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Posts posted by Salad Snack
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Nah the inventory is just part if that mission and changes based on the difficulty.
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Here's some gameplay. Warning, contiains memes: https://www.youtube.com/watch?v=NuJJn29OciA
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Hey Kitsune! I've been testing out the characters for the past week. I like furry stuff too so I thought I would give it a try. I have been playing the "Trapped!" mission with the normal AI heads swapped for the anthro ones. I haven't played a full mission with a whole character though but have seen the animation you are talking about; I am very new to Dark Mod and still learning how to edit stuff. I have some video and will post it in this thread very soon. Once I do some more editing and play with the whole characters, I'll make post here detailing the experience. So far I like it!
Anthro characters
in Art Assets
Posted · Edited by Salad Snack
Thanks! It's a modfied version of Railgun's "Trapped!" FM. Yeah I've been trying to figure it out Dark Radiant and stuff. I'll do that so I can get tails. Also I am having a problem with getting the full characters to draw weapons since I couldn't find the draws_weapon property in the inherited properties. I put it in and def attached to the belt sheath. Used def_attach2 to leave the tail alone. The animation kicked in but the actual weapon wasn't drawn. I used the dagger. Is there something I am missing?