

    I ended up flattening myself against the door and was able to somehow avoid a squishy death :laugh:

     

  17.  

     

    Looks like the arrow in the pic is stuck into the sky. No clue how you did that.

     

    I verified that Bier's door doesn't know about Bier's key. A lot of us missed that.

     

    As for him walking into the wall ... well, blame TDM. :o That room is prolly too small for an AI to be walking around in anyway.

     

    Sorry about the Fuchs' vases confusion. The only one that exists is in Johannes' house.

     

     

     

    Glad you enjoyed it.

     

    Working on a TDM sound problem atm, so I don't know if I'll meet my target date for WS3. Shouldn't be too much longer, in any case.

    Will try to wait patiently :laugh: . Whenever you're ready I'll be ready - the wait has always been worth it.

    As far as the arrow goes it looked like a wooden barrel and somewhere to go so just shot the arrow up. From the ground it looked stuck in but when I climbed up that's what I saw.

     

  18. Finished this up yesterday, thanks grayman, really enjoyed the "hunt"

    The different stories you weaved throughout helped to fill the mission nicely except one - I searched forever for the neighbour Fuchs house to get the stash of vases. I don't say it was bad because it helped me accomplish my personal goal of finding all the loot. This happened when I fell to the street or what I thought was the street and found the hidden archery range. Also, in all my searching I'm guessing I wasn't suppose to be able to get here - post-3777-0-17079900-1392997535_thumb.jpg I did get turned around a few times in the City Watch and ended up finishing before I wanted to through the sewer but went back in as I believed I still had vases to find so ended up using the long way back.

    Not sure if anyone else had this problem or not but

    Lt. Bier's key wouldn't work on his office - did I miss a readable that explains this? Also when I found him in Records he was walking into the wall and falling part way through the floor over and over - see pic. post-3777-0-76566400-1392998144_thumb.jpg

    Thanks for all your hard work and I look forward to the next installment - 5 days if I read right? :D

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